improving star texture

This commit is contained in:
betalars 2023-12-02 17:04:31 +01:00
parent 9b244ec55c
commit 17405999b7
3 changed files with 40 additions and 0 deletions

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design/star.blend (Stored with Git LFS) Normal file

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src/base-environments/intro_scene/textures/star.png (Stored with Git LFS) Normal file

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bblv1y6l4re8y"
path="res://.godot/imported/star.png-8963d4096c36d0531880a451c851e16d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://base-environments/intro_scene/textures/star.png"
dest_files=["res://.godot/imported/star.png-8963d4096c36d0531880a451c851e16d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1