mini fixes

This commit is contained in:
betalars 2025-06-06 23:52:10 +02:00
parent 8dfbd968c2
commit 16ebfbfb10
6 changed files with 711 additions and 28 deletions

View File

@ -432,7 +432,7 @@ offset_right = -424.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_40hhx")
story_array = PackedStringArray("Oh, my old mask. I have so many good memories about theatre club. ", "I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... ", "my mom would get mad at me, when she had to call me three or four times for dinner. ", "I just … didn\'t like the interruptions. We both were often mad at each other.", "Dinner was difficult.", "I just couldn\'t bring myself to eat, because I couldn\'t deal with the bread and my mom.", "She was always so worried.", " Lisa, you forgot your homework, Lisa why won\'t you play with the other girls,\"", "\"Lisa why didn\'t Steffi invite you to her birthday, Lisa this, Lisa that.", "But I was fine! She just wouldn\'t listen.", "Yes, I didn\'t do homework, but my teachers didn\'t mind it as much with me ", "- which the other kids wouldn\'t shut up about. But like …", "they also made fun of me reading school books and talking to my teachers during breaks.", "But at least I could fucking talk to teachers and they had stuff to say.", "Mr Thomas probably even understood me better than my own mom.", "He said I was gifted. He said I just didn\'t need homework for good grades.", "But at least I could fucking talk to teachers and they had stuff to say.")
story_array = PackedStringArray("Oh, my old mask. I have so many good memories about theatre club. ", "I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... ", "my mom would get mad at me, when she had to call me three or four times for dinner. ", "I just … didn\'t like the interruptions. We both were often mad at each other.", "Dinner was difficult.", "I just couldn\'t bring myself to eat, because I couldn\'t deal with the bread and my mom.", "She was always so worried.", " Lisa, you forgot your homework, Lisa why won\'t you play with the other girls,\"", "\"Lisa why didn\'t Steffi invite you to her birthday, Lisa this, Lisa that.", "But I was fine! She just wouldn\'t listen.", "Yes, I didn\'t do homework, but my teachers didn\'t mind it as much with me ", "- which the other kids wouldn\'t shut up about. But like …", "they also made fun of me reading school books and talking to my teachers during breaks.", "But at least I could fucking talk to teachers and they had stuff to say.", "Mr Thomas probably even understood me better than my own mom.", "He said I was gifted. He said I just didn\'t need homework for good grades.", "And he also made sure to always include extra credits. So my silly slip-ups wouldn\'t get me a B.")
paragraph_lengths = PackedInt32Array(3, 4, 6, 9, 12, 13, 14, 16)
progress = 17.0
@ -559,7 +559,7 @@ custom_minimum_size = Vector2(800, 10)
layout_mode = 2
size_flags_horizontal = 3
bbcode_enabled = true
text = "[p]Oh, my old mask. I have so many good memories about theatre club. I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... my mom would get mad at me, when she had to call me three or four times for dinner. I just … didn't like the interruptions. We both were often mad at each other. [/p][p][font_size=8] [/font_size][/p][p]Dinner was difficult. [/p][p][font_size=8] [/font_size][/p][p]I just couldn't bring myself to eat, because I couldn't deal with the bread and my mom. She was always so worried. [/p][p][font_size=8] [/font_size][/p][p]Lisa, you forgot your homework, Lisa why won't you play with the other girls,\" \"Lisa why didn't Steffi invite you to her birthday, Lisa this, Lisa that. But I was fine! She just wouldn't listen. [/p][p][font_size=8] [/font_size][/p][p]Yes, I didn't do homework, but my teachers didn't mind it as much with me - which the other kids wouldn't shut up about. But like … they also made fun of me reading school books and talking to my teachers during breaks. [/p][p][font_size=8] [/font_size][/p][p]But at least I could fucking talk to teachers and they had stuff to say. [/p][p][font_size=8] [/font_size][/p][p]Mr Thomas probably even understood me better than my own mom. [/p][p][font_size=8] [/font_size][/p][p]He said I was gifted. He said I just didn't need homework for good grades. But at least I could fucking talk to teachers and they had stuff to say. [/p][p][font_size=8] [/font_size][/p][p][/p]"
text = "[p]Oh, my old mask. I have so many good memories about theatre club. I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... my mom would get mad at me, when she had to call me three or four times for dinner. I just … didn't like the interruptions. We both were often mad at each other. [/p][p][font_size=8] [/font_size][/p][p]Dinner was difficult. [/p][p][font_size=8] [/font_size][/p][p]I just couldn't bring myself to eat, because I couldn't deal with the bread and my mom. She was always so worried. [/p][p][font_size=8] [/font_size][/p][p]Lisa, you forgot your homework, Lisa why won't you play with the other girls,\" \"Lisa why didn't Steffi invite you to her birthday, Lisa this, Lisa that. But I was fine! She just wouldn't listen. [/p][p][font_size=8] [/font_size][/p][p]Yes, I didn't do homework, but my teachers didn't mind it as much with me - which the other kids wouldn't shut up about. But like … they also made fun of me reading school books and talking to my teachers during breaks. [/p][p][font_size=8] [/font_size][/p][p]But at least I could fucking talk to teachers and they had stuff to say. [/p][p][font_size=8] [/font_size][/p][p]Mr Thomas probably even understood me better than my own mom. [/p][p][font_size=8] [/font_size][/p][p]He said I was gifted. He said I just didn't need homework for good grades. And he also made sure to always include extra credits. So my silly slip-ups wouldn't get me a B. [/p][p][font_size=8] [/font_size][/p][p][/p]"
fit_content = true
scroll_active = false
visible_characters_behavior = 1

View File

@ -100,14 +100,14 @@ interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.0529197, 0.191606, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0.491329, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_xxq8p"]
[sub_resource type="GradientTexture1D" id="GradientTexture1D_uqngm"]
gradient = SubResource("Gradient_nyks3")
[sub_resource type="Curve" id="Curve_cakyx"]
_data = [Vector2(0, 0), 0.0, 3.16529, 0, 0, Vector2(0.241056, 0.191336), 0.132446, 0.132446, 0, 0, Vector2(1, 1), 3.94797, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_cg0w1"]
[sub_resource type="CurveTexture" id="CurveTexture_bvh45"]
curve = SubResource("Curve_cakyx")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_jikd6"]
@ -131,8 +131,8 @@ tangential_accel_max = 30.0
attractor_interaction_enabled = false
scale_min = 3.0
scale_max = 5.0
scale_curve = SubResource("CurveTexture_cg0w1")
color_ramp = SubResource("GradientTexture1D_xxq8p")
scale_curve = SubResource("CurveTexture_bvh45")
color_ramp = SubResource("GradientTexture1D_uqngm")
turbulence_noise_strength = 0.1
[sub_resource type="Animation" id="Animation_ytihj"]
@ -810,6 +810,7 @@ shape = SubResource("CapsuleShape2D_vxads")
clip_children = 2
scale = Vector2(0.6, 0.6)
sprite_frames = SubResource("SpriteFrames_liwtr")
frame = 2
script = SubResource("GDScript_80sa6")
noise_power = 1.5

View File

@ -126,7 +126,7 @@ func toggle_pause_menu():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
"
[sub_resource type="Shader" id="Shader_duh8f"]
[sub_resource type="Shader" id="Shader_jirkf"]
code = "shader_type canvas_item;
render_mode blend_premul_alpha;
@ -168,7 +168,7 @@ void fragment() {
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_k41g6"]
shader = SubResource("Shader_duh8f")
shader = SubResource("Shader_jirkf")
shader_parameter/nebula_brightness = 2.4
shader_parameter/nebula_scale = Vector2(1.3, 1.6)
shader_parameter/starlight_noise = ExtResource("1_t34p3")
@ -178,12 +178,12 @@ shader_parameter/rotation_pivot = Vector2(0.8, 0.8)
shader_parameter/drift_compensation = Vector2(0.1, -0.2)
shader_parameter/noise_strength = 0.2
[sub_resource type="Gradient" id="Gradient_7nxov"]
[sub_resource type="Gradient" id="Gradient_kt5p7"]
interpolation_color_space = 2
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_jirkf"]
gradient = SubResource("Gradient_7nxov")
gradient = SubResource("Gradient_kt5p7")
width = 2048
height = 1536
fill = 1

View File

@ -90,7 +90,7 @@ horizontal_alignment = 1
[node name="Label3" type="Label" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "We hope you are looking forward to finding a better frame of mind."
text = "We hope you are looking forward to finding a better frame of mind. "
horizontal_alignment = 1
autowrap_mode = 3
visible_characters_behavior = 1
@ -106,21 +106,7 @@ script = SubResource("GDScript_cqlqo")
[node name="Label2" type="Label" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Frame of mind is made by betalars.
They were suppored by:
Adrian Schmid, April and somebody that I used to know - programming
Jas Arianna and Newt - voice acting
STTLE - OST
Linh Vu, polynormal games - producing and publishing
Frame of Mind was created in godot 4.
Special thanks to:
nase, Jenny, nek0, map-c, Svenja, caesey, Milo, Francis, Christoph,
the R42 Games Accellerator and to the contributers of blender, godot and inkscape.
frame of mind is would not have been possible without purple sloth games."
text = "demo-credits"
horizontal_alignment = 1
autowrap_mode = 3
visible_characters_behavior = 1
@ -130,13 +116,13 @@ layout_mode = 2
size_flags_horizontal = 4
theme_override_fonts/font = ExtResource("2_jb5y5")
theme_override_font_sizes/font_size = 50
text = "Quit"
text = "quit"
script = SubResource("GDScript_ugp0t")
[node name="Button2" type="Button" parent="childhood/PanelContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
text = "These Creative Commons projects made frame of mind possible."
text = "These Creative Commons pojects made frame of mind possible."
script = SubResource("GDScript_m3ofj")
[node name="StartBottom" type="TextureRect" parent="childhood/PanelContainer/VBoxContainer"]

696
src/trailer-studio.tscn Normal file
View File

@ -0,0 +1,696 @@
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script/source = "extends Node2D
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
TranslationServer.set_locale(\"en\")
"
[sub_resource type="Gradient" id="Gradient_6gvdf"]
colors = PackedColorArray(0, 0, 0, 1, 0.0431373, 0, 0.184314, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_36ca7"]
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height = 512
fill = 1
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[sub_resource type="Shader" id="Shader_duh8f"]
code = "shader_type canvas_item;
render_mode blend_premul_alpha;
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uniform vec2 nebula_scale = vec2(1.5);
uniform sampler2D starlight_noise: repeat_enable;
uniform sampler2D starlight_textures;
uniform float rotation_speed = 0.02;
uniform vec2 rotation_pivot = vec2(.8);
uniform vec2 drift_compensation = vec2(0.1, -0.2);
uniform float noise_strength = 0.2;
// https://gist.github.com/ayamflow/c06bc0c8a64f985dd431bd0ac5b557cd
vec2 rotateUV(vec2 uv, vec2 pivot, float rotation)
{
return vec2(
cos(rotation) * (uv.x - pivot.x) + sin(rotation) * (uv.y - pivot.y) + pivot.x,
cos(rotation) * (uv.y - pivot.y) - sin(rotation) * (uv.x - pivot.x) + pivot.y
);
}
//clamp(, .0, 1.0
void fragment() {
COLOR *= vec4(.0,
texture(starlight_textures,fract(UV*2.0)).x * 2.0*pow(max(sin(TIME + 10.0 * texture(starlight_textures,UV).y), .0), 5.0),
texture(starlight_textures,
clamp(
UV / nebula_scale + drift_compensation + 1.0 *
texture(starlight_noise, rotateUV(
UV / nebula_scale + noise_strength * texture(starlight_noise, rotateUV(UV, -rotation_pivot, TIME*rotation_speed)).yz,
rotation_pivot, TIME*rotation_speed)
).xz,
.0, 1.0))
.z * nebula_brightness,
clamp(pow(COLOR.x * 2.5 - (texture(starlight_noise, UV*2.0+TIME*.02).x + 0.8), 1.5), .0, 1.0)
) * COLOR.w;
}
"
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shader_parameter/rotation_pivot = Vector2(0.8, 0.8)
shader_parameter/drift_compensation = Vector2(0.1, -0.2)
shader_parameter/noise_strength = 0.2
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interpolation_color_space = 2
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_2m5s6"]
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height = 1536
fill = 1
fill_from = Vector2(0.538462, 0.491453)
fill_to = Vector2(1.3, -0.3)
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tracks/8/enabled = true
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tracks/9/type = "value"
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/path = NodePath("../CardFire:material:shader_parameter/fire_progression")
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tracks/10/type = "value"
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/path = NodePath("../card3/BackgroundSprite/GPUParticles2D:lifetime")
tracks/10/interp = 1
tracks/10/loop_wrap = true
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tracks/11/type = "value"
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/path = NodePath("../card3/BackgroundSprite/GPUParticles2D:speed_scale")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/keys = {
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tracks/12/type = "value"
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/path = NodePath("../card3/BackgroundSprite/GPUParticles2D:explosiveness")
tracks/12/interp = 1
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tracks/12/keys = {
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tracks/13/type = "value"
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tracks/13/enabled = true
tracks/13/path = NodePath("../card3/BackgroundSprite/GPUParticles2D:emitting")
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_36ca7"]
_data = {
&"RESET": SubResource("Animation_6gvdf"),
&"trailerstuff": SubResource("Animation_mqpgs")
}
[sub_resource type="Environment" id="Environment_2m5s6"]
background_mode = 3
ambient_light_source = 2
glow_enabled = true
glow_levels/2 = 0.2
glow_levels/5 = 2.0
glow_levels/6 = 0.5
glow_intensity = 0.5
glow_blend_mode = 1
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_2m5s6"]
radius = 110.0
height = 336.0
[sub_resource type="AtlasTexture" id="AtlasTexture_ykk13"]
atlas = ExtResource("4_6gvdf")
region = Rect2(0, 0, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_l43eo"]
atlas = ExtResource("4_6gvdf")
region = Rect2(600, 0, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_x2vcn"]
atlas = ExtResource("4_6gvdf")
region = Rect2(0, 440, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_e7401"]
atlas = ExtResource("4_6gvdf")
region = Rect2(600, 440, 600, 440)
[sub_resource type="AtlasTexture" id="AtlasTexture_j7wh6"]
atlas = ExtResource("4_6gvdf")
region = Rect2(0, 880, 600, 440)
[sub_resource type="SpriteFrames" id="SpriteFrames_s2d5l"]
animations = [{
"frames": [{
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"texture": SubResource("AtlasTexture_ykk13")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l43eo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x2vcn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7401")
}, {
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"texture": SubResource("AtlasTexture_j7wh6")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="GDScript" id="GDScript_m66ol"]
script/source = "extends AnimatedSprite2D
@onready var particles = $GPUParticles2D
@onready var initial_position = position
@export var noise_speed: float = 10
@export var noise_power: float = 1
@export var noisee_miltiplier: float = 0
var noise_position = randf()
var noise: Noise = FastNoiseLite.new()
@export var void_active: bool = true
func _ready():
reduce_motion_changed(State.reduce_motion)
func _process(delta):
if void_active and not State.reduce_motion:
noise_position += delta * noise_speed
var random_position = Vector2(noise.get_noise_1d(noise_position*2), noise.get_noise_1d(-noise_position))
random_position = random_position.normalized() * pow(random_position.length()*2, noise_power) * 10
position = initial_position - random_position * noisee_miltiplier
rotation = noise.get_noise_1d(noise_position*7) * random_position.length() * 0.01
particles.position = random_position
else: position = initial_position
func reduce_motion_changed(value:bool):
$GPUParticles2D.visible = !value
$Sprite2D.visible = value
"
[sub_resource type="Gradient" id="Gradient_7gsj1"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.0529197, 0.191606, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0.491329, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_xxq8p"]
gradient = SubResource("Gradient_7gsj1")
[sub_resource type="Curve" id="Curve_elafx"]
_data = [Vector2(0, 0), 0.0, 3.16529, 0, 0, Vector2(0.241056, 0.191336), 0.132446, 0.132446, 0, 0, Vector2(1, 1), 3.94797, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_cg0w1"]
curve = SubResource("Curve_elafx")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_43shd"]
particle_flag_disable_z = true
emission_shape = 6
emission_ring_axis = Vector3(0, 0, 1)
emission_ring_height = 0.0
emission_ring_radius = 180.0
emission_ring_inner_radius = 185.0
emission_ring_cone_angle = 90.0
spread = 180.0
initial_velocity_min = -10.0
initial_velocity_max = 10.0
angular_velocity_min = -150.0
angular_velocity_max = -150.0
gravity = Vector3(0, 0, 0)
radial_accel_min = -20.0
radial_accel_max = -5.0
tangential_accel_min = 20.0
tangential_accel_max = 30.0
attractor_interaction_enabled = false
scale_min = 3.0
scale_max = 5.0
scale_curve = SubResource("CurveTexture_cg0w1")
color_ramp = SubResource("GradientTexture1D_xxq8p")
turbulence_noise_strength = 0.1
[node name="Node2D" type="Node2D"]
script = SubResource("GDScript_s2d5l")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(1010, 498.75)
scale = Vector2(4.23828, 3.06152)
texture = SubResource("GradientTexture2D_36ca7")
[node name="TextureRect3" type="TextureRect" parent="Sprite2D"]
material = SubResource("ShaderMaterial_tbqa0")
offset_left = 284.0
offset_top = 343.0
offset_right = 887.0
offset_bottom = 1081.0
rotation = -3.14159
texture = SubResource("GradientTexture2D_2m5s6")
expand_mode = 1
[node name="Card" type="Area2D" parent="."]
position = Vector2(454, 562)
rotation = -0.0763936
scale = Vector2(1.54848, 1.54848)
collision_layer = 0
collision_mask = 0
script = ExtResource("3_xs227")
card_id = &"-1"
text = "c_hit"
metadata/_custom_type_script = "uid://2loic2eeec5b"
[node name="card2" type="Area2D" parent="."]
position = Vector2(1448, 570)
rotation = 0.115801
scale = Vector2(1.42531, 1.42531)
collision_layer = 0
collision_mask = 0
script = ExtResource("3_xs227")
card_id = &"-1"
text = "c_boy_stuff"
metadata/_custom_type_script = "uid://2loic2eeec5b"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Card")
libraries = {
&"": SubResource("AnimationLibrary_36ca7")
}
autoplay = "trailerstuff"
[node name="WorldEnvironment" type="WorldEnvironment" parent="AnimationPlayer"]
environment = SubResource("Environment_2m5s6")
[node name="card3" type="Area2D" parent="."]
position = Vector2(969, 545)
scale = Vector2(1.69523, 1.69523)
collision_layer = 0
collision_mask = 0
metadata/type = "card"
[node name="CollisionShape2D" type="CollisionShape2D" parent="card3"]
position = Vector2(-0.0713516, 0.997451)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_2m5s6")
[node name="BackgroundSprite" type="AnimatedSprite2D" parent="card3" groups=["reduce_motion"]]
clip_children = 2
material = ExtResource("4_tbqa0")
scale = Vector2(0.6, 0.6)
sprite_frames = SubResource("SpriteFrames_s2d5l")
frame = 2
script = SubResource("GDScript_m66ol")
noisee_miltiplier = 4.0
[node name="GPUParticles2D" type="GPUParticles2D" parent="card3/BackgroundSprite"]
amount = 500
texture = ExtResource("5_36ca7")
lifetime = 2.0
speed_scale = 3.0
explosiveness = 0.5
randomness = 0.14
local_coords = true
process_material = SubResource("ParticleProcessMaterial_43shd")
[node name="Sprite2D" type="Sprite2D" parent="card3/BackgroundSprite"]
visible = false
scale = Vector2(0.4, 0.4)
texture = ExtResource("6_tbqa0")
[node name="CardFire" parent="." instance=ExtResource("8_2m5s6")]
position = Vector2(954, 582)
scale = Vector2(1.28, 1.295)
[node name="CursorCandle" parent="." instance=ExtResource("9_2m5s6")]
position = Vector2(-3.97583, 7.22614)
[connection signal="input_event" from="card3" to="card3" method="_on_input_event"]
[connection signal="mouse_entered" from="card3" to="card3" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="card3" to="card3" method="_on_mouse_exited"]