fixing missing window frames

This commit is contained in:
betalars 2023-11-02 12:55:39 +01:00
parent c5f0774b3a
commit 17516068df
3 changed files with 7 additions and 6 deletions

View File

@ -46,9 +46,9 @@ _subresources={
"generate/shadow_meshes": 0, "generate/shadow_meshes": 0,
"lods/normal_merge_angle": 30.0, "lods/normal_merge_angle": 30.0,
"lods/normal_split_angle": 15.0, "lods/normal_split_angle": 15.0,
"save_to_file/enabled": false, "save_to_file/enabled": true,
"save_to_file/make_streamable": "", "save_to_file/make_streamable": "",
"save_to_file/path": "" "save_to_file/path": "res://base-environments/youth_room/shaders/winfow_frames.res"
} }
} }
} }

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=114 format=3 uid="uid://b3b0gyvklqn50"] [gd_scene load_steps=115 format=3 uid="uid://b3b0gyvklqn50"]
[ext_resource type="Script" path="res://base-environments/youth_room/room_handle.gd" id="1_aitp0"] [ext_resource type="Script" path="res://base-environments/youth_room/room_handle.gd" id="1_aitp0"]
[ext_resource type="PackedScene" uid="uid://c0i4ydmxtxfho" path="res://base-environments/youth_room/import/youth_room.glb" id="1_jf3oi"] [ext_resource type="PackedScene" uid="uid://c0i4ydmxtxfho" path="res://base-environments/youth_room/import/youth_room.glb" id="1_jf3oi"]
@ -34,6 +34,7 @@
[ext_resource type="Material" uid="uid://ct7uc5i5yp5qf" path="res://base-environments/youth_room/import/materials/wall.tres" id="28_oiweb"] [ext_resource type="Material" uid="uid://ct7uc5i5yp5qf" path="res://base-environments/youth_room/import/materials/wall.tres" id="28_oiweb"]
[ext_resource type="PackedScene" uid="uid://bwc2wp7tckm7t" path="res://base-environments/youth_room/outside.tscn" id="32_2vgep"] [ext_resource type="PackedScene" uid="uid://bwc2wp7tckm7t" path="res://base-environments/youth_room/outside.tscn" id="32_2vgep"]
[ext_resource type="Material" uid="uid://bmu72cnsr8c5e" path="res://base-environments/youth_room/shaders/window.material" id="32_pwbgf"] [ext_resource type="Material" uid="uid://bmu72cnsr8c5e" path="res://base-environments/youth_room/shaders/window.material" id="32_pwbgf"]
[ext_resource type="ArrayMesh" uid="uid://jjrvf8px2ut3" path="res://base-environments/youth_room/shaders/winfow_frames.res" id="32_w6oa5"]
[sub_resource type="BoxShape3D" id="BoxShape3D_j3mqx"] [sub_resource type="BoxShape3D" id="BoxShape3D_j3mqx"]
size = Vector3(0.711297, 2.53136, 1.74815) size = Vector3(0.711297, 2.53136, 1.74815)
@ -2515,9 +2516,8 @@ When our Mr Funny then decided to ape her attempts instead of just minding his o
After this, we suddenly were besties. And my class finally started to just leave me be. Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both. After this, we suddenly were besties. And my class finally started to just leave me be. Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both.
" "
autowrap_mode = 3 autowrap_mode = 3
visible_characters = 0
visible_characters_behavior = 1 visible_characters_behavior = 1
visible_ratio = 0.0 visible_ratio = -0.000798722
[node name="StartBottom" type="TextureRect" parent="logic/ScenePlayer/Voice Training/PanelContainer/VBoxContainer"] [node name="StartBottom" type="TextureRect" parent="logic/ScenePlayer/Voice Training/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 64) custom_minimum_size = Vector2(0, 64)
@ -2616,7 +2616,7 @@ He laughed awkwardly. I just wanted to also laugh, but curled into a ball and cr
That was good. He was a sweet angel. Why must he be so bad at comforting? That was good. He was a sweet angel. Why must he be so bad at comforting?
" "
autowrap_mode = 3 autowrap_mode = 3
visible_characters = 42 visible_characters = 43
visible_characters_behavior = 1 visible_characters_behavior = 1
visible_ratio = 0.0169291 visible_ratio = 0.0169291
@ -3163,6 +3163,7 @@ script = SubResource("GDScript_wb8kg")
[node name="window_frames" type="MeshInstance3D" parent="WorldEnvironment"] [node name="window_frames" type="MeshInstance3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.013145) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.013145)
lod_bias = 15.0 lod_bias = 15.0
mesh = ExtResource("32_w6oa5")
skeleton = NodePath("") skeleton = NodePath("")
[node name="window_glass" type="MeshInstance3D" parent="WorldEnvironment"] [node name="window_glass" type="MeshInstance3D" parent="WorldEnvironment"]