frame-of-mind/src/base-environments/youth_room/youth_room_environment.gd

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1.1 KiB
GDScript3
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2025-12-19 19:39:56 +00:00
extends WorldEnvironment
var dof_strength_tween : Tween = null
func _ready():
State.environment_settings_changed.connect(_on_environment_settings_update)
Scenes.scene_starting.connect(scene_starting)
Scenes.scene_finished.connect(scene_finished)
_on_environment_settings_update()
func focus_env():
if dof_strength_tween: dof_strength_tween.kill()
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dof_strength_tween = create_tween()
dof_strength_tween.tween_property(camera_attributes, "dof_blur_amount", 0, 1)
await(dof_strength_tween.finished)
camera_attributes.dof_blur_near_enabled = false
func focus_object(delay: float):
if dof_strength_tween: dof_strength_tween.kill()
camera_attributes.dof_blur_near_enabled = true
dof_strength_tween = create_tween()
dof_strength_tween.tween_property(camera_attributes, "dof_blur_amount", 0.4, 1).set_delay(delay)
func scene_starting(id: int, _repeat: bool):
if id == Scenes.id.YOUTH_VOICE_TRAINING:
focus_object(10.0)
else:
focus_object(0.0)
func scene_finished(_id: int, _repeat: bool):
focus_env()
func _on_environment_settings_update():
environment.ssil_enabled = State.ssil_enable
environment.sdfgi_enabled = State.sdfgi_enable