Merge commit 'a0c4faa73a129edecf2b1ff35600dd7176cb3699' into development

This commit is contained in:
betalars 2024-09-15 16:06:35 +02:00
commit 03f0cc4c8d
173 changed files with 7797 additions and 1850 deletions

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- [Carpet Fluffy](https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2) by [polybEAN](https://sketchfab.com/polybean) CC-BY - [Carpet Fluffy](https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2) by [polybEAN](https://sketchfab.com/polybean) CC-BY
- [backpacks blockout homework](https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6) by [Fellming](https://sketchfab.com/Fellm) CC-BY - [backpacks blockout homework](https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6) by [Fellming](https://sketchfab.com/Fellm) CC-BY
- [Restaurant Kitchen Set](https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4) by [soidev](https://sketchfab.com/soidev), CC-BY - [Restaurant Kitchen Set](https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4) by [soidev](https://sketchfab.com/soidev), CC-BY
- [Scandinavian Kitchen Kit](https://sketchfab.com/nkilstrup/collections/scandinavian-kitchen-kit-7abc790a7c744579801101d9c3655f37), [House Plants](https://sketchfab.com/3d-models/house-plants-1347ac536bea469281cc07d68e076654) and [Living Room Props](https://sketchfab.com/3d-models/living-room-props-cee72686f7534fdea99ab04d6177df22) by [Nicolai Kilstrup](https://sketchfab.com/nkilstrup), CC-BY
- [Wooden kitchen](https://sketchfab.com/3d-models/wooden-kitchen-3c6f8352025540feb8d7019485bf20e4) by [Mieshu](https://sketchfab.com/miha.pop12), CC-BY
- [Baked Goods](https://sketchfab.com/3d-models/baked-goods-d1ae09e3cb8343bc8790b15928452906) by [rigsters](https://sketchfab.com/rigsters), CC-BY
- [Coffee Table 01](https://polyhaven.com/a/CoffeeTable_01) by [Fernando Quinn](https://polyhaven.com/all?a=Fernando%20Quinn), CC0
- [Side Table 01](https://polyhaven.com/a/side_table_01) and [Wooden Display Shelves 01](https://polyhaven.com/a/wooden_display_shelves_01) by [James Ray Cock](https://www.artstation.com/jamesray), CC0
- [Throw Pillows 01](https://polyhaven.com/a/throw_pillows_01) by [Serhii Khromov](https://www.artstation.com/serhiikhromov), CC0
- [Gaming Console](https://polyhaven.com/a/gaming_console) by [Sean Buckley](https://www.artstation.com/sean_buckley98), CC0
- [Painted Wooden Stool](https://polyhaven.com/a/painted_wooden_stool) by [Kirill Sannikov](https://www.artstation.com/k_sannikov)
## Textures from polyhaven.com ## Textures from polyhaven.com
- [Rough Wood](https://polyhaven.com/a/rough_wood) by [Rob Tuytel](https://polyhaven.com/all?a=Rob%20Tuytel) CC-0 - [Rough Wood](https://polyhaven.com/a/rough_wood) by [Rob Tuytel](https://polyhaven.com/all?a=Rob%20Tuytel) CC-0
- [Brick Wall 001](https://polyhaven.com/a/brick_wall_001) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva) - [Brick Wall 001](https://polyhaven.com/a/brick_wall_001) and [Smooth Concrete Floor](https://polyhaven.com/a/smooth_concrete_floor) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva)
- [Clay Floor 001](https://polyhaven.com/a/clay_floor_001) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva) and [Rico Cilliers](https://www.artstation.com/rico_b3d)
## Textures from AmbientCG.com ## Textures from AmbientCG.com
- [Fabric 030](https://ambientcg.com/view?id=Fabric030) - [Fabric 030](https://ambientcg.com/view?id=Fabric030)
- [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009) - [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009)
- [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B) - [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B)
- [Terrazzo 019 L](https://ambientcg.com/view?id=Terrazzo019L)
## Wikimedia Commons ## Wikimedia Commons
- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0 - [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
## Illustrations ## Illustrations
- by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0 + [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124), [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466) and [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767) by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0
+ [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124)
+ [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466)
+ [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767)
+ [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE) + [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE)
+ [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0 + [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0
+ [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0 + [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0

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xml:space="preserve"
style="font-style:normal;font-variant:normal;font-weight:200;font-stretch:normal;font-size:34.653px;line-height:0;font-family:'Big Shoulders Display';-inkscape-font-specification:'Big Shoulders Display Ultra-Light';text-align:center;letter-spacing:-1.81072px;text-anchor:middle;fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.866331"
x="342.34174"
y="44.001141"
id="text17"><tspan
sodipodi:role="line"
style="font-style:normal;font-variant:normal;font-weight:200;font-stretch:normal;font-size:34.653px;line-height:1;font-family:'Big Shoulders Display';-inkscape-font-specification:'Big Shoulders Display Ultra-Light';text-align:center;text-anchor:middle;fill:#ffffff;stroke-width:0.866331"
x="341.43637"
y="44.001141"
id="tspan17"><tspan
id="tspan16"
style="stroke-width:0.866331">me</tspan></tspan></text></g><text
xml:space="preserve"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:11.9571px;line-height:1.25;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';letter-spacing:-0.583862px;fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.340592"
x="502.2287"
y="496.70721"
id="text18"><tspan
sodipodi:role="line"
id="tspan18"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
x="502.2287"
y="496.70721"
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">Know that all kind words I gave to you,</tspan><tspan
sodipodi:role="line"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
x="502.2287"
y="511.65359"
id="tspan19"
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">I would love to tell myself.</tspan><tspan
sodipodi:role="line"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
x="502.2287"
y="526.59998"
id="tspan20"
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">It's just - being kind is hard at times,</tspan><tspan
sodipodi:role="line"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-family:'Reenie Beanie';-inkscape-font-specification:'Reenie Beanie';text-align:center;letter-spacing:-0.583862px;text-anchor:middle;fill:#ffffff;stroke-width:0.340592"
x="501.93677"
y="541.54633"
id="tspan21"
rotate="10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0">when I need my kindness, too.</tspan></text></g></svg>

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@ -3,169 +3,169 @@ extends MeshInstance3D
class_name LineRenderer3D class_name LineRenderer3D
@export var points: Array[Vector3] = [Vector3(0,0,0),Vector3(0,5,0)]: @export var points: Array[Vector3] = [Vector3(0,0,0),Vector3(0,5,0)]:
set(new_points): points = new_points set(new_points): points = new_points
@export var start_thickness:float = 0.1: @export var start_thickness:float = 0.1:
set(new_start_thickness): start_thickness = new_start_thickness set(new_start_thickness): start_thickness = new_start_thickness
@export var end_thickness:float = 0.1: @export var end_thickness:float = 0.1:
set(new_end_thickness): end_thickness = new_end_thickness set(new_end_thickness): end_thickness = new_end_thickness
@export var corner_resolution:int = 5: @export var corner_resolution:int = 5:
set(new_corner_resolution): corner_resolution = new_corner_resolution set(new_corner_resolution): corner_resolution = new_corner_resolution
@export var cap_resolution:int = 5: @export var cap_resolution:int = 5:
set(new_cap_resolution): cap_resolution = new_cap_resolution set(new_cap_resolution): cap_resolution = new_cap_resolution
@export var draw_caps:bool = true: @export var draw_caps:bool = true:
set(new_draw_caps): draw_caps = new_draw_caps set(new_draw_caps): draw_caps = new_draw_caps
@export var draw_crners:bool = true: @export var draw_crners:bool = true:
set(new_draw_crners): draw_crners = new_draw_crners set(new_draw_crners): draw_crners = new_draw_crners
@export var use_global_coords:bool = true: @export var use_global_coords:bool = true:
set(new_use_global_coords): use_global_coords = new_use_global_coords set(new_use_global_coords): use_global_coords = new_use_global_coords
@export var tile_texture:bool = true: @export var tile_texture:bool = true:
set(new_tile_texture): tile_texture = new_tile_texture set(new_tile_texture): tile_texture = new_tile_texture
var camera : Camera3D var camera : Camera3D
var cameraOrigin : Vector3 var cameraOrigin : Vector3
func _enter_tree(): func _enter_tree():
mesh = ImmediateMesh.new() mesh = ImmediateMesh.new()
func _ready(): func _ready():
pass pass
func _process(_delta): func _process(_delta):
if points.size() < 2: if points.size() < 2:
return return
camera = get_viewport().get_camera_3d() camera = get_viewport().get_camera_3d()
if camera == null: if camera == null:
return return
cameraOrigin = to_local(camera.get_global_transform().origin) cameraOrigin = to_local(camera.get_global_transform().origin)
var progressStep:float = 1.0 / points.size(); var progressStep:float = 1.0 / points.size();
var progress:float = 0; var progress:float = 0;
var thickness:float = lerp(start_thickness, end_thickness, progress); var thickness:float = lerp(start_thickness, end_thickness, progress);
var nextThickness:float = lerp(start_thickness, end_thickness, progress + progressStep); var nextThickness:float = lerp(start_thickness, end_thickness, progress + progressStep);
var surface:SurfaceTool = SurfaceTool.new() var surface:SurfaceTool = SurfaceTool.new()
surface.begin(Mesh.PRIMITIVE_TRIANGLES) surface.begin(Mesh.PRIMITIVE_TRIANGLES)
for i in range(points.size() - 1): for i in range(points.size() - 1):
var A:Vector3 = points[i] var A:Vector3 = points[i]
var B:Vector3 = points[i+1] var B:Vector3 = points[i+1]
if use_global_coords: if use_global_coords:
A = to_local(A) A = to_local(A)
B = to_local(B) B = to_local(B)
var AB:Vector3 = B - A; var AB:Vector3 = B - A;
var orthogonalABStart:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * thickness; var orthogonalABStart:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * thickness;
var orthogonalABEnd:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * nextThickness; var orthogonalABEnd:Vector3 = (cameraOrigin - ((A + B) / 2)).cross(AB).normalized() * nextThickness;
var AtoABStart:Vector3 = A + orthogonalABStart var AtoABStart:Vector3 = A + orthogonalABStart
var AfromABStart:Vector3 = A - orthogonalABStart var AfromABStart:Vector3 = A - orthogonalABStart
var BtoABEnd:Vector3 = B + orthogonalABEnd var BtoABEnd:Vector3 = B + orthogonalABEnd
var BfromABEnd:Vector3 = B - orthogonalABEnd var BfromABEnd:Vector3 = B - orthogonalABEnd
if i == 0: if i == 0:
if draw_caps: if draw_caps:
cap(surface, A, B, thickness, cap_resolution) cap(surface, A, B, thickness, cap_resolution)
if tile_texture: if tile_texture:
var ABLen = AB.length() var ABLen = AB.length()
var ABFloor = floor(ABLen) var ABFloor = floor(ABLen)
var ABFrac = ABLen - ABFloor var ABFrac = ABLen - ABFloor
surface.set_uv(Vector2(ABFloor, 0)) surface.set_uv(Vector2(ABFloor, 0))
surface.add_vertex(AtoABStart) surface.add_vertex(AtoABStart)
surface.set_uv(Vector2(-ABFrac, 0)) surface.set_uv(Vector2(-ABFrac, 0))
surface.add_vertex(BtoABEnd) surface.add_vertex(BtoABEnd)
surface.set_uv(Vector2(ABFloor, 1)) surface.set_uv(Vector2(ABFloor, 1))
surface.add_vertex(AfromABStart) surface.add_vertex(AfromABStart)
surface.set_uv(Vector2(-ABFrac, 0)) surface.set_uv(Vector2(-ABFrac, 0))
surface.add_vertex(BtoABEnd) surface.add_vertex(BtoABEnd)
surface.set_uv(Vector2(-ABFrac, 1)) surface.set_uv(Vector2(-ABFrac, 1))
surface.add_vertex(BfromABEnd) surface.add_vertex(BfromABEnd)
surface.set_uv(Vector2(ABFloor, 1)) surface.set_uv(Vector2(ABFloor, 1))
surface.add_vertex(AfromABStart) surface.add_vertex(AfromABStart)
else: else:
surface.set_uv(Vector2(1, 0)) surface.set_uv(Vector2(1, 0))
surface.add_vertex(AtoABStart) surface.add_vertex(AtoABStart)
surface.set_uv(Vector2(0, 0)) surface.set_uv(Vector2(0, 0))
surface.add_vertex(BtoABEnd) surface.add_vertex(BtoABEnd)
surface.set_uv(Vector2(1, 1)) surface.set_uv(Vector2(1, 1))
surface.add_vertex(AfromABStart) surface.add_vertex(AfromABStart)
surface.set_uv(Vector2(0, 0)) surface.set_uv(Vector2(0, 0))
surface.add_vertex(BtoABEnd) surface.add_vertex(BtoABEnd)
surface.set_uv(Vector2(0, 1)) surface.set_uv(Vector2(0, 1))
surface.add_vertex(BfromABEnd) surface.add_vertex(BfromABEnd)
surface.set_uv(Vector2(1, 1)) surface.set_uv(Vector2(1, 1))
surface.add_vertex(AfromABStart) surface.add_vertex(AfromABStart)
if i == points.size() - 2: if i == points.size() - 2:
if draw_caps: if draw_caps:
cap(surface, B, A, nextThickness, cap_resolution) cap(surface, B, A, nextThickness, cap_resolution)
else: else:
if draw_crners: if draw_crners:
var C = points[i+2] var C = points[i+2]
if use_global_coords: if use_global_coords:
C = to_local(C) C = to_local(C)
var BC = C - B; var BC = C - B;
var orthogonalBCStart = (cameraOrigin - ((B + C) / 2)).cross(BC).normalized() * nextThickness; var orthogonalBCStart = (cameraOrigin - ((B + C) / 2)).cross(BC).normalized() * nextThickness;
var angleDot = AB.dot(orthogonalBCStart) var angleDot = AB.dot(orthogonalBCStart)
if angleDot > 0 and not angleDot == 1: if angleDot > 0 and not angleDot == 1:
corner(surface, B, BtoABEnd, B + orthogonalBCStart, corner_resolution) corner(surface, B, BtoABEnd, B + orthogonalBCStart, corner_resolution)
elif angleDot < 0 and not angleDot == -1: elif angleDot < 0 and not angleDot == -1:
corner(surface, B, B - orthogonalBCStart, BfromABEnd, corner_resolution) corner(surface, B, B - orthogonalBCStart, BfromABEnd, corner_resolution)
progress += progressStep; progress += progressStep;
thickness = lerp(start_thickness, end_thickness, progress); thickness = lerp(start_thickness, end_thickness, progress);
nextThickness = lerp(start_thickness, end_thickness, progress + progressStep); nextThickness = lerp(start_thickness, end_thickness, progress + progressStep);
surface.generate_normals() surface.generate_normals()
surface.generate_tangents() surface.generate_tangents()
mesh = surface.commit() mesh = surface.commit()
func cap(surface: SurfaceTool, center:Vector3, pivot:Vector3, thickness:float, cap_resolution:int): func cap(surface: SurfaceTool, center:Vector3, pivot:Vector3, thickness:float, cap_resolution:int):
var orthogonal:Vector3 = (cameraOrigin - center).cross(center - pivot).normalized() * thickness; var orthogonal:Vector3 = (cameraOrigin - center).cross(center - pivot).normalized() * thickness;
var axis:Vector3 = (center - cameraOrigin).normalized(); var axis:Vector3 = (center - cameraOrigin).normalized();
var vertex_array:Array = [] var vertex_array:Array = []
for i in range(cap_resolution + 1): for i in range(cap_resolution + 1):
vertex_array.append(Vector3(0,0,0)) vertex_array.append(Vector3(0,0,0))
vertex_array[0] = center + orthogonal; vertex_array[0] = center + orthogonal;
vertex_array[cap_resolution] = center - orthogonal; vertex_array[cap_resolution] = center - orthogonal;
for i in range(1, cap_resolution): for i in range(1, cap_resolution):
vertex_array[i] = center + (orthogonal.rotated(axis, lerp(0.0, PI, float(i) / cap_resolution))); vertex_array[i] = center + (orthogonal.rotated(axis, lerp(0.0, PI, float(i) / cap_resolution)));
for i in range(1, cap_resolution + 1): for i in range(1, cap_resolution + 1):
surface.set_uv(Vector2(0, (i - 1) / cap_resolution)) surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
surface.add_vertex(vertex_array[i - 1]); surface.add_vertex(vertex_array[i - 1]);
surface.set_uv(Vector2(0, (i - 1) / cap_resolution)) surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
surface.add_vertex(vertex_array[i]); surface.add_vertex(vertex_array[i]);
surface.set_uv(Vector2(0.5, 0.5)) surface.set_uv(Vector2(0.5, 0.5))
surface.add_vertex(center); surface.add_vertex(center);
func corner(surface: SurfaceTool, center:Vector3, start:Vector3, end:Vector3, cap_resolution:int): func corner(surface: SurfaceTool, center:Vector3, start:Vector3, end:Vector3, cap_resolution:int):
var vertex_array:Array = [] var vertex_array:Array = []
for i in range(cap_resolution + 1): for i in range(cap_resolution + 1):
vertex_array.append(Vector3(0,0,0)) vertex_array.append(Vector3(0,0,0))
vertex_array[0] = start; vertex_array[0] = start;
vertex_array[cap_resolution] = end; vertex_array[cap_resolution] = end;
var axis:Vector3 = start.cross(end).normalized() var axis:Vector3 = start.cross(end).normalized()
var offset:Vector3 = start - center var offset:Vector3 = start - center
var angle:float = offset.angle_to(end - center) var angle:float = offset.angle_to(end - center)
for i in range(1, cap_resolution): for i in range(1, cap_resolution):
vertex_array[i] = center + offset.rotated(axis, lerp(0.0, angle, float(i) / cap_resolution)); vertex_array[i] = center + offset.rotated(axis, lerp(0.0, angle, float(i) / cap_resolution));
for i in range(1, cap_resolution + 1): for i in range(1, cap_resolution + 1):
surface.set_uv(Vector2(0, (i - 1) / cap_resolution)) surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
surface.add_vertex(vertex_array[i - 1]); surface.add_vertex(vertex_array[i - 1]);
surface.set_uv(Vector2(0, (i - 1) / cap_resolution)) surface.set_uv(Vector2(0, (i - 1) / cap_resolution))
surface.add_vertex(vertex_array[i]); surface.add_vertex(vertex_array[i]);
surface.set_uv(Vector2(0.5, 0.5)) surface.set_uv(Vector2(0.5, 0.5))
surface.add_vertex(center); surface.add_vertex(center);

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@ -0,0 +1,2 @@
kitchen_hardware_albedo.tga filter=lfs diff=lfs merge=lfs -text
kitchen_hardware_normal.tga filter=lfs diff=lfs merge=lfs -text

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@ -0,0 +1,13 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cvhwvtqcmrlu5"]
[ext_resource type="Texture2D" uid="uid://cjwkox8k72t50" path="res://base-environments/volunteer_room/import/textures/kitchen_carpet_AlbedoR.png" id="1_mdmo4"]
[ext_resource type="Texture2D" uid="uid://51abtaf57d3k" path="res://base-environments/volunteer_room/import/textures/kitchen_carpet_normal.png" id="2_yuqxq"]
[resource]
resource_name = "Carpet_A"
cull_mode = 2
albedo_texture = ExtResource("1_mdmo4")
roughness_texture = ExtResource("1_mdmo4")
roughness_texture_channel = 3
normal_enabled = true
normal_texture = ExtResource("2_yuqxq")

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@ -0,0 +1,8 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://dk8uvenp8t3tm"]
[resource]
resource_name = "Carpet_A_Ends"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)

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@ -0,0 +1,13 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://4oqsgu4nblta"]
[ext_resource type="Texture2D" uid="uid://comh0ujvfmibb" path="res://base-environments/volunteer_room/import/textures/kitchen_chairs_AlbedoR.png" id="1_gq10p"]
[ext_resource type="Texture2D" uid="uid://dvsbybivoh25f" path="res://base-environments/volunteer_room/import/textures/kitchen_chairs_normal.png" id="2_ps1rc"]
[resource]
resource_name = "Chairs_A"
cull_mode = 2
albedo_texture = ExtResource("1_gq10p")
roughness_texture = ExtResource("1_gq10p")
roughness_texture_channel = 3
normal_enabled = true
normal_texture = ExtResource("2_ps1rc")

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[remap]
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uid="uid://fcxu7diwgr4c"
path="res://.godot/imported/volunteer_room.glb-c7d000bef13bae309730f2fa3ea61105.scn"
[deps]
source_file="res://base-environments/volunteer_room/import/volunteer_room.glb"
dest_files=["res://.godot/imported/volunteer_room.glb-c7d000bef13bae309730f2fa3ea61105.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
"Carpet_A": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Carpet_A.tres"
},
"Carpet_A_Ends": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Carpet_A_Ends.tres"
},
"Chairs_A": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Chairs_A.tres"
},
"Glass_Cupboard_A": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Glass_Cupboard_A.tres"
},
"Glass_Oven_A": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Glass_Oven_A.tres"
},
"Kitchen_Hardware": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Kitchen_Hardware.tres"
},
"Kitchen_Machinery": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Kitchen_Machinery.tres"
},
"Table_Kitchen_A": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Table_Kitchen_A.tres"
},
"Trims_Painted_A": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/Trims_Painted_A.tres"
},
"beam_metal": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/beam_metal.tres"
},
"door": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/door.tres"
},
"door.001": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/door.001.tres"
},
"lenonium": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/lenonium.tres"
},
"metal": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/metal.tres"
},
"radiator": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/radiator.tres"
},
"sculpture": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/sculpture.tres"
},
"wallpaper": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/wallpaper.tres"
},
"window_glass": {
"use_external/enabled": true,
"use_external/path": "res://base-environments/volunteer_room/import/textures/window_glass.tres"
}
},
"meshes": {
"volunteer_room_Cube_001": {
"generate/lightmap_uv": 0,
"generate/lods": 2,
"generate/shadow_meshes": 0,
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": false,
"save_to_file/make_streamable": "",
"save_to_file/path": ""
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

View File

@ -5,40 +5,40 @@ extends Area3D
@onready var ui = $UiWrapper/UiSprite/SubViewport.get_child(0) @onready var ui = $UiWrapper/UiSprite/SubViewport.get_child(0)
var revealed: bool = false: var revealed: bool = false:
set(reveal): set(reveal):
revealed = reveal revealed = reveal
if reveal: if reveal:
wrapper.show() wrapper.show()
ui.show() ui.show()
else: else:
ui.hide() ui.hide()
await get_tree().create_timer(1).timeout await get_tree().create_timer(1).timeout
wrapper.hide() wrapper.hide()
var has_mouse: bool = false var has_mouse: bool = false
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
connect("mouse_entered", Callable(self, "_on_mouse_entered")) connect("mouse_entered", Callable(self, "_on_mouse_entered"))
func _on_mouse_entered(): func _on_mouse_entered():
if not State.focus_locked: if not State.focus_locked:
input_ray_pickable = false input_ray_pickable = false
ui.collapsed = false ui.collapsed = false
has_mouse = true has_mouse = true
func _on_mouse_exited(): func _on_mouse_exited():
print("mouse_exited") print("mouse_exited")
input_ray_pickable = true input_ray_pickable = true
ui.collapsed = true ui.collapsed = true
has_mouse = false has_mouse = false
func reveal(): func reveal():
revealed = true revealed = true
await get_tree().create_timer(5).timeout await get_tree().create_timer(5).timeout
if not has_mouse: if not has_mouse:
revealed = false revealed = false
func collapse(): func collapse():
_on_mouse_exited() _on_mouse_exited()
revealed = false revealed = false

View File

@ -17,6 +17,7 @@ nodes/root_type="Node3D"
nodes/root_name="Scene Root" nodes/root_name="Scene Root"
nodes/apply_root_scale=true nodes/apply_root_scale=true
nodes/root_scale=1.0 nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true meshes/ensure_tangents=true
meshes/generate_lods=true meshes/generate_lods=true
meshes/create_shadow_meshes=true meshes/create_shadow_meshes=true
@ -28,6 +29,7 @@ animation/import=true
animation/fps=30 animation/fps=30
animation/trimming=false animation/trimming=false
animation/remove_immutable_tracks=true animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path="" import_script/path=""
_subresources={ _subresources={
"materials": { "materials": {

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