2024-10-06 09:38:15 +00:00
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extends RoomTemplate
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2023-03-26 22:29:25 +00:00
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2024-10-06 09:38:15 +00:00
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signal ini_room
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2023-03-13 12:15:43 +00:00
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2024-10-06 09:38:15 +00:00
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@onready var board_trigger: InteractiveSprite = %MindBoard
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2025-06-03 21:17:29 +00:00
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@onready var door_trigger: InteractiveSprite = %Door
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2024-10-06 09:38:15 +00:00
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@onready var card_board: CardBoard = %Board
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@onready var card_picker: CardPicker = %Picker
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2024-10-18 16:10:51 +00:00
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func start_room():
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save_game = State.active_save_game
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2025-03-25 21:34:13 +00:00
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save_game.current_room = State.rooms.YOUTH
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Scenes.completed_sequences = save_game.mementos_complete
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Scenes.started_sequences = save_game.mementos_complete
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card_board.initialise_from_save(save_game)
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2025-06-03 21:17:29 +00:00
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card_board.board_completed.connect(func():
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save_game.is_childhood_board_complete = true
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save_room())
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2024-10-06 09:38:15 +00:00
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$logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT
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ini_room.emit()
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2025-03-25 21:34:13 +00:00
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if not Scenes.is_sequence_repeating(Scenes.id.YOUTH_DRAEVEN):
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Scenes.start_sequence(Scenes.id.YOUTH_DRAEVEN)
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State.queue_for_stage(%PlayerController)
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else:
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State.pass_stage_to(%PlayerController)
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%LightAnimation.lights_on()
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2023-07-19 20:43:00 +00:00
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2023-12-02 16:37:42 +00:00
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2023-07-19 20:43:00 +00:00
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func get_ready():
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2025-03-25 21:34:13 +00:00
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self.show()
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$sfx/distant_rain.play()
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$"sfx/rain on window".play()
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await get_tree().create_timer(0.1).timeout
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$logic/UI/board.hide()
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2023-12-02 16:37:42 +00:00
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func _ready():
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2025-02-06 17:55:05 +00:00
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Scenes.scene_finished.connect(_on_scene_finished)
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2024-10-06 09:38:15 +00:00
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card_picker.cards_picked.connect(card_board.populate_board)
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func pull_save_state(save: SaveGame) -> void:
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save.board_state = card_board.get_save_dict()
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2025-03-25 21:34:13 +00:00
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save.current_room = State.rooms.YOUTH
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save.mementos_complete = Scenes.completed_sequences
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2024-10-06 09:38:15 +00:00
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2025-02-06 17:55:05 +00:00
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func _on_scene_finished(id: int, _repeat:bool):
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2025-03-25 21:34:13 +00:00
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await get_tree().create_timer(3).timeout
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2024-10-06 09:38:15 +00:00
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save_room()
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2025-06-03 21:17:29 +00:00
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func prepare_transition():
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save_room()
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$AnimationPlayer.play("conserve_performance")
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func unload():
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$visuals.queue_free()
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