fix: warnings removed, code still WIP

This commit is contained in:
tiger tiger tiger 2025-12-30 21:02:44 +01:00
parent 23b1ca877d
commit 1114f7f3c9
2 changed files with 24 additions and 24 deletions

View File

@ -60,29 +60,29 @@ signal cards_picked(cardnames: Array[String])
func _ready() -> void:
reset()
return
#FIXME: can I make this less annoying somehow?
if State.onready_room == State.rooms.YOUTH:
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_DRAEVEN, 2)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_CHILDHOOD, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_VOICE_TRAINING, 2)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_JUI_JUTSU, 1)
elif State.onready_room == State.rooms.ADULTHOOD:
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_DND, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_VOLUNTARY, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_CHRISTMAS, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_EATING, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_UNI, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_THERAPY, 1)
Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_BURNOUT, 1)
else:
assert(false, "Not Implemented")
if get_tree().root == self.get_parent():
pick_cards(3, false)
State.take_stage(self)
reset()
#
# #FIXME: can I make this less annoying somehow?
# if State.onready_room == State.rooms.YOUTH:
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_DRAEVEN, 2)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_CHILDHOOD, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_VOICE_TRAINING, 2)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_JUI_JUTSU, 1)
# elif State.onready_room == State.rooms.ADULTHOOD:
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_DND, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_VOLUNTARY, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_CHRISTMAS, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_EATING, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_UNI, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_THERAPY, 1)
# Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_BURNOUT, 1)
# else:
# assert(false, "Not Implemented")
#
# if get_tree().root == self.get_parent():
# pick_cards(3, false)
# State.take_stage(self)
#
# reset()
func reset():
card_anim_skipped = false

View File

@ -264,7 +264,7 @@ var stage_list:Array = []
var focus_locked: bool = false
# Intented for use when an actor wants focus for itself, can reclaim focus, thus dropping the stack that focused.
func take_stage(actor: Object, reclaim: bool = false) -> bool:
func take_stage(actor: Object, _reclaim: bool = false) -> bool:
print_debug("DEPRECATED: take_stage ", actor);
return false
#if focus_locked or Scenes.current_sequence != -1: return false