2024-10-06 09:38:15 +00:00
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extends RoomTemplate
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2023-03-26 22:29:25 +00:00
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2024-10-06 09:38:15 +00:00
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signal ini_room
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2023-03-13 12:15:43 +00:00
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2024-10-06 09:38:15 +00:00
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@onready var mask_memento: Collectable_Ui = %MaskMemento.ui
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@onready var clothes_memento: Collectable_Ui = %ClothesMemento.ui
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@onready var comic_memento: Collectable_Ui = %ComicMemento.ui
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@onready var ceiling_memento: Collectable_Ui = %CeilingMemento.ui
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@onready var board_trigger: InteractiveSprite = %MindBoard
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@onready var door_trigger: InteractiveSprite = %DoorTrigger
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@onready var card_board: CardBoard = %Board
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@onready var card_picker: CardPicker = %Picker
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2024-10-18 16:10:51 +00:00
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func start_room():
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save_game = State.active_save_game
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2024-09-15 09:30:31 +00:00
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2024-10-06 09:38:15 +00:00
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# Setting Memento user interface elemnts as collected based on the savegame.
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mask_memento.collected = save_game.mementos_complete && 1 >> Scenes.id.YOUTH_CHILDHOOD > 0
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clothes_memento.collected = save_game.mementos_complete && 1 >> Scenes.id.YOUTH_JUI_JUTSU > 0
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comic_memento.collected = save_game.mementos_complete && 1 >> Scenes.id.YOUTH_VOICE_TRAINING > 0
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ceiling_memento.collected = save_game.mementos_complete && 1 >> Scenes.id.YOUTH_DRAEVEN > 0
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$logic/PlayerController.process_mode = Node.PROCESS_MODE_INHERIT
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ini_room.emit()
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2025-02-06 17:55:05 +00:00
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Scenes.start_sequence(Scenes.id.YOUTH_DRAEVEN)
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State.queue_for_stage(%PlayerController)
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2023-07-19 20:43:00 +00:00
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2023-12-02 16:37:42 +00:00
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2023-07-19 20:43:00 +00:00
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func get_ready():
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2024-09-15 09:30:31 +00:00
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self.show()
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$sfx/distant_rain.play()
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$"sfx/rain on window".play()
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await get_tree().create_timer(0.1).timeout
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$logic/UI/board.hide()
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2023-12-02 16:37:42 +00:00
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func _ready():
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2025-02-06 17:55:05 +00:00
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Scenes.scene_finished.connect(_on_scene_finished)
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2024-09-15 09:30:31 +00:00
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if get_parent() == get_tree().root:
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get_ready()
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2024-10-18 16:10:51 +00:00
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start_room()
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2024-10-06 09:38:15 +00:00
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card_picker.cards_picked.connect(card_board.populate_board)
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func pull_save_state(save: SaveGame) -> void:
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save.board_state = card_board.get_save_dict()
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2025-02-06 17:55:05 +00:00
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func _on_scene_finished(id: int, _repeat:bool):
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2024-10-06 09:38:15 +00:00
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save_game.mementos_complete &= 1 << id
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save_room()
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2025-01-16 16:32:58 +00:00
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var fixed := false
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func hotfix(discard):
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print("meep")
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if not fixed:
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await get_tree().create_timer(0.1).timeout
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State.take_stage($logic/PlayerController, true)
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fixed = true
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dnd = false
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2025-02-24 15:14:53 +00:00
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2025-01-16 16:32:58 +00:00
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var dnd: bool
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