45 lines
1.5 KiB
GDScript3
45 lines
1.5 KiB
GDScript3
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class_name H4Format
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extends Resource
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## Relative font size of this header level (will be multiplied by [code]normal_font_size[/code])
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@export var font_size: float = 1.142 : set = _set_font_size
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## Whether this header level is drawn as bold or not
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@export var is_bold := false : set = _set_is_bold
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## Whether this header level is drawn as italics or not
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@export var is_italic := false : set = _set_is_italic
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## Whether this header level is underlined or not
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@export var is_underlined := false : set = _set_is_underlined
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## When enabled, you can override the color of this header level with a custom color. If disabled, uses the same color as the rest of the text.
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@export var override_font_color: bool = false : set = _set_override_font_color
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## Custom font color to apply to this header level. Ignored if [code]override_font_color[/code] is disabled.
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@export var font_color: Color = Color.WHITE : set = _set_font_color
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signal _updated
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func _init() -> void:
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resource_local_to_scene = true
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func _set_font_size(new_font_size: float) -> void:
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font_size = new_font_size
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_updated.emit()
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func _set_override_font_color(enabled: bool) -> void:
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override_font_color = enabled
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_updated.emit()
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func _set_font_color(new_font_color: Color) -> void:
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font_color = new_font_color
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_updated.emit()
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func _set_is_bold(new_is_bold: bool) -> void:
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is_bold = new_is_bold
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_updated.emit()
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func _set_is_italic(new_is_italic: bool) -> void:
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is_italic = new_is_italic
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_updated.emit()
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func _set_is_underlined(new_is_underlined: bool) -> void:
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is_underlined = new_is_underlined
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_updated.emit()
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