workaround: when board of devs is initialised with processsing disabled, the void cards gets messed up.
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@ -70,7 +70,14 @@ var void_active:
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void_active = become_void
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void_active = become_void
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func _process(delta):
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func _process(delta):
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if void_active != $GPUParticles2D.is_void:
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$GPUParticles2D.is_void = void_active
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$GPUParticles2D.emitting = void_active
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$Sprite2D.is_void = void_active
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if void_active and not State.reduce_motion:
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if void_active and not State.reduce_motion:
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noise_position += delta * 10
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noise_position += delta * 10
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var random_position = Vector2(noise.get_noise_1d(noise_position*2), noise.get_noise_1d(-noise_position))
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var random_position = Vector2(noise.get_noise_1d(noise_position*2), noise.get_noise_1d(-noise_position))
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