provisionary implementation of room-dependen signing so this won't block the stage manager
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bda3263556
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@ -58,10 +58,24 @@ signal cards_picked(cardnames: Array[String])
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_DRAEVEN, 2)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_CHILDHOOD, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_VOICE_TRAINING, 2)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_JUI_JUTSU, 1)
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#FIXME: can I make this less annoying somehow?
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if State.onready_room == State.rooms.YOUTH:
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_DRAEVEN, 2)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_CHILDHOOD, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_VOICE_TRAINING, 2)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.YOUTH_JUI_JUTSU, 1)
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elif State.onready_room == State.rooms.ADULTHOOD:
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_DND, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_VOLUNTARY, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_CHRISTMAS, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_EATING, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_UNI, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_THERAPY, 1)
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Scenes.sign_up_for_sequence(pick_cards, Scenes.id.ADULT_BURNOUT, 1)
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else:
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return
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assert(false)
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if get_tree().root == self.get_parent():
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pick_cards(3, false)
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