From 16b0fbb5333ea8b5c76d2efea9e483b906204ef9 Mon Sep 17 00:00:00 2001 From: Tiger Jove Date: Fri, 16 Jan 2026 10:41:35 +0100 Subject: [PATCH] chore: cleanup CHANGELOG.md --- .gitignore | 80 ++++++++++++++++++++++++++++++++----- CHANGELOG.md | 110 --------------------------------------------------- 2 files changed, 70 insertions(+), 120 deletions(-) delete mode 100644 CHANGELOG.md diff --git a/.gitignore b/.gitignore index aecab5a..069d4bd 100644 --- a/.gitignore +++ b/.gitignore @@ -1,13 +1,73 @@ -*md.backup -src/.godot/ -*.blend1 -result -src/addons/godot-jolt -*png~ -*~lock* -*_recovered* +# Godot 4+ specific ignores +.godot/ +.nomedia -builds/ +# Godot-specific ignores +.import/ +export.cfg +export_credentials.cfg +*.tmp +# Imported translations (automatically generated from CSV files) +*.translation + +# Mono-specific ignores +.mono/ +data_*/ +mono_crash.*.json + + +# IDE Clutter + +# VS Code +# https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore +/builds .idea -knowledge.md +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets +!*.code-workspace + +# Built Visual Studio Code Extensions +*.vsix +AGENTS.md +CHANGELOG.md +ISSUES.md + +**/.idea +**/.DS_Store + +**/.gradle +**/*.iml + +**/obj +**/bin + +# Jetbrains +# https://github.com/JetBrains/godot-support/blob/master/.gitignore +rider/.intellijPlatform +rider/build +rider/protocol/build +rider/classes +rider/nuget + +gdscript/.intellijPlatform +gdscript/build +gdscript/protocol/build +gdscript/classes + +community/.intellijPlatform +community/build +community/protocol/build +community/classes +community/nuget + +*generated* +*Generated* + +NuGet.Config + +*.hprof diff --git a/CHANGELOG.md b/CHANGELOG.md deleted file mode 100644 index 84a1933..0000000 --- a/CHANGELOG.md +++ /dev/null @@ -1,110 +0,0 @@ -# Changelog - -All notable changes to Frame of Mind since commit `c75348845a5136379ce9ab09d2ff64b7bec90f12`. - -## [Unreleased] - -### Features -- New interactable system with action prompts that can play scenes -- Added new interactables to youth room with repositioned layout -- Interactable prompts now update dynamically based on collected state (shows \"read again\" after collection) -- Type-safe interactive handling for player -- Room loading system implementation -- Basic room start logic -- Room play functionality - -### Fixes - -#### Interactables & Positioning -- Small improvements to positioning -- Sorting function was not according to spec - -#### Save System -- Save game parsing failure no longer crashes the game -- Save game directory creation on first load -- Fixed race condition with settings initialization -- New save game only creates once (reduced from multiple duplicates) -- Save game picker layout improvements - -#### UI & Menus -- Fixed markdown not loading nonexistent resources -- Markdown now uses application theme -- Fixed masking on loading indicator -- Fixed loading spinner animation states -- Fixed screenshot size (was 261, corrected to 216 height) -- Nav UI in accessibility settings is now accessible again -- Card picker input propagation fixed -- Card picker now closes properly -- Cards now derived from prefab scene -- Text updates now forced to deferred -- Skip buttons work via mouse -- Cardboard can now be clicked and opened - -#### Player & Controls -- Player crouching on leaving bed fixed -- Line renderer errors due to zero magnitude axis fixed -- Climb volume now automatically crouches the player -- Player raising and crouching stabilized -- Removed annoying half-second wait -- Player controller cleanup - -#### Rooms & Scenes -- Theme files reconstructed -- Regenerated missing UIDs in theme files -- Resaved various scenes to fix UIDs -- Removed forced preload of all 3 base rooms -- Fixed various path and hierarchy issues in youth room -- Viewport children no longer break -- Found and fixed many broken/orphaned viewports in youth room -- Main scene is no longer a Control (fixed input issues) -- Removed broken LightmapGI node that was causing scene to be dirtied on every load - -#### Story & Playables -- Story playables no longer destroy their own serialized text -- Reinstated accidentally deleted paragraph length data -- Fixed Draven/Draeven naming inconsistencies -- Manual scroll enable on Draven and Voice fixed -- Story playables now control their own canvas layer visibility -- Board now correctly identifies itself - -#### Code Quality -- Fixed hardcoded localization load (en) removed from scene player -- Fixed settings panel refactoring path -- Fixed shadowing issues in card-board -- Fixed syntax errors -- Removed all warnings -- Fixed untyped variables throughout codebase -- Fixed unknown fields issues - -### Refactored -- New interactable system replaces old interactive_sprite.gd system -- Interactable now has separate `_update_caption()` and `_update_prompt()` methods -- Renamed `collectable.gd` to `interactive_sprite.gd` -- Moved various embedded scripts to their own `.gd` files -- Focus system refactored -- Removed deprecated sequencing calls -- Removed deprecated signals and `is_board` -- Stage system refactored, dead code cleared -- Collectable logic refactored -- Renamed `SaveGameHandle` to `SaveGameList` -- Renamed `scnees` folder to `scenes` -- Menu animations moved to tweens/subscenes -- Better inheritance and render order for mementos -- New direct interactable system - -### Changed -- Replaced all bare `print()` statements with `print_debug()` -- Game window set to 1600x900 for better testing/debugging -- Explicit search index layout -- Main scene changed from Control to different node type - -### Tests -- Added player tests for crouching and raiser functionality -- Raiser now uses AnimatableBody3D - -### Chores -- Generated missing .import files -- Added IDE configuration files -- Fixed button/Button filename case issues -- Cleaned up project structure -- Updated .gitignore files