frame-of-mind/src/base-environments/youth_room/scnees/scene_player.gd

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GDScript3
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@tool
extends CenterContainer
signal finished
signal intro
#TODO properly implement animation taking stage, as it should do, disabling processing when it does not have stage.
@export var story_array: Array[String] = []:
set(array):
story_array = array
if is_node_ready():
label.text = ""
substring_sizes = []
if Engine.is_editor_hint():
TranslationServer.set_locale("en")
for str in array:
label.text += TranslationServer.translate(str).replace("[/p]", "[/p][p][font_size=8] [/font_size][/p]")
substring_sizes.append(TranslationServer.translate(str).replace("[/p]", ".").replace("[p]", "").length())
@export var progress: float = 0:
set(value):
progress = value
if is_node_ready():
var start_index = 0
if progress >= substring_sizes.size() or progress < 0:
label.visible_ratio = 1
elif progress >= 1:
for i in range(min(progress, substring_sizes.size()-1) as int) if progress > 0 else range(substring_sizes.size()-1):
start_index += substring_sizes[i]
label.visible_characters = start_index + substring_sizes[min(progress as int, substring_sizes.size()-1)] * fmod(progress, 1)
@onready var story_label: Label
@onready var label:RichTextLabel = %StoryLabel
@onready var scroll_container:ScrollContainer = %StoryScroll
@onready var animation_player: AnimationPlayer = %AnimationPlayer
@export var animation_complete:bool = false:
set(value):
animation_complete = value
if value:
scroll_container.scroll_vertical = ScrollContainer.ScrollMode.SCROLL_MODE_AUTO
progress = -1
animation_complete = value
var substring_sizes: Array[int]
func _ready() -> void:
if get_tree().root == self:
play_scene()
story_array = story_array
progress = progress
func try_scroll():
var scroll_target: int
if get_minimum_size().y * label.visible_ratio + scroll_container.scroll_vertical > scroll_container.get_minimum_size().y * 0.9:
if get_minimum_size().y * label.visible_ratio + scroll_container.scroll_vertical + scroll_container.get_minimum_size().y * 0.9 > label.get_minimum_size().y:
scroll_target = scroll_container.scroll_vertical + scroll_container.get_minimum_size().y * 0.8
else:
scroll_target = label.get_minimum_size().y - scroll_container.get_minimum_size().y
if scroll_target != null:
var tween: Tween = get_tree().create_tween()
##tween.set_trans()
tween.tween_property(scroll_container, "scroll_vertical", scroll_target, 0.5)
func play_scene():
animation_complete = false
##FIXME match State.text_language:
match TranslationServer.get_locale():
"de":
animation_player.queue("de")
"en":
animation_player.queue("en")
await animation_player.animation_finished
if name == "draven":
trigger_intro()
animation_complete = true
finished.emit()
var intro_triggered:= false
func trigger_intro():
if not intro_triggered:
intro.emit()
func skip_text():
animation_complete = true