frame-of-mind/src/vfx/collectable_particles.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bdnesuqroi7ss"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nbr3v"]
blend_mode = 1
billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_d61lg"]
emission_shape = 1
emission_sphere_radius = 1.0
spread = 180.0
gravity = Vector3(0, 1, 0)
initial_velocity_min = 0.2
initial_velocity_max = 1.0
turbulence_enabled = true
turbulence_noise_speed = Vector3(0.1, 0.3, 0.5)
turbulence_noise_speed_random = 0.3
turbulence_influence_min = 0.05
turbulence_initial_displacement_max = 1.0
[sub_resource type="QuadMesh" id="QuadMesh_ea2fp"]
[node name="collectable_particles" type="GPUParticles3D"]
material_override = SubResource("StandardMaterial3D_nbr3v")
amount = 30
lifetime = 10.0
process_material = SubResource("ParticleProcessMaterial_d61lg")
draw_pass_1 = SubResource("QuadMesh_ea2fp")