Merge commit 'a0c4faa73a129edecf2b1ff35600dd7176cb3699' into development
This commit is contained in:
commit
03f0cc4c8d
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@ -11,25 +11,32 @@
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||||||
- [Carpet Fluffy](https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2) by [polybEAN](https://sketchfab.com/polybean) CC-BY
|
- [Carpet Fluffy](https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2) by [polybEAN](https://sketchfab.com/polybean) CC-BY
|
||||||
- [backpacks blockout homework](https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6) by [Fellming](https://sketchfab.com/Fellm) CC-BY
|
- [backpacks blockout homework](https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6) by [Fellming](https://sketchfab.com/Fellm) CC-BY
|
||||||
- [Restaurant Kitchen Set](https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4) by [soidev](https://sketchfab.com/soidev), CC-BY
|
- [Restaurant Kitchen Set](https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4) by [soidev](https://sketchfab.com/soidev), CC-BY
|
||||||
|
- [Scandinavian Kitchen Kit](https://sketchfab.com/nkilstrup/collections/scandinavian-kitchen-kit-7abc790a7c744579801101d9c3655f37), [House Plants](https://sketchfab.com/3d-models/house-plants-1347ac536bea469281cc07d68e076654) and [Living Room Props](https://sketchfab.com/3d-models/living-room-props-cee72686f7534fdea99ab04d6177df22) by [Nicolai Kilstrup](https://sketchfab.com/nkilstrup), CC-BY
|
||||||
|
- [Wooden kitchen](https://sketchfab.com/3d-models/wooden-kitchen-3c6f8352025540feb8d7019485bf20e4) by [Mieshu](https://sketchfab.com/miha.pop12), CC-BY
|
||||||
|
- [Baked Goods](https://sketchfab.com/3d-models/baked-goods-d1ae09e3cb8343bc8790b15928452906) by [rigsters](https://sketchfab.com/rigsters), CC-BY
|
||||||
|
- [Coffee Table 01](https://polyhaven.com/a/CoffeeTable_01) by [Fernando Quinn](https://polyhaven.com/all?a=Fernando%20Quinn), CC0
|
||||||
|
- [Side Table 01](https://polyhaven.com/a/side_table_01) and [Wooden Display Shelves 01](https://polyhaven.com/a/wooden_display_shelves_01) by [James Ray Cock](https://www.artstation.com/jamesray), CC0
|
||||||
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- [Throw Pillows 01](https://polyhaven.com/a/throw_pillows_01) by [Serhii Khromov](https://www.artstation.com/serhiikhromov), CC0
|
||||||
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- [Gaming Console](https://polyhaven.com/a/gaming_console) by [Sean Buckley](https://www.artstation.com/sean_buckley98), CC0
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||||||
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- [Painted Wooden Stool](https://polyhaven.com/a/painted_wooden_stool) by [Kirill Sannikov](https://www.artstation.com/k_sannikov)
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||||||
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||||||
## Textures from polyhaven.com
|
## Textures from polyhaven.com
|
||||||
- [Rough Wood](https://polyhaven.com/a/rough_wood) by [Rob Tuytel](https://polyhaven.com/all?a=Rob%20Tuytel) CC-0
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- [Rough Wood](https://polyhaven.com/a/rough_wood) by [Rob Tuytel](https://polyhaven.com/all?a=Rob%20Tuytel) CC-0
|
||||||
- [Brick Wall 001](https://polyhaven.com/a/brick_wall_001) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva)
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- [Brick Wall 001](https://polyhaven.com/a/brick_wall_001) and [Smooth Concrete Floor](https://polyhaven.com/a/smooth_concrete_floor) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva)
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||||||
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- [Clay Floor 001](https://polyhaven.com/a/clay_floor_001) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva) and [Rico Cilliers](https://www.artstation.com/rico_b3d)
|
||||||
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|
||||||
## Textures from AmbientCG.com
|
## Textures from AmbientCG.com
|
||||||
- [Fabric 030](https://ambientcg.com/view?id=Fabric030)
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- [Fabric 030](https://ambientcg.com/view?id=Fabric030)
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||||||
- [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009)
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- [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009)
|
||||||
- [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B)
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- [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B)
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||||||
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- [Terrazzo 019 L](https://ambientcg.com/view?id=Terrazzo019L)
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||||||
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||||||
## Wikimedia Commons
|
## Wikimedia Commons
|
||||||
- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
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- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
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||||||
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||||||
## Illustrations
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## Illustrations
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||||||
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||||||
- by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0
|
+ [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124), [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466) and [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767) by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0
|
||||||
+ [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124)
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|
||||||
+ [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466)
|
|
||||||
+ [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767)
|
|
||||||
+ [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE)
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+ [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE)
|
||||||
+ [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0
|
+ [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0
|
||||||
+ [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0
|
+ [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0
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||||||
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d="m 166.39438,-172.66712 c -0.76541,0.17911 -3.16996,-0.0413 -2.25531,-1.86988 0.36723,-0.73416 1.93847,-1.46919 2.20722,-0.19066 0.23946,1.13924 1.84,1.08686 2.09327,0.36451 0,0 -1.49789,0.32874 -1.6287,-0.61154 -0.1795,-1.29045 -2.33981,-1.323 -3.1207,0.17476 -1.39822,2.68185 2.07552,2.67653 2.70422,2.13281 z"
|
||||||
|
id="path16"
|
||||||
|
sodipodi:nodetypes="csscssc" /></g><text
|
||||||
|
xml:space="preserve"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:200;font-stretch:normal;font-size:34.653px;line-height:0;font-family:'Big Shoulders Display';-inkscape-font-specification:'Big Shoulders Display Ultra-Light';text-align:center;letter-spacing:-1.81072px;text-anchor:middle;fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.866331"
|
||||||
|
x="342.34174"
|
||||||
|
y="44.001141"
|
||||||
|
id="text17"><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:200;font-stretch:normal;font-size:34.653px;line-height:1;font-family:'Big Shoulders Display';-inkscape-font-specification:'Big Shoulders Display Ultra-Light';text-align:center;text-anchor:middle;fill:#ffffff;stroke-width:0.866331"
|
||||||
|
x="341.43637"
|
||||||
|
y="44.001141"
|
||||||
|
id="tspan17"><tspan
|
||||||
|
id="tspan16"
|
||||||
|
style="stroke-width:0.866331">me</tspan></tspan></text></g><text
|
||||||
|
xml:space="preserve"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:11.9571px;line-height:1.25;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';letter-spacing:-0.583862px;fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.340592"
|
||||||
|
x="502.2287"
|
||||||
|
y="496.70721"
|
||||||
|
id="text18"><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
id="tspan18"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
|
||||||
|
x="502.2287"
|
||||||
|
y="496.70721"
|
||||||
|
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">Know that all kind words I gave to you,</tspan><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
|
||||||
|
x="502.2287"
|
||||||
|
y="511.65359"
|
||||||
|
id="tspan19"
|
||||||
|
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">I would love to tell myself.</tspan><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
|
||||||
|
x="502.2287"
|
||||||
|
y="526.59998"
|
||||||
|
id="tspan20"
|
||||||
|
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">It's just - being kind is hard at times,</tspan><tspan
|
||||||
|
sodipodi:role="line"
|
||||||
|
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
|
||||||
|
x="501.93677"
|
||||||
|
y="541.54633"
|
||||||
|
id="tspan21"
|
||||||
|
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">when I need my kindness, too.</tspan></text></g></svg>
|
||||||
|
|
|
||||||
|
Before Width: | Height: | Size: 309 KiB After Width: | Height: | Size: 334 KiB |
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|
|
@ -3,169 +3,169 @@ extends MeshInstance3D
|
||||||
class_name LineRenderer3D
|
class_name LineRenderer3D
|
||||||
|
|
||||||
@export var points: Array[Vector3] = [Vector3(0,0,0),Vector3(0,5,0)]:
|
@export var points: Array[Vector3] = [Vector3(0,0,0),Vector3(0,5,0)]:
|
||||||
set(new_points): points = new_points
|
set(new_points): points = new_points
|
||||||
@export var start_thickness:float = 0.1:
|
@export var start_thickness:float = 0.1:
|
||||||
set(new_start_thickness): start_thickness = new_start_thickness
|
set(new_start_thickness): start_thickness = new_start_thickness
|
||||||
@export var end_thickness:float = 0.1:
|
@export var end_thickness:float = 0.1:
|
||||||
set(new_end_thickness): end_thickness = new_end_thickness
|
set(new_end_thickness): end_thickness = new_end_thickness
|
||||||
@export var corner_resolution:int = 5:
|
@export var corner_resolution:int = 5:
|
||||||
set(new_corner_resolution): corner_resolution = new_corner_resolution
|
set(new_corner_resolution): corner_resolution = new_corner_resolution
|
||||||
@export var cap_resolution:int = 5:
|
@export var cap_resolution:int = 5:
|
||||||
set(new_cap_resolution): cap_resolution = new_cap_resolution
|
set(new_cap_resolution): cap_resolution = new_cap_resolution
|
||||||
@export var draw_caps:bool = true:
|
@export var draw_caps:bool = true:
|
||||||
set(new_draw_caps): draw_caps = new_draw_caps
|
set(new_draw_caps): draw_caps = new_draw_caps
|
||||||
@export var draw_crners:bool = true:
|
@export var draw_crners:bool = true:
|
||||||
set(new_draw_crners): draw_crners = new_draw_crners
|
set(new_draw_crners): draw_crners = new_draw_crners
|
||||||
@export var use_global_coords:bool = true:
|
@export var use_global_coords:bool = true:
|
||||||
set(new_use_global_coords): use_global_coords = new_use_global_coords
|
set(new_use_global_coords): use_global_coords = new_use_global_coords
|
||||||
@export var tile_texture:bool = true:
|
@export var tile_texture:bool = true:
|
||||||
set(new_tile_texture): tile_texture = new_tile_texture
|
set(new_tile_texture): tile_texture = new_tile_texture
|
||||||
|
|
||||||
var camera : Camera3D
|
var camera : Camera3D
|
||||||
var cameraOrigin : Vector3
|
var cameraOrigin : Vector3
|
||||||
|
|
||||||
func _enter_tree():
|
func _enter_tree():
|
||||||
mesh = ImmediateMesh.new()
|
mesh = ImmediateMesh.new()
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
pass
|
pass
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
if points.size() < 2:
|
if points.size() < 2:
|
||||||
return
|
return
|
||||||
|
|
||||||
camera = get_viewport().get_camera_3d()
|
camera = get_viewport().get_camera_3d()
|
||||||
if camera == null:
|
if camera == null:
|
||||||
return
|
return
|
||||||
cameraOrigin = to_local(camera.get_global_transform().origin)
|
cameraOrigin = to_local(camera.get_global_transform().origin)
|
||||||
|
|
||||||
var progressStep:float = 1.0 / points.size();
|
var progressStep:float = 1.0 / points.size();
|
||||||
var progress:float = 0;
|
var progress:float = 0;
|
||||||
var thickness:float = lerp(start_thickness, end_thickness, progress);
|
var thickness:float = lerp(start_thickness, end_thickness, progress);
|
||||||
var nextThickness:float = lerp(start_thickness, end_thickness, progress + progressStep);
|
var nextThickness:float = lerp(start_thickness, end_thickness, progress + progressStep);
|
||||||
|
|
||||||
var surface:SurfaceTool = SurfaceTool.new()
|
var surface:SurfaceTool = SurfaceTool.new()
|
||||||
surface.begin(Mesh.PRIMITIVE_TRIANGLES)
|
surface.begin(Mesh.PRIMITIVE_TRIANGLES)
|
||||||
|
|
||||||
for i in range(points.size() - 1):
|
for i in range(points.size() - 1):
|
||||||
var A:Vector3 = points[i]
|
var A:Vector3 = points[i]
|
||||||
var B:Vector3 = points[i+1]
|
var B:Vector3 = points[i+1]
|
||||||
|
|
||||||
if use_global_coords:
|
if use_global_coords:
|
||||||
A = to_local(A)
|
A = to_local(A)
|
||||||
B = to_local(B)
|
B = to_local(B)
|
||||||
|
|
||||||
var AB:Vector3 = B - A;
|
var AB:Vector3 = B - A;
|
||||||
var orthogonalABStart:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * thickness;
|
var orthogonalABStart:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * thickness;
|
||||||
var orthogonalABEnd:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * nextThickness;
|
var orthogonalABEnd:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * nextThickness;
|
||||||
|
|
||||||
var AtoABStart:Vector3 = A + orthogonalABStart
|
var AtoABStart:Vector3 = A + orthogonalABStart
|
||||||
var AfromABStart:Vector3 = A - orthogonalABStart
|
var AfromABStart:Vector3 = A - orthogonalABStart
|
||||||
var BtoABEnd:Vector3 = B + orthogonalABEnd
|
var BtoABEnd:Vector3 = B + orthogonalABEnd
|
||||||
var BfromABEnd:Vector3 = B - orthogonalABEnd
|
var BfromABEnd:Vector3 = B - orthogonalABEnd
|
||||||
|
|
||||||
if i == 0:
|
if i == 0:
|
||||||
if draw_caps:
|
if draw_caps:
|
||||||
cap(surface, A, B, thickness, cap_resolution)
|
cap(surface, A, B, thickness, cap_resolution)
|
||||||
|
|
||||||
if tile_texture:
|
if tile_texture:
|
||||||
var ABLen = AB.length()
|
var ABLen = AB.length()
|
||||||
var ABFloor = floor(ABLen)
|
var ABFloor = floor(ABLen)
|
||||||
var ABFrac = ABLen - ABFloor
|
var ABFrac = ABLen - ABFloor
|
||||||
|
|
||||||
surface.set_uv(Vector2(ABFloor, 0))
|
surface.set_uv(Vector2(ABFloor, 0))
|
||||||
surface.add_vertex(AtoABStart)
|
surface.add_vertex(AtoABStart)
|
||||||
surface.set_uv(Vector2(-ABFrac, 0))
|
surface.set_uv(Vector2(-ABFrac, 0))
|
||||||
surface.add_vertex(BtoABEnd)
|
surface.add_vertex(BtoABEnd)
|
||||||
surface.set_uv(Vector2(ABFloor, 1))
|
surface.set_uv(Vector2(ABFloor, 1))
|
||||||
surface.add_vertex(AfromABStart)
|
surface.add_vertex(AfromABStart)
|
||||||
surface.set_uv(Vector2(-ABFrac, 0))
|
surface.set_uv(Vector2(-ABFrac, 0))
|
||||||
surface.add_vertex(BtoABEnd)
|
surface.add_vertex(BtoABEnd)
|
||||||
surface.set_uv(Vector2(-ABFrac, 1))
|
surface.set_uv(Vector2(-ABFrac, 1))
|
||||||
surface.add_vertex(BfromABEnd)
|
surface.add_vertex(BfromABEnd)
|
||||||
surface.set_uv(Vector2(ABFloor, 1))
|
surface.set_uv(Vector2(ABFloor, 1))
|
||||||
surface.add_vertex(AfromABStart)
|
surface.add_vertex(AfromABStart)
|
||||||
else:
|
else:
|
||||||
surface.set_uv(Vector2(1, 0))
|
surface.set_uv(Vector2(1, 0))
|
||||||
surface.add_vertex(AtoABStart)
|
surface.add_vertex(AtoABStart)
|
||||||
surface.set_uv(Vector2(0, 0))
|
surface.set_uv(Vector2(0, 0))
|
||||||
surface.add_vertex(BtoABEnd)
|
surface.add_vertex(BtoABEnd)
|
||||||
surface.set_uv(Vector2(1, 1))
|
surface.set_uv(Vector2(1, 1))
|
||||||
surface.add_vertex(AfromABStart)
|
surface.add_vertex(AfromABStart)
|
||||||
surface.set_uv(Vector2(0, 0))
|
surface.set_uv(Vector2(0, 0))
|
||||||
surface.add_vertex(BtoABEnd)
|
surface.add_vertex(BtoABEnd)
|
||||||
surface.set_uv(Vector2(0, 1))
|
surface.set_uv(Vector2(0, 1))
|
||||||
surface.add_vertex(BfromABEnd)
|
surface.add_vertex(BfromABEnd)
|
||||||
surface.set_uv(Vector2(1, 1))
|
surface.set_uv(Vector2(1, 1))
|
||||||
surface.add_vertex(AfromABStart)
|
surface.add_vertex(AfromABStart)
|
||||||
|
|
||||||
if i == points.size() - 2:
|
if i == points.size() - 2:
|
||||||
if draw_caps:
|
if draw_caps:
|
||||||
cap(surface, B, A, nextThickness, cap_resolution)
|
cap(surface, B, A, nextThickness, cap_resolution)
|
||||||
else:
|
else:
|
||||||
if draw_crners:
|
if draw_crners:
|
||||||
var C = points[i+2]
|
var C = points[i+2]
|
||||||
if use_global_coords:
|
if use_global_coords:
|
||||||
C = to_local(C)
|
C = to_local(C)
|
||||||
|
|
||||||
var BC = C - B;
|
var BC = C - B;
|
||||||
var orthogonalBCStart = (cameraOrigin - ((B + C) / 2)).cross(BC).normalized() * nextThickness;
|
var orthogonalBCStart = (cameraOrigin - ((B + C) / 2)).cross(BC).normalized() * nextThickness;
|
||||||
|
|
||||||
var angleDot = AB.dot(orthogonalBCStart)
|
var angleDot = AB.dot(orthogonalBCStart)
|
||||||
|
|
||||||
if angleDot > 0 and not angleDot == 1:
|
if angleDot > 0 and not angleDot == 1:
|
||||||
corner(surface, B, BtoABEnd, B + orthogonalBCStart, corner_resolution)
|
corner(surface, B, BtoABEnd, B + orthogonalBCStart, corner_resolution)
|
||||||
elif angleDot < 0 and not angleDot == -1:
|
elif angleDot < 0 and not angleDot == -1:
|
||||||
corner(surface, B, B - orthogonalBCStart, BfromABEnd, corner_resolution)
|
corner(surface, B, B - orthogonalBCStart, BfromABEnd, corner_resolution)
|
||||||
|
|
||||||
progress += progressStep;
|
progress += progressStep;
|
||||||
thickness = lerp(start_thickness, end_thickness, progress);
|
thickness = lerp(start_thickness, end_thickness, progress);
|
||||||
nextThickness = lerp(start_thickness, end_thickness, progress + progressStep);
|
nextThickness = lerp(start_thickness, end_thickness, progress + progressStep);
|
||||||
|
|
||||||
surface.generate_normals()
|
surface.generate_normals()
|
||||||
surface.generate_tangents()
|
surface.generate_tangents()
|
||||||
mesh = surface.commit()
|
mesh = surface.commit()
|
||||||
|
|
||||||
func cap(surface: SurfaceTool, center:Vector3, pivot:Vector3, thickness:float, cap_resolution:int):
|
func cap(surface: SurfaceTool, center:Vector3, pivot:Vector3, thickness:float, cap_resolution:int):
|
||||||
var orthogonal:Vector3 = (cameraOrigin - center).cross(center - pivot).normalized() * thickness;
|
var orthogonal:Vector3 = (cameraOrigin - center).cross(center - pivot).normalized() * thickness;
|
||||||
var axis:Vector3 = (center - cameraOrigin).normalized();
|
var axis:Vector3 = (center - cameraOrigin).normalized();
|
||||||
|
|
||||||
var vertex_array:Array = []
|
var vertex_array:Array = []
|
||||||
for i in range(cap_resolution + 1):
|
for i in range(cap_resolution + 1):
|
||||||
vertex_array.append(Vector3(0,0,0))
|
vertex_array.append(Vector3(0,0,0))
|
||||||
vertex_array[0] = center + orthogonal;
|
vertex_array[0] = center + orthogonal;
|
||||||
vertex_array[cap_resolution] = center - orthogonal;
|
vertex_array[cap_resolution] = center - orthogonal;
|
||||||
|
|
||||||
for i in range(1, cap_resolution):
|
for i in range(1, cap_resolution):
|
||||||
vertex_array[i] = center + (orthogonal.rotated(axis, lerp(0.0, PI, float(i) / cap_resolution)));
|
vertex_array[i] = center + (orthogonal.rotated(axis, lerp(0.0, PI, float(i) / cap_resolution)));
|
||||||
|
|
||||||
for i in range(1, cap_resolution + 1):
|
for i in range(1, cap_resolution + 1):
|
||||||
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
||||||
surface.add_vertex(vertex_array[i - 1]);
|
surface.add_vertex(vertex_array[i - 1]);
|
||||||
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
||||||
surface.add_vertex(vertex_array[i]);
|
surface.add_vertex(vertex_array[i]);
|
||||||
surface.set_uv(Vector2(0.5, 0.5))
|
surface.set_uv(Vector2(0.5, 0.5))
|
||||||
surface.add_vertex(center);
|
surface.add_vertex(center);
|
||||||
|
|
||||||
func corner(surface: SurfaceTool, center:Vector3, start:Vector3, end:Vector3, cap_resolution:int):
|
func corner(surface: SurfaceTool, center:Vector3, start:Vector3, end:Vector3, cap_resolution:int):
|
||||||
var vertex_array:Array = []
|
var vertex_array:Array = []
|
||||||
for i in range(cap_resolution + 1):
|
for i in range(cap_resolution + 1):
|
||||||
vertex_array.append(Vector3(0,0,0))
|
vertex_array.append(Vector3(0,0,0))
|
||||||
vertex_array[0] = start;
|
vertex_array[0] = start;
|
||||||
vertex_array[cap_resolution] = end;
|
vertex_array[cap_resolution] = end;
|
||||||
|
|
||||||
var axis:Vector3 = start.cross(end).normalized()
|
var axis:Vector3 = start.cross(end).normalized()
|
||||||
var offset:Vector3 = start - center
|
var offset:Vector3 = start - center
|
||||||
var angle:float = offset.angle_to(end - center)
|
var angle:float = offset.angle_to(end - center)
|
||||||
|
|
||||||
for i in range(1, cap_resolution):
|
for i in range(1, cap_resolution):
|
||||||
vertex_array[i] = center + offset.rotated(axis, lerp(0.0, angle, float(i) / cap_resolution));
|
vertex_array[i] = center + offset.rotated(axis, lerp(0.0, angle, float(i) / cap_resolution));
|
||||||
|
|
||||||
for i in range(1, cap_resolution + 1):
|
for i in range(1, cap_resolution + 1):
|
||||||
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
||||||
surface.add_vertex(vertex_array[i - 1]);
|
surface.add_vertex(vertex_array[i - 1]);
|
||||||
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
|
||||||
surface.add_vertex(vertex_array[i]);
|
surface.add_vertex(vertex_array[i]);
|
||||||
surface.set_uv(Vector2(0.5, 0.5))
|
surface.set_uv(Vector2(0.5, 0.5))
|
||||||
surface.add_vertex(center);
|
surface.add_vertex(center);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
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|
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|
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|
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||||||
|
glow_levels/7 = 2.0
|
||||||
|
glow_intensity = 0.4
|
||||||
|
glow_strength = 0.7
|
||||||
|
glow_bloom = 0.13
|
||||||
|
glow_blend_mode = 1
|
||||||
|
glow_hdr_threshold = 0.46
|
||||||
|
fog_light_color = Color(0.141176, 0.133333, 0.301961, 1)
|
||||||
|
fog_sky_affect = 0.0
|
||||||
|
fog_height = 1.0
|
||||||
|
fog_height_density = 0.1
|
||||||
|
adjustment_enabled = true
|
||||||
|
|
||||||
|
[node name="Node3D" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="volunteer_room" parent="." instance=ExtResource("1_qf4mf")]
|
||||||
|
|
||||||
|
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 6.70552e-08, 0, -6.70552e-08, 1, 1.8719, 1.58367, -5.11048)
|
||||||
|
light_size = 1.0
|
||||||
|
shadow_enabled = true
|
||||||
|
|
||||||
|
[node name="OmniLight3D3" type="OmniLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 6.70552e-08, 0, -6.70552e-08, 1, -1.20952, 1.58367, -5.11048)
|
||||||
|
light_size = 1.0
|
||||||
|
shadow_enabled = true
|
||||||
|
omni_range = 6.98474
|
||||||
|
|
||||||
|
[node name="OmniLight3D4" type="OmniLight3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 6.70552e-08, 0, -6.70552e-08, 1, -1.20952, 1.58367, 5.65622)
|
||||||
|
light_energy = 0.5
|
||||||
|
light_size = 1.0
|
||||||
|
shadow_enabled = true
|
||||||
|
omni_range = 6.98474
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
|
environment = SubResource("Environment_p00cs")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, -0.608166, 0.79381, 0, -0.79381, -0.608166, 1.35136, 0, -12.2202)
|
||||||
|
sky_mode = 2
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_resource type="StandardMaterial3D" format=3 uid="uid://ke3t3myw8bp5"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "wallpaper"
|
||||||
|
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
|
||||||
|
roughness = 0.5
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_resource type="StandardMaterial3D" format=3 uid="uid://ulal2ij8svm1"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "window_glass"
|
||||||
|
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
|
||||||
|
roughness = 0.5
|
||||||
BIN
src/base-environments/volunteer_room/import/volunteer_room.glb (Stored with Git LFS)
Normal file
BIN
src/base-environments/volunteer_room/import/volunteer_room.glb (Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -0,0 +1,123 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://fcxu7diwgr4c"
|
||||||
|
path="res://.godot/imported/volunteer_room.glb-c7d000bef13bae309730f2fa3ea61105.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://base-environments/volunteer_room/import/volunteer_room.glb"
|
||||||
|
dest_files=["res://.godot/imported/volunteer_room.glb-c7d000bef13bae309730f2fa3ea61105.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=false
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
_subresources={
|
||||||
|
"materials": {
|
||||||
|
"Carpet_A": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Carpet_A.tres"
|
||||||
|
},
|
||||||
|
"Carpet_A_Ends": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Carpet_A_Ends.tres"
|
||||||
|
},
|
||||||
|
"Chairs_A": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Chairs_A.tres"
|
||||||
|
},
|
||||||
|
"Glass_Cupboard_A": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Glass_Cupboard_A.tres"
|
||||||
|
},
|
||||||
|
"Glass_Oven_A": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Glass_Oven_A.tres"
|
||||||
|
},
|
||||||
|
"Kitchen_Hardware": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Kitchen_Hardware.tres"
|
||||||
|
},
|
||||||
|
"Kitchen_Machinery": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Kitchen_Machinery.tres"
|
||||||
|
},
|
||||||
|
"Table_Kitchen_A": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Table_Kitchen_A.tres"
|
||||||
|
},
|
||||||
|
"Trims_Painted_A": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/Trims_Painted_A.tres"
|
||||||
|
},
|
||||||
|
"beam_metal": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/beam_metal.tres"
|
||||||
|
},
|
||||||
|
"door": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/door.tres"
|
||||||
|
},
|
||||||
|
"door.001": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/door.001.tres"
|
||||||
|
},
|
||||||
|
"lenonium": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/lenonium.tres"
|
||||||
|
},
|
||||||
|
"metal": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/metal.tres"
|
||||||
|
},
|
||||||
|
"radiator": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/radiator.tres"
|
||||||
|
},
|
||||||
|
"sculpture": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/sculpture.tres"
|
||||||
|
},
|
||||||
|
"wallpaper": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/wallpaper.tres"
|
||||||
|
},
|
||||||
|
"window_glass": {
|
||||||
|
"use_external/enabled": true,
|
||||||
|
"use_external/path": "res://base-environments/volunteer_room/import/textures/window_glass.tres"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"meshes": {
|
||||||
|
"volunteer_room_Cube_001": {
|
||||||
|
"generate/lightmap_uv": 0,
|
||||||
|
"generate/lods": 2,
|
||||||
|
"generate/shadow_meshes": 0,
|
||||||
|
"lods/normal_merge_angle": 60.0,
|
||||||
|
"lods/normal_split_angle": 25.0,
|
||||||
|
"save_to_file/enabled": false,
|
||||||
|
"save_to_file/make_streamable": "",
|
||||||
|
"save_to_file/path": ""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gltf/naming_version=1
|
||||||
|
gltf/embedded_image_handling=1
|
||||||
|
|
@ -5,40 +5,40 @@ extends Area3D
|
||||||
@onready var ui = $UiWrapper/UiSprite/SubViewport.get_child(0)
|
@onready var ui = $UiWrapper/UiSprite/SubViewport.get_child(0)
|
||||||
|
|
||||||
var revealed: bool = false:
|
var revealed: bool = false:
|
||||||
set(reveal):
|
set(reveal):
|
||||||
revealed = reveal
|
revealed = reveal
|
||||||
if reveal:
|
if reveal:
|
||||||
wrapper.show()
|
wrapper.show()
|
||||||
ui.show()
|
ui.show()
|
||||||
else:
|
else:
|
||||||
ui.hide()
|
ui.hide()
|
||||||
await get_tree().create_timer(1).timeout
|
await get_tree().create_timer(1).timeout
|
||||||
wrapper.hide()
|
wrapper.hide()
|
||||||
|
|
||||||
var has_mouse: bool = false
|
var has_mouse: bool = false
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
connect("mouse_entered", Callable(self, "_on_mouse_entered"))
|
connect("mouse_entered", Callable(self, "_on_mouse_entered"))
|
||||||
|
|
||||||
func _on_mouse_entered():
|
func _on_mouse_entered():
|
||||||
if not State.focus_locked:
|
if not State.focus_locked:
|
||||||
input_ray_pickable = false
|
input_ray_pickable = false
|
||||||
ui.collapsed = false
|
ui.collapsed = false
|
||||||
has_mouse = true
|
has_mouse = true
|
||||||
|
|
||||||
func _on_mouse_exited():
|
func _on_mouse_exited():
|
||||||
print("mouse_exited")
|
print("mouse_exited")
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
ui.collapsed = true
|
ui.collapsed = true
|
||||||
has_mouse = false
|
has_mouse = false
|
||||||
|
|
||||||
func reveal():
|
func reveal():
|
||||||
revealed = true
|
revealed = true
|
||||||
await get_tree().create_timer(5).timeout
|
await get_tree().create_timer(5).timeout
|
||||||
if not has_mouse:
|
if not has_mouse:
|
||||||
revealed = false
|
revealed = false
|
||||||
|
|
||||||
func collapse():
|
func collapse():
|
||||||
_on_mouse_exited()
|
_on_mouse_exited()
|
||||||
revealed = false
|
revealed = false
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -17,6 +17,7 @@ nodes/root_type="Node3D"
|
||||||
nodes/root_name="Scene Root"
|
nodes/root_name="Scene Root"
|
||||||
nodes/apply_root_scale=true
|
nodes/apply_root_scale=true
|
||||||
nodes/root_scale=1.0
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
meshes/ensure_tangents=true
|
meshes/ensure_tangents=true
|
||||||
meshes/generate_lods=true
|
meshes/generate_lods=true
|
||||||
meshes/create_shadow_meshes=true
|
meshes/create_shadow_meshes=true
|
||||||
|
|
@ -28,6 +29,7 @@ animation/import=true
|
||||||
animation/fps=30
|
animation/fps=30
|
||||||
animation/trimming=false
|
animation/trimming=false
|
||||||
animation/remove_immutable_tracks=true
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
import_script/path=""
|
import_script/path=""
|
||||||
_subresources={
|
_subresources={
|
||||||
"materials": {
|
"materials": {
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue