frame-of-mind/src/logic-scenes/board/card-board.gd

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class_name CardBoard extends PanelContainer
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#var area_dict = {
# "dropzone_content": [],
# "cards": [],
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# "sticky_notes_in_list": [],
# "sticky_note_panels": []
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#}
enum {NAVIGATE, ASSIGN, DRAG}
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var focus_stickies:bool = true:
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set(stickies):
if stickies and sticky_note_container.get_child_count() == 0: return
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# this messes things up if called unneeded.
if focus_stickies != stickies:
focus_stickies = stickies
if not current_context == ASSIGN:
if stickies:
current_sticky_note_id = current_sticky_note_id
else:
current_dropzone_id = current_dropzone_id
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var has_stage = false:
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set(focus):
if focus:
has_stage = true
get_tree().call_group("interactables", "collapse")
else:
has_stage = false
if is_node_ready():
if focus:
process_mode = Node.PROCESS_MODE_INHERIT
else:
process_mode = Node.PROCESS_MODE_DISABLED
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for sticky in dropzone.get_children():
if sticky is StickyNote:
sticky.is_dragged = false
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visible = has_stage
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@onready var dropzone = $HBoxContainer/dropzone
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var dropzone_size: Vector2
@export var dropzone_padding = 100
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@onready var sticky_note_container = $HBoxContainer/ScrollContainer/VBoxContainer
@onready var board_of_devs = $"board of devs"
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var base_sticky_note_panel: Panel
@onready var current_context:int = NAVIGATE:
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set(context):
if current_context == ASSIGN and !context == ASSIGN:
sticky_note_container.get_child(current_sticky_note_id).clear_if_empty()
#match context:
# NAVIGATE:
# _return_sticky_notes_to_panels()
# DRAG:
# pass
# ASSIGN:
# pass
current_context = context
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@onready var instructions = $instructions_panel/HBoxContainer/cards_remaining
var mementos_collected: int = 0:
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set(mementos):
mementos_collected = mementos
match mementos:
1:
instructions.text = "There are three Mementos left to find."
2:
instructions.text = "You have collected half of the mementos."
3:
instructions.text = "Find the last Memento to complete the Board."
4:
instructions.text = "Combine cards to order your thoughts."
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@onready var currently_active_node: Area2D = null:
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set(new_node):
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# this makes sure no accidental context switches can happen while a card is being dragged.
if not current_context == DRAG:
if not currently_active_node == null:
currently_active_node.highlighted = false
currently_active_node = new_node
if not currently_active_node == null:
currently_active_node.highlighted = true
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@onready var current_dropzone_id: int = 0:
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set(new_id):
if new_id > dropzone.get_child_count() - 1: current_dropzone_id = 0
elif new_id < 0: current_dropzone_id = dropzone.get_child_count() - 1
else: current_dropzone_id = new_id
if current_context == ASSIGN:
while not dropzone.get_child(current_dropzone_id) is Card: current_dropzone_id = (current_dropzone_id + 1) % dropzone.get_child_count()
dropzone.get_child(current_dropzone_id).preview_sticky_note(currently_active_node)
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elif not focus_stickies:
currently_active_node = dropzone.get_child(current_dropzone_id)
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@onready var current_sticky_note_id: int = 0:
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set(new_id):
if sticky_note_container.get_child_count() <= 1: return
elif new_id > sticky_note_container.get_child_count() - 1: current_sticky_note_id = 0
elif new_id < 0: current_sticky_note_id = sticky_note_container.get_child_count() - 1
else: current_sticky_note_id = new_id
if current_context == ASSIGN:
_return_sticky_notes_to_panels()
currently_active_node.preview_sticky_note(sticky_note_container.get_child(current_sticky_note_id).attached_sticky_note)
else:
currently_active_node = sticky_note_container.get_child(current_sticky_note_id).get_child(1)
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var cache: Array = []
signal board_completed
# Called when the node enters the scene tree for the first time.
func _ready():
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base_sticky_note_panel = $HBoxContainer/ScrollContainer/VBoxContainer/Panel
sticky_note_container.remove_child(base_sticky_note_panel)
dropzone_size = get_viewport_rect().size - Vector2(dropzone_padding + base_sticky_note_panel.custom_minimum_size.x, dropzone_padding)
if get_parent() == get_tree().root:
populate_board(["c_void", 'c_joy', "p_wet", "p_thomas"])
populate_board(["c_fighting", 'c_hit', "p_girly", "p_vent"])
mementos_collected = 2
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has_stage = has_stage
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#func _process(delta):
# # drops dragged area when Mouse is no longer pressed.
# if has_stage and !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and current_context == DRAGGING:
# currently_active_node.is_dragged = false
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# Will be used later to spawn Cards and Post-Its and remember them in the dictionary
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func populate_board(card_names: Array[String]):
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mementos_collected += 1
var all_new:Dictionary = board_of_devs.get_cards_by_name_array(card_names)
var new_cards:Array = all_new["cards"]
var new_sticky_notes:Array = all_new["sticky_notes"]
# spawning the cards and adding them to the dictionary
for new_card in all_new["cards"]:
add_card(new_card)
for new_sticky_note in all_new["sticky_notes"]: # spawning a sticky note
add_sticky_note(new_sticky_note)
#currently_active_node = area_dict["dropzone_content"][0] # set first Card as currently selected node by default
currently_active_node = dropzone.get_child(0)
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func add_card(card: Card):
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card.reparent(self)
card.position = Vector2(randi_range(dropzone_padding, dropzone_size.x), randi_range(dropzone_padding, dropzone_size.y))
insert_area(dropzone, card)
card.set_owner(self)
card.is_dragable = true
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func add_sticky_note(sticky: StickyNote):
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var new_panel = base_sticky_note_panel.duplicate()
sticky_note_container.add_child(new_panel)
new_panel.set_owner(self)
new_panel.attatch_sticky_note(sticky, false)
# Checks if a Node is currently inside the dropzone
func is_in_dropzone(to_check: Node) -> bool:
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return dropzone.get_rect().has_point(to_check.global_position)
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# Called by notes when a mouse event needs handling
func handle_mouse_button(input: InputEventMouseButton, to_handle = currently_active_node):
# Makes sure that only the same area is dragged.
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# Otherwise overlapping areas are dragged at the same time.
if current_context == DRAG and to_handle != currently_active_node:
return
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if input.button_index == MOUSE_BUTTON_MASK_LEFT and input.pressed:
currently_active_node = to_handle
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to_handle.is_dragged = true
if to_handle is StickyNote:
if not to_handle.on_board:
to_handle.reparent(dropzone)
to_handle.on_board = true
to_handle.owner = self
current_context = DRAG
# when Drag stops ...
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if input.button_index == MOUSE_BUTTON_MASK_LEFT and not input.pressed:
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to_handle.is_dragged = false
if to_handle is StickyNote:
if is_in_dropzone(to_handle):
if to_handle.has_overlapping_areas():
for area in to_handle.get_overlapping_areas():
if area is Card:
focus_stickies = false
if area.has_sticky_note_attached():
to_handle = area.exchange_sticky_note_with(to_handle)
to_handle.reparent(dropzone)
to_handle.on_board = true
sticky_note_container.get_child(current_sticky_note_id).attached_sticky_note = to_handle
to_handle.attached_to = sticky_note_container.get_child(current_sticky_note_id)
to_handle.reset_drag()
current_context = NAVIGATE
return
else:
area.attach_sticky_note(to_handle)
if not sticky_note_container.get_child_count() == 0:
sticky_note_container.get_child(current_sticky_note_id).clear_if_empty()
current_context = NAVIGATE
if is_board_complete(): emit_signal("board_completed")
return
else:
_return_sticky_notes_to_panels()
return
## Dropping Cards and Sticky Notes not causing a return condition above.
insert_area(dropzone, to_handle)
current_context = NAVIGATE
focus_stickies = false
current_dropzone_id = dropzone.get_children().find(to_handle)
if to_handle is StickyNote:
to_handle.rotation = to_handle.base_rotation
to_handle.scale = to_handle.base_scale
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if input.is_action_pressed("mouse_right") and current_context == DRAG:
to_handle.reset_drag()
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func _return_sticky_notes_to_panels():
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for panel in sticky_note_container.get_children():
panel.reclaim_sticky_note()
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func is_board_complete() -> bool:
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if mementos_collected == 4:
for card in dropzone.get_children():
if card is Card:
if not card.has_sticky_note_attached():
return false
return true
return false
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func is_board_lore() -> bool:
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for card in dropzone.get_children():
if card.has_sticky_note_attached():
if not card.current_sticky_note.is_in_group(card.name): return false
return true
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# Mark area that was hovered over as currently selected
func handle_hover(to_handle: Area2D):
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if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT): return
currently_active_node = to_handle
if is_in_dropzone(to_handle) or to_handle is Card:
if not (to_handle is StickyNote and !to_handle.on_board):
current_dropzone_id = dropzone.get_children().find(to_handle)
focus_stickies = false
else:
current_sticky_note_id = sticky_note_container.get_children().find(to_handle.attached_to)
focus_stickies = true
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# Adds a child at the correct child indext in an area
func insert_area(parent: Control, node: Area2D):
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var children:Array = parent.get_children()
var i = 0
if not node in parent.get_children():
node.reparent(parent)
if node is StickyNote:
node.on_board = true
node.owner = self
if children.size() > 0:
children.erase(node)
while children[i].global_position.y < node.global_position.y and i+1 < children.size():
i+=1
parent.move_child(node, i)
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# Takes the inputs for control inputs
func _input(event):
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if event.is_action_pressed("ui_cancel"):
State.leave_stage(self)
# Return, if the input is a mouse event (mouse events are handled separately)
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if not has_stage or not is_instance_valid(currently_active_node): return
if event is InputEventMouse:
# makes sure to pass release events so notes do not get attached to the mouse while the cursor leaves the area.
if event is InputEventMouseButton and current_context == DRAG:
if event.button_index == MOUSE_BUTTON_LEFT and not event.pressed:
handle_mouse_button(event)
else:
return
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if current_context != DRAG:
if event.is_action_pressed("ui_up"):
if focus_stickies:
current_sticky_note_id -= 1
else:
current_dropzone_id -= 1
elif event.is_action_pressed("ui_down"): # down to select an element beneath
if focus_stickies:
current_sticky_note_id += 1
else:
current_dropzone_id += 1
elif event.is_action_pressed("ui_right"): # left to switch context to the left
if not focus_stickies:
if current_context == NAVIGATE:
focus_stickies = true
elif current_context == ASSIGN:
current_context = NAVIGATE
elif event.is_action_pressed("ui_left"): # right to switch context to the right
if focus_stickies:
if current_context == NAVIGATE:
focus_stickies = false
elif current_context == ASSIGN:
current_context = NAVIGATE
elif event.is_action_pressed("ui_accept"): # select the selected note it
var card:Card
if dropzone.get_child(current_dropzone_id) is Card:
card = dropzone.get_child(current_dropzone_id)
if current_context == ASSIGN: # to assign it to a card
if card.has_sticky_note_attached():
currently_active_node = card.exchange_sticky_note_with(currently_active_node)
current_dropzone_id = find_first_free_card()
else:
card.attach_sticky_note(sticky_note_container.get_child(current_sticky_note_id).attached_sticky_note)
current_context = NAVIGATE
focus_stickies = false
if is_board_complete(): emit_signal("board_completed")
else:
if !focus_stickies and card.has_sticky_note_attached():
currently_active_node = card.remove_sticky_note()
add_sticky_note(currently_active_node)
current_dropzone_id = -1
else: current_dropzone_id = find_first_free_card()
current_context = ASSIGN
focus_stickies = !focus_stickies
if focus_stickies:
current_sticky_note_id = current_sticky_note_id
else:
current_dropzone_id = current_dropzone_id
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# move the note it so it floats next to the card where it should be attached
func _select_card_for_assigning(sticky_note: Area2D, card: Area2D):
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sticky_note.tween_transform_to(card.get_child(3).global_position)
func on_scene_skipped(i: int):
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mementos_collected += i
func claim_focus():
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State.pass_stage_to(self)
func find_first_free_card() -> int:
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for i in range(dropzone.get_child_count()):
# start searching at the current location, use modulo to avoid getting out of array bounds
if !dropzone.get_child((i+current_dropzone_id)%dropzone.get_child_count()).has_sticky_note_attached():
return (i+current_dropzone_id)%dropzone.get_child_count()
return -1
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func on_sticky_panel_cleared():
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if current_sticky_note_id == sticky_note_container.get_child_count() - 1:
current_sticky_note_id -= 1
func get_save_dict() -> Dictionary:
var cards: Dictionary = {}
var stickies: Dictionary = {}
for child in dropzone.get_children():
if child is Card:
if child.has_sticky_note_attached():
stickies[child.get_attached_sticky_note().name] = child.name
cards[child.name] = child.transform.origin
elif child is StickyNote:
cards[child.name] = child.transform.origin
for child in sticky_note_container.get_children():
if child is PostItPanel:
stickies[child.attached_sticky_note.name] = -1
return {
"cards": cards,
"stickies": stickies
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} if cards != {} and stickies != {} else {}
func initialise_from_save(savegame: SaveGame):
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if savegame.board_state == {}: return
var cards: Dictionary = savegame.board_state["cards"]
var stickies: Dictionary = savegame.board_state["stickies"]
var card_pile = board_of_devs.get_cards_by_name_array(cards.keys() + (stickies.keys()))
for card:Card in card_pile["cards"]:
add_card(card)
card.transform.origin = cards[card.name]
cards[card.name] = card
for sticky:StickyNote in card_pile["sticky_notes"]:
if stickies[sticky.name] == -1:
add_sticky_note(sticky)
if stickies[sticky.name] is String:
cards[stickies[sticky.name]].attach_sticky_note(sticky)
else:
insert_area(dropzone, sticky)
sticky.transform.origin = stickies[sticky.name]