frame-of-mind/src/logic-scenes/startup/accessibility_container.gd

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GDScript3
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extends TabContainer
var focus_list: Array
func _ready():
for child in get_children():
focus_list.append(_find_selectable_in(child))
func _find_selectable_in(parent:Control):
if parent.focus_mode != FOCUS_NONE:
return parent
if parent.get_child_count() == 0:
return self
else:
for child in parent.get_children():
var ret = _find_selectable_in(child)
if not ret == self:
return ret
func _unhandled_input(event):
if event.is_action_type():
if event.is_action_pressed("ui_left"): previous()
elif event.is_action_pressed("ui_right"): next()
func next():
if current_tab < get_tab_count()-1:
if !Input.is_action_just_released("mouse_left"):
if not get_viewport().gui_get_focus_owner() == null:
focus_list[current_tab] = get_viewport().gui_get_focus_owner()
current_tab += 1
focus_list[current_tab].grab_focus()
else:
current_tab += 1
func previous():
if current_tab > 0:
if !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
if not get_viewport().gui_get_focus_owner() == null:
focus_list[current_tab] = get_viewport().gui_get_focus_owner()
current_tab -= 1
focus_list[current_tab].grab_focus()
else:
current_tab -= 1