frame-of-mind/src/logic-scenes/collectable/collectable_ui.gd

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GDScript3
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@tool
extends CenterContainer
class_name Collectable_Ui
@export var collapsed = true:
set(collapse):
if is_inside_tree() and not Engine.is_editor_hint():
if State.reduce_motion:
collapsed = false
return
if collapse and not collapsed:
if is_inside_tree():
_hide_buttons()
collapsed = collapse
elif not collapse and collapsed:
if is_inside_tree():
_show_buttons()
collapsed = collapse
@export var is_story: bool = false
@export var has_focus: bool = false:
set(focused):
print("set focus of card to ", focused)
if has_focus == focused: return
if focused:
has_focus = true
print(visible)
if not visible: show()
collapsed = false
if collected:
$Panel/Content/Buttons/VBoxContainer/put_back.grab_focus()
else:
$Panel/Content/Buttons/VBoxContainer/collect_or_listen.grab_focus()
elif has_focus:
has_focus = false
get_viewport().gui_release_focus()
#hide()
@export var collected: bool = false:
set(set_collected):
collected = set_collected
if set_collected:
$Panel/Content/Buttons/VBoxContainer/put_back.show()
if is_story:
$Content/Buttons/VBoxContainer/put_back.disabled = true
$Content/Buttons/VBoxContainer/collect_or_listen.text = "listen again"
if State.allow_skipping:
$Content/Buttons/VBoxContainer/skip.text = "discard cards (skip)"
else:
$Content/Buttons/VBoxContainer/collect_or_listen.disabled = true
$Content/Buttons/VBoxContainer/put_back.show()
else:
$Content/Buttons/VBoxContainer/collect_or_listen.disabled = false
@export var skipped: bool = false
@export var item_name: String = "":
set(new_name):
item_name = new_name
if is_inside_tree():
$Content/Name.text = new_name
@export var content_notes: String = "":
set(new_notes):
content_notes = new_notes
if is_inside_tree():
$Content/Name.text = new_notes
signal card_collected
# Called when the node enters the scene tree for the first time.
func _ready():
#$Panel/Content/ContentNotes.visible = State.show_content_notes
#$Panel/Content/Buttons/VBoxContainer/Summary.visible = State.provide_summaries
#$Panel/Content/Buttons/VBoxContainer/skip.visible = State.allow_skipping
if visible and not collapsed: _show_buttons()
func _hide_buttons():
if is_inside_tree():
if not State.reduce_motion: $AnimationPlayer.play_backwards("show_buttons")
func _show_buttons():
if is_inside_tree():
if not State.reduce_motion:
$AnimationPlayer.play("show_buttons")
else:
$AnimationPlayer.play("RESET")
else:
$AnimationPlayer.play("RESET")
func hide():
if visible:
_hide_buttons()
var tween = create_tween()
tween.tween_property(self, "modulate", 0, 0.4)
_hide_buttons()
await tween.finished
visible = false
func show():
if not collapsed:
_show_buttons()
modulate = Color()
visible = true
var tween = create_tween()
tween.tween_property(self, "modulate", Color(1, 1, 1), 0.4)
func _yoink_focus():
return # fixme
if not has_focus:
State.request_focus_for(self, true)
func _on_pick_button_pressed():
hide()
print("card collected!")
emit_signal("card_collected")
State.drop_focus(self)