frame-of-mind/src/ui/menu_main/save_game_display.gd

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3.9 KiB
GDScript3
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class_name SaveGameDisplay extends Button
signal delete_requested
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var _is_built: bool = false
@export var save: SaveGame:
set(new_save):
save = new_save
if _is_built: rebuild()
@export var id: int:
set(new_id):
id = new_id
if _is_built: rebuild()
func _init(new_save: SaveGame = SaveGame.new(), new_id: int = 0) -> void:
self.save = new_save
self.id = new_id
func _ready() -> void:
save.changed.connect(rebuild)
rebuild()
_is_built = true
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func rebuild():
for child in get_children(true):
remove_child(child)
child.queue_free()
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if not save.is_valid:
disabled = true
text = "Slot %d corrupted." % id
else:
disabled = false
text = ""
var base_container := HBoxContainer.new()
base_container.alignment = BoxContainer.ALIGNMENT_CENTER
add_child(base_container)
var texture := TextureRect.new()
texture.texture = save.thumbnail
texture.size_flags_vertical = Control.SIZE_SHRINK_CENTER
base_container.add_child(texture)
var heading_split := HSplitContainer.new()
var heading := Label.new()
heading.text = "Slot %d" % id
heading.theme_type_variation = "HeaderLarge"
var localised_date_time: String
var localised_weekday: PackedStringArray
var date_time: Dictionary = Time.get_datetime_dict_from_unix_time(save.last_saved)
match TranslationServer.get_locale():
"de":
localised_weekday = ["Sonntag", "Montag", "Dienstag", "Mittwoch", "Donnerstag", "Freitag", "Samstag"]
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localised_date_time = "%s, %d.%d.%d um %d:%02d" % [localised_weekday[date_time["weekday"]],
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date_time["day"],
date_time["month"],
date_time["year"],
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date_time["hour"],
date_time["minute"]
]
_:
localised_weekday = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]
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localised_date_time = "%s, %d/%d/%d - %d:%02d (%s)" % [localised_weekday[date_time["weekday"]],
date_time["day"],
date_time["month"],
date_time["year"],
date_time["hour"] % 12 if date_time["hour"] % 12 > 1 else 12 if date_time["hour"] == 12 or date_time["minute"] == 0 else 0,
date_time["minute"],
"AM" if date_time["hour"] < 12 else "PM"]
var time_label := Label.new()
time_label.text = localised_date_time if not save.current_room == State.rooms.NULL else "Start new game"
var info:= VBoxContainer.new()
info.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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base_container.add_child(info)
info.add_child(heading_split)
heading_split.add_child(heading)
heading_split.add_child(time_label)
var room:= Label.new()
room.theme_type_variation = "HeaderMedium"
match save.current_room:
State.rooms.NULL:
room.text = "Empty Slot"
State.rooms.YOUTH:
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if save.mementos_complete > 0:
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room.text = "Youth Room"
else:
room.text = "Intro Sequence"
State.rooms.TRANSITION:
room.text = "Transitioning to Adulthood"
State.rooms.ADULTHOOD:
room.text = "Exploring Adulthood"
State.rooms.ENDING:
room.text = "Ending"
var state: = Label.new()
state.text = TranslationServer.translate(("""
Mementos collected: %d/4
Connections found: %d/8
""").strip_edges()) % [save.completed_sequences, save.total_connections]
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#Secrets found: 1/4
info.add_child(room)
info.add_child(state)
info.size_flags_vertical = Control.SIZE_SHRINK_CENTER
# Delete button anchored to bottom right
var delete_button := Button.new()
delete_button.text = "Delete"
delete_button.size_flags_vertical = Control.SIZE_SHRINK_END
delete_button.pressed.connect(func():
delete_requested.emit()
get_viewport().set_input_as_handled()
)
base_container.add_child(delete_button)
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theme_type_variation = "SaveButton"
call_deferred("resize")
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func resize():
custom_minimum_size = get_child(0, true).get_combined_minimum_size() + Vector2(64, 32)
get_child(0, true).position = Vector2(32, 16)