frame-of-mind/src/dev-util/room_template.gd

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248 B
GDScript3
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class_name RoomTemplate extends Node3D
@export var save_game:SaveGame = null
func pull_save_state(save: SaveGame) -> void:
pass
func save_room():
pull_save_state(save_game)
save_game.save_to_file.call_deferred(get_tree().root.get_texture())