add support for different spoken text and audio
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parent
d2137e0547
commit
067a70ae4f
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@ -50,6 +50,9 @@ func _ready() -> void:
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speech_slider.value_changed.connect(func(value): State.speech_volume = value)
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sum_slider.value_changed.connect(func(value): State.main_volume = value)
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text_lang_selector.item_selected.connect(func(value): State.text_language = value)
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speech_lang_selector.item_selected.connect(func(value): State.speech_language = value)
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changed.connect(func():has_changed = true)
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%ResetButton.pressed.connect(_on_reset_button_pressed)
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@ -119,7 +119,7 @@ bus = &"music"
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unique_name_in_owner = true
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root_node = NodePath("../../SumSlider")
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libraries = {
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"": SubResource("AnimationLibrary_sfx55")
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&"": SubResource("AnimationLibrary_sfx55")
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}
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[node name="Label3" type="Label" parent="VBoxContainer/GridContainer"]
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@ -180,6 +180,7 @@ layout_mode = 2
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selected = 0
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item_count = 3
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popup/item_0/text = "use system language"
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popup/item_0/id = 0
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popup/item_1/text = "English"
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popup/item_1/id = 1
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popup/item_2/text = "German"
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@ -195,6 +196,7 @@ layout_mode = 2
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selected = 0
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item_count = 3
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popup/item_0/text = "use system language"
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popup/item_0/id = 0
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popup/item_1/text = "English"
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popup/item_1/id = 1
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popup/item_2/text = "German"
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@ -103,8 +103,8 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
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set(value):
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text_language = value
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match text_language:
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0: TranslationServer.set_locale("en")
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1: TranslationServer.set_locale("de")
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1: TranslationServer.set_locale("en")
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2: TranslationServer.set_locale("de")
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_: TranslationServer.set_locale(OS.get_locale())
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@export_enum("system_locale", "english", "german") var speech_language: int = -1:
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set(value):
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@ -140,8 +140,8 @@ func load_user_settings():
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file.close()
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var parsed: Dictionary = JSON.parse_string(raw_json)
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for kategory in parsed.keys():
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for key in parsed[kategory].keys():
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for kategory in parsed.values():
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for key in kategory.keys():
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set(key, parsed[key])
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else:
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@ -172,7 +172,9 @@ func save_settings():
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"sfx_volume": sfx_volume,
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"music_muted": music_muted,
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"music_volume": music_volume,
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"speech_volume": speech_volume
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"speech_volume": speech_volume,
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"speech_language": speech_language,
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"text_language": text_language
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},
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"gameplay": {
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"input_sensitivity": input_sensitivity,
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