2023-03-21 22:06:45 +00:00
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extends Area3D
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2023-04-22 13:11:10 +00:00
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@onready var sprite: Sprite3D = $UiSprite
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@onready var viewport: SubViewport = $UiSprite/SubViewport
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2023-03-21 22:06:45 +00:00
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func _process(delta):
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var camera = get_viewport().get_camera_3d()
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# Look in the same direction as the camera
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var look = camera.to_global(Vector3(0, 0, -100)) - camera.global_transform.origin
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look = position + look
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look = Vector3(look.x, 0, look.z)
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look_at(look, Vector3.UP)
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func _unhandled_input(event):
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if event is InputEventMouse:
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2023-04-22 13:11:10 +00:00
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if event is InputEventMouseButton:
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if event.button_index == MOUSE_BUTTON_RIGHT:
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assert(false)
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2023-03-21 22:06:45 +00:00
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return
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2023-04-22 13:11:10 +00:00
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viewport.push_input(event)
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2023-03-21 22:06:45 +00:00
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func _on_input_event(_camera: Camera3D, event: InputEvent, pos: Vector3, _normal: Vector3, _shape_idx: int):
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# Position of the event in Sprite3D local coordinates.
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2023-04-22 13:11:10 +00:00
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var texture_3d_position = sprite.get_global_transform().affine_inverse() * pos
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2023-03-21 22:06:45 +00:00
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#if !is_zero_approx(texture_3d_position.z):
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# # Discard event because event didn't happen on the side of the Sprite3D.
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# return
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# Position of the event relative to the texture.
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2023-04-22 13:11:10 +00:00
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var texture_position: Vector2 = Vector2(texture_3d_position.x, -texture_3d_position.y) / sprite.pixel_size - sprite.get_item_rect().position
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2023-03-21 22:06:45 +00:00
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# Send mouse event.
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var e: InputEvent = event.duplicate()
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if e is InputEventMouse:
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e.set_position(texture_position)
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e.set_global_position(texture_position)
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2023-04-22 13:11:10 +00:00
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viewport.push_input(e)
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2023-03-21 22:06:45 +00:00
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func _on_button_pressed():
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print("Button pressed")
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func _on_line_edit_text_submitted(new_text):
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print("Text submitted: ", new_text)
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