fixme: disabling player upon load to prevent illegal state in main menu
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8e81af33ee
commit
0564f994ec
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@ -20,6 +20,7 @@ var current_mode: int = Modes.FREEZE:
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current_mode = _update_scene(new_mode)
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current_mode = _update_scene(new_mode)
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func start():
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func start():
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$logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT
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emit_signal("ini_room")
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emit_signal("ini_room")
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current_mode = Modes.WALKING
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current_mode = Modes.WALKING
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@ -45,3 +46,4 @@ func _ready():
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if get_parent() == get_tree().root:
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if get_parent() == get_tree().root:
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get_ready()
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get_ready()
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start()
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start()
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@ -2127,6 +2127,7 @@ script = ExtResource("1_aitp0")
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[node name="logic" type="Node3D" parent="."]
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[node name="logic" type="Node3D" parent="."]
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[node name="PlayerController" parent="logic" groups=["camera_owner"] instance=ExtResource("3_foj4y")]
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[node name="PlayerController" parent="logic" groups=["camera_owner"] instance=ExtResource("3_foj4y")]
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process_mode = 4
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transform = Transform3D(0.686123, 0, 0.727485, 0, 1, 0, -0.727485, 0, 0.686123, 0.63, 0, 0.925)
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transform = Transform3D(0.686123, 0, 0.727485, 0, 1, 0, -0.727485, 0, 0.686123, 0.63, 0, 0.925)
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[node name="colission" type="Node3D" parent="logic"]
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[node name="colission" type="Node3D" parent="logic"]
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