frame-of-mind/src/logic-scenes/board/card-board.gd

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extends PanelContainer
var area_dict = {}
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enum ui_context {DROPZONE, POST_IT_LIST, ASSIGN_POST_IT}
var has_stage = false:
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set(focus):
if focus != has_stage:
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if focus:
has_stage = true
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self.mouse_filter = Control.MOUSE_FILTER_PASS
else:
has_stage = false
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self.mouse_filter = Control.MOUSE_FILTER_IGNORE
@onready var dropzone = $HBoxContainer/dropzone
@onready var postit_container = $HBoxContainer/ScrollContainer/VBoxContainer
@onready var board_of_devs = $"board of devs"
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@onready var active_context = ui_context.DROPZONE # 0 = dropzone, 1 = post it list
var currently_selected_node: Area2D = null
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var currently_selected_card_for_assigning: Area2D = null
var is_area_dragged: bool = false
var currently_dragged_area: Area2D
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var selected_dropzone_element: int = -1
var selected_postit_list_element: int = 0
var selected_card_for_assignment
# Called when the node enters the scene tree for the first time.
func _ready():
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var test_arr = ["c_Joy","p_effort","c_backlash","c_body","c_hit","p_slut","p_worried_mother","p_cross_friend"]
populate_board(test_arr)
reorder_areas("dropzone_content")
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active_context = ui_context.DROPZONE
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# Reset information about Areas being dragged, if the mouse is not longer pressed.
# Needed because otherwise it can happen that the areas don't register it if you stop clicking on them.
if has_stage and !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and is_area_dragged:
currently_dragged_area.is_dragged = false
is_area_dragged = false
currently_dragged_area = null
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# Will be used later to spawn Cards and Post-Its and remember them in the dictionary
func populate_board(card_names: Array):
var all_cards = Array()
var all_postits = Array()
# define entries in dictionary
area_dict["dropzone_content"] = Array()
area_dict["post_its_in_list"] = Array()
# to remember panel positions
area_dict["post_it_panels"] = get_child(0).get_child(1).get_child(0).get_children()
# get all the cards and post-its from the board of devs
for child in board_of_devs.get_children():
for child_2 in child.get_children(): # put all cards in all_cards array
all_cards.push_back(child_2)
for child_3 in child_2.get_children(): # put all post-its in all_postits array
if "p_" in child_3.name: # post-its are currently children of cards.
all_postits.push_back(child_3) # If this changes, this logic needs to be adjusted.
# spawning the cards and adding them to the dictionary
for card_name in card_names:
if "c_" in card_name: # spawning a card
var new_card = _find_area_by_string(all_cards, card_name).duplicate()
for child in new_card.get_children(): # We need to clear all the post-its from the cards on the dev-board
if "p_" in child.name:
new_card.remove_child(child) # dev-board has post-its attached to the cards, which need to be removed
dropzone.add_child(new_card)
new_card.set_owner(self)
area_dict["dropzone_content"].push_back(new_card)
new_card.global_position = Vector2(300, 200) # using hard-coded position because I'm lazy
new_card.is_dragable = true
if "p_" in card_name: # spawning a post-it
var new_postit = _find_area_by_string(all_postits, card_name).duplicate()
for panel in area_dict["post_it_panels"]: # still mad I can't use the return_postit-func for this...
if panel.get_child_count() == 1:
panel.add_child(new_postit)
new_postit.set_owner(self)
area_dict["post_its_in_list"].push_back(new_postit)
new_postit.position = panel.get_child(0).position
new_postit.is_dragable = true
break
currently_selected_node = area_dict["dropzone_content"][0] # set first Card as currently selected node by default
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# Handy function to filter an array of areas by the name of a card
func _find_area_by_string(area_arr: Array, name: String) -> Area2D:
for area in area_arr:
if area.name == name:
return area
return null
# Checks if a Node is currently inside the dropzone
func is_in_dropzone(to_check: Node) -> bool:
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if (dropzone.size.x < to_check.global_position.x or dropzone.size.y < to_check.global_position.y):
return false
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elif (to_check.global_position.x < 0 or to_check.global_position.y < 0):
return false
else:
return true
# called if a mouse button is pressed
func handle_mouse_button(to_handle: Area2D, input: InputEvent):
# No two areas can be dragged at the same time.
# Make sure that only the same area is dragged.
# Otherwise overlapping areas are dragged at the same time.
if currently_dragged_area != null and to_handle != currently_dragged_area:
return
currently_selected_node = to_handle # update currently selected
currently_dragged_area = to_handle
to_handle.is_dragged = input.pressed
is_area_dragged = input.pressed
# TODO: We need a better way to recognize whether "to_handle" is a Card or a Post-It.
# (Tried checking for a script, didn't work, because script has no name attached.
# Alternative might be to check for specific values within the script ("is_card" f.e))
match to_handle.get_meta("type"):
"card": # 1 = Card
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active_context = ui_context.DROPZONE
if input.is_pressed():
reorder_areas("dropzone_content")
else:
currently_dragged_area = null
"post-it": # 2 = PostIt
if input.is_pressed():
to_handle.reparent(dropzone)
to_handle.set_owner(self) # needs to be here otherwise the owner disappears
area_dict["post_its_in_list"].erase(to_handle)
area_dict["dropzone_content"].push_back(to_handle)
# TODO (if needed): Add function to rearrange the array based on positions in the dropzone
else:
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if is_in_dropzone(to_handle):
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if to_handle.has_overlapping_areas():
for area in to_handle.get_overlapping_areas():
if area.get_meta("type") == "card":
if !area.has_postit_attached():
attach_postit_to_card(to_handle, area)
else:
to_handle.rotation = to_handle.base_rotation
to_handle.scale = to_handle.base_scale
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else:
active_context = ui_context.POST_IT_LIST
_return_postit_to_panels(to_handle)
currently_dragged_area = null
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# Logic for attaching a postit to a card. Also reset postit positions if the card cannot be attached
func attach_postit_to_card(postit: Area2D, card: Area2D, update_dict = false):
postit.reparent(card)
postit.set_owner(self)
postit.position = card.get_child(3).position
if update_dict:
area_dict["post_its_in_list"].erase(postit)
area_dict["dropzone_content"].push_back(postit)
reorder_areas("dropzone_content")
reorder_areas("post_its_in_list")
# Mark area that was hovered over as currently selected
func handle_hover(to_handle: Area2D):
if to_handle != currently_selected_node:
currently_selected_node.highlighted = false
currently_selected_node = to_handle
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if is_in_dropzone(to_handle):
selected_dropzone_element = area_dict["dropzone_content"].find(to_handle)
active_context = ui_context.DROPZONE
else:
selected_postit_list_element = area_dict["post_its_in_list"].find(to_handle)
active_context = ui_context.POST_IT_LIST
# Reorders the areas in any of the dictionaries entries
# Pass the entry's key in order to reorder it
func reorder_areas(reorder: String):
var old_order = area_dict[reorder]
var new_order = Array()
for obj in old_order:
var i = 0
if !new_order.is_empty():
for obj_2 in new_order:
if obj_2.position.y < obj.position.y:
i += 1
new_order.insert(i, obj)
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# Takes the inputs for control inputs
func _input(event):
# Return, if the input is a mouse event (mouse events are handled separately)
if event is InputEventMouse or !has_stage: return
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if event.is_action_pressed("ui_up"): # up to select an element above
match active_context:
ui_context.DROPZONE:
selected_dropzone_element -= 1
ui_context.POST_IT_LIST:
selected_postit_list_element -= 1
ui_context.ASSIGN_POST_IT:
selected_card_for_assignment -= 1
elif event.is_action_pressed("ui_down"): # down to select an element beneath
match active_context:
ui_context.DROPZONE:
selected_dropzone_element += 1
ui_context.POST_IT_LIST:
selected_postit_list_element += 1
ui_context.ASSIGN_POST_IT:
selected_card_for_assignment += 1
elif event.is_action_pressed("ui_left"): # left to switch context to the left
active_context -= 1
if active_context < 0:
active_context = ui_context.POST_IT_LIST
elif event.is_action_pressed("ui_right"): # right to switch context to the right
active_context += 1
if active_context > 2:
active_context = ui_context.DROPZONE
elif event.is_action_pressed("ui_select"): # select the selected post it
if active_context == ui_context.ASSIGN_POST_IT: # to assign it to a card
attach_postit_to_card(currently_selected_node,
currently_selected_card_for_assigning, true)
_leave_assignment_context()
else:
_enter_assignment_context()
# TODO: I forgor the HECKING RIGHT-CLICK!!!!111 AAAAAAAAAAAAAAAAAAAA
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# do some adjustments to loop elements (after last element, select first one etc.)
if selected_dropzone_element < 0:
selected_dropzone_element = area_dict["dropzone_content"].size()-1
elif selected_dropzone_element > area_dict["dropzone_content"].size()-1:
selected_dropzone_element = 0
if selected_postit_list_element < 0:
selected_postit_list_element = area_dict["post_its_in_list"].size()-1
elif selected_postit_list_element > area_dict["post_its_in_list"].size()-1:
selected_postit_list_element = 0
if active_context == ui_context.ASSIGN_POST_IT: # skip this if we're not in assign post it context
if selected_card_for_assignment < 0:
selected_card_for_assignment = area_dict["dropzone_content"].size()-1
elif selected_card_for_assignment > area_dict["dropzone_content"].size()-1:
selected_card_for_assignment = 0
# highlight the selected element
match active_context:
ui_context.DROPZONE:
currently_selected_node.highlighted = false
currently_selected_node = area_dict["dropzone_content"][selected_dropzone_element]
currently_selected_node.highlighted = true
ui_context.POST_IT_LIST:
currently_selected_node.highlighted = false
currently_selected_node = area_dict["post_its_in_list"][selected_postit_list_element]
currently_selected_node.highlighted = true
ui_context.ASSIGN_POST_IT:
currently_selected_card_for_assigning.highlighted = false
currently_selected_card_for_assigning = area_dict["dropzone_content"][selected_card_for_assignment]
currently_selected_card_for_assigning.highlighted = true
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# update dictiornary orders
reorder_areas("dropzone_content")
reorder_areas("post_its_in_list")
# Sets everything up to enter the context where postits can be assigned via button controls
func _enter_assignment_context():
# cards are currently not moved, only post its. Exit function if a card should be moved.
if currently_selected_node == null or currently_selected_node.get_meta("type") != "post-it" : return
# if the postit is already attached, remove it and return it to the post it panels
if currently_selected_node.is_postit_attached():
_return_postit_to_panels(currently_selected_node)
active_context = ui_context.POST_IT_LIST
return
# adjust everything for the post it to select its attach-target
active_context = ui_context.ASSIGN_POST_IT
selected_card_for_assignment = 0
currently_selected_card_for_assigning = area_dict["dropzone_content"][0]
currently_selected_card_for_assigning.highlighted = true
# leaves the context for assigning postit via button controls
func _leave_assignment_context():
currently_selected_node.highlighted = false
active_context = ui_context.DROPZONE
currently_selected_node = currently_selected_card_for_assigning
# handles everything to return a post it to the panels
func _return_postit_to_panels(postit: Area2D):
for panel in area_dict["post_it_panels"]:
if panel.get_child_count() == 1:
postit.reparent(panel)
postit.set_owner(self)
area_dict["dropzone_content"].erase(postit)
area_dict["post_its_in_list"].push_back(postit)
postit.position = panel.get_child(0).position
postit.rotation = postit.base_rotation
postit.scale = postit.base_scale
reorder_areas("dropzone_content")
reorder_areas("post_its_in_list")
break