added states to room handle, may get depricated
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@ -1,16 +1,42 @@
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extends Node3D
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extends Node3D
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# Referencing the current State of the Scene.
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enum Modes {
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FREEZE,
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WALKING,
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COLLECTING,
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LISTENING,
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SORTING
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}
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signal freeze
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signal unfreeze
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var current_mode: int = Modes.FREEZE:
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set(new_mode):
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if not current_mode == new_mode:
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current_mode = _update_scene(new_mode)
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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pass
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func start():
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func start():
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$PlayerController.active = true
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$light_animation.play("light_up")
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$light_animation.play("light_up")
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$AudioPlayer.play("intro")
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$AudioPlayer.play("intro")
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$PlayerController.active = true
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current_mode = Modes.WALKING
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func _update_scene(new_mode) -> int:
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if current_mode == Modes.FREEZE:
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emit_signal("freeze")
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elif new_mode == Modes.FREEZE:
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emit_signal("freeze")
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return new_mode
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