fix #206 resolving weird behavior around translation settings in demo
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@ -113,7 +113,7 @@ func _on_text_button_item_selected(index: int) -> void:
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func _on_speech_button_item_selected(index: int) -> void:
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State.speech_language = index + 1
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%TextButton.select(1)
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if index == 1: %TextButton.select(1)
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEvent and in_game:
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@ -115,7 +115,7 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
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@export var obscure_logs:bool = true
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@export_enum("system_locale", "english", "german") var text_language: int = -1:
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@export_enum("system_locale", "english", "german") var text_language: int = 0:
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set(value):
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text_language = value
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match text_language:
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@ -123,7 +123,7 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
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2: TranslationServer.set_locale("de")
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_: TranslationServer.set_locale(OS.get_locale())
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settings_changed.emit()
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@export_enum("system_locale", "english", "german") var speech_language: int = -1:
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@export_enum("system_locale", "english", "german") var speech_language: int = 0:
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set(value):
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speech_language = value
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