fix #206 resolving weird behavior around translation settings in demo
This commit is contained in:
parent
a906a5e9a2
commit
0dfc1d05aa
|
|
@ -113,7 +113,7 @@ func _on_text_button_item_selected(index: int) -> void:
|
||||||
|
|
||||||
func _on_speech_button_item_selected(index: int) -> void:
|
func _on_speech_button_item_selected(index: int) -> void:
|
||||||
State.speech_language = index + 1
|
State.speech_language = index + 1
|
||||||
%TextButton.select(1)
|
if index == 1: %TextButton.select(1)
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if event is InputEvent and in_game:
|
if event is InputEvent and in_game:
|
||||||
|
|
|
||||||
|
|
@ -115,7 +115,7 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
|
||||||
@export var obscure_logs:bool = true
|
@export var obscure_logs:bool = true
|
||||||
|
|
||||||
|
|
||||||
@export_enum("system_locale", "english", "german") var text_language: int = -1:
|
@export_enum("system_locale", "english", "german") var text_language: int = 0:
|
||||||
set(value):
|
set(value):
|
||||||
text_language = value
|
text_language = value
|
||||||
match text_language:
|
match text_language:
|
||||||
|
|
@ -123,7 +123,7 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
|
||||||
2: TranslationServer.set_locale("de")
|
2: TranslationServer.set_locale("de")
|
||||||
_: TranslationServer.set_locale(OS.get_locale())
|
_: TranslationServer.set_locale(OS.get_locale())
|
||||||
settings_changed.emit()
|
settings_changed.emit()
|
||||||
@export_enum("system_locale", "english", "german") var speech_language: int = -1:
|
@export_enum("system_locale", "english", "german") var speech_language: int = 0:
|
||||||
set(value):
|
set(value):
|
||||||
speech_language = value
|
speech_language = value
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue