adding realistic window resource

This commit is contained in:
betalars 2023-08-30 11:03:56 +02:00
parent 3be04043ab
commit 11570409b5
4 changed files with 55 additions and 0 deletions

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cxpali5h6rtvy"
path="res://.godot/imported/windows.glb-e9e12fe354df28782c5ffaffee432d1d.scn"
[deps]
source_file="res://base-environments/youth_room/import/windows.glb"
dest_files=["res://.godot/imported/windows.glb-e9e12fe354df28782c5ffaffee432d1d.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={
"materials": {
"door": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/youth_room/import/materials/door.tres"
},
"window_glass": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/youth_room/shaders/window.material"
}
},
"meshes": {
"windows_windows": {
"generate/lightmap_uv": 0,
"generate/lods": 0,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 30.0,
"lods/normal_split_angle": 15.0,
"save_to_file/enabled": false,
"save_to_file/make_streamable": "",
"save_to_file/path": ""
}
}
}
gltf/embedded_image_handling=1