frame-of-mind/src/dev-util/click-trough-area.gd

40 lines
1.5 KiB
GDScript3
Raw Normal View History

2023-03-21 22:06:45 +00:00
extends Area3D
2023-07-19 11:49:48 +00:00
@export var billboard = true
@onready var sprite: Sprite3D = $UiSprite
@onready var viewport: SubViewport = $UiSprite/SubViewport
2023-03-21 22:06:45 +00:00
2023-07-11 08:57:19 +00:00
func _process(_delta):
2023-07-19 11:49:48 +00:00
if billboard:
var camera = get_viewport().get_camera_3d()
var up = (camera.global_position - global_position)
up = up.cross(Vector3.UP).cross(up)
look_at(global_position - (camera.global_position - global_position), up)
2023-03-21 22:06:45 +00:00
func _unhandled_input(event):
viewport.push_input(event)
2023-03-21 22:06:45 +00:00
func _on_input_event(_camera: Camera3D, event: InputEvent, pos: Vector3, _normal: Vector3, _shape_idx: int):
2024-02-12 18:03:15 +00:00
if not State.focus_locked:
# Position of the event in Sprite3D local coordinates.
var texture_3d_position = sprite.get_global_transform().affine_inverse() * pos
#if !is_zero_approx(texture_3d_position.z):
# # Discard event because event didn't happen on the side of the Sprite3D.
# return
# Position of the event relative to the texture.
var texture_position: Vector2 = Vector2(texture_3d_position.x, -texture_3d_position.y) / sprite.pixel_size - sprite.get_item_rect().position
# Send mouse event.
var e: InputEvent = event.duplicate()
if e is InputEventMouse:
e.set_position(texture_position)
e.set_global_position(texture_position)
viewport.push_input(e)
2023-03-21 22:06:45 +00:00
func _on_button_pressed():
print("Button pressed")
func _on_line_edit_text_submitted(new_text):
print("Text submitted: ", new_text)