10 lines
231 B
Plaintext
10 lines
231 B
Plaintext
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shader_type spatial;
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render_mode unshaded;
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uniform sampler2D starlight_noise;
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uniform sampler2D starlight_textures;
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void fragment() {
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ALBEDO = vec3(.0, .0, texture(starlight_textures, UV + texture(starlight_noise, UV).xz).z);
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}
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