add support for different spoken text and audio
This commit is contained in:
parent
d2137e0547
commit
067a70ae4f
|
|
@ -50,6 +50,9 @@ func _ready() -> void:
|
||||||
speech_slider.value_changed.connect(func(value): State.speech_volume = value)
|
speech_slider.value_changed.connect(func(value): State.speech_volume = value)
|
||||||
sum_slider.value_changed.connect(func(value): State.main_volume = value)
|
sum_slider.value_changed.connect(func(value): State.main_volume = value)
|
||||||
|
|
||||||
|
text_lang_selector.item_selected.connect(func(value): State.text_language = value)
|
||||||
|
speech_lang_selector.item_selected.connect(func(value): State.speech_language = value)
|
||||||
|
|
||||||
changed.connect(func():has_changed = true)
|
changed.connect(func():has_changed = true)
|
||||||
|
|
||||||
%ResetButton.pressed.connect(_on_reset_button_pressed)
|
%ResetButton.pressed.connect(_on_reset_button_pressed)
|
||||||
|
|
|
||||||
|
|
@ -119,7 +119,7 @@ bus = &"music"
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
root_node = NodePath("../../SumSlider")
|
root_node = NodePath("../../SumSlider")
|
||||||
libraries = {
|
libraries = {
|
||||||
"": SubResource("AnimationLibrary_sfx55")
|
&"": SubResource("AnimationLibrary_sfx55")
|
||||||
}
|
}
|
||||||
|
|
||||||
[node name="Label3" type="Label" parent="VBoxContainer/GridContainer"]
|
[node name="Label3" type="Label" parent="VBoxContainer/GridContainer"]
|
||||||
|
|
@ -180,6 +180,7 @@ layout_mode = 2
|
||||||
selected = 0
|
selected = 0
|
||||||
item_count = 3
|
item_count = 3
|
||||||
popup/item_0/text = "use system language"
|
popup/item_0/text = "use system language"
|
||||||
|
popup/item_0/id = 0
|
||||||
popup/item_1/text = "English"
|
popup/item_1/text = "English"
|
||||||
popup/item_1/id = 1
|
popup/item_1/id = 1
|
||||||
popup/item_2/text = "German"
|
popup/item_2/text = "German"
|
||||||
|
|
@ -195,6 +196,7 @@ layout_mode = 2
|
||||||
selected = 0
|
selected = 0
|
||||||
item_count = 3
|
item_count = 3
|
||||||
popup/item_0/text = "use system language"
|
popup/item_0/text = "use system language"
|
||||||
|
popup/item_0/id = 0
|
||||||
popup/item_1/text = "English"
|
popup/item_1/text = "English"
|
||||||
popup/item_1/id = 1
|
popup/item_1/id = 1
|
||||||
popup/item_2/text = "German"
|
popup/item_2/text = "German"
|
||||||
|
|
|
||||||
|
|
@ -103,8 +103,8 @@ var current_main_theme:Theme = preload("res://logic-scenes/themes/handwriting.th
|
||||||
set(value):
|
set(value):
|
||||||
text_language = value
|
text_language = value
|
||||||
match text_language:
|
match text_language:
|
||||||
0: TranslationServer.set_locale("en")
|
1: TranslationServer.set_locale("en")
|
||||||
1: TranslationServer.set_locale("de")
|
2: TranslationServer.set_locale("de")
|
||||||
_: TranslationServer.set_locale(OS.get_locale())
|
_: TranslationServer.set_locale(OS.get_locale())
|
||||||
@export_enum("system_locale", "english", "german") var speech_language: int = -1:
|
@export_enum("system_locale", "english", "german") var speech_language: int = -1:
|
||||||
set(value):
|
set(value):
|
||||||
|
|
@ -140,8 +140,8 @@ func load_user_settings():
|
||||||
file.close()
|
file.close()
|
||||||
var parsed: Dictionary = JSON.parse_string(raw_json)
|
var parsed: Dictionary = JSON.parse_string(raw_json)
|
||||||
|
|
||||||
for kategory in parsed.keys():
|
for kategory in parsed.values():
|
||||||
for key in parsed[kategory].keys():
|
for key in kategory.keys():
|
||||||
set(key, parsed[key])
|
set(key, parsed[key])
|
||||||
|
|
||||||
else:
|
else:
|
||||||
|
|
@ -172,7 +172,9 @@ func save_settings():
|
||||||
"sfx_volume": sfx_volume,
|
"sfx_volume": sfx_volume,
|
||||||
"music_muted": music_muted,
|
"music_muted": music_muted,
|
||||||
"music_volume": music_volume,
|
"music_volume": music_volume,
|
||||||
"speech_volume": speech_volume
|
"speech_volume": speech_volume,
|
||||||
|
"speech_language": speech_language,
|
||||||
|
"text_language": text_language
|
||||||
},
|
},
|
||||||
"gameplay": {
|
"gameplay": {
|
||||||
"input_sensitivity": input_sensitivity,
|
"input_sensitivity": input_sensitivity,
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue