frame-of-mind/src/main.tscn

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func _process(_delta):
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text = str(Engine.get_frames_per_second())
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tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_k667j"]
resource_name = "loading_menu"
length = 2.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.166667, 1.76667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.0333333, 1.76667, 2),
"transitions": PackedFloat32Array(0.406126, 1, 1),
"update": 0,
"values": [1.5708, 0.261799, 0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("frame/deco:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.0333368, 1.76667, 2),
"transitions": PackedFloat32Array(0.406126, 1, 1),
"update": 0,
"values": [-1.5708, -0.261799, 0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("frame/deco:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.366667, 1.66667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../../Panel:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("../../Panel:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
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[sub_resource type="Animation" id="Animation_s5m6i"]
resource_name = "reveal_pause_menu"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../CenterContainer:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../../CenterContainer/TextureRect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.933333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../../CenterContainer/PauseMenu/VBoxContainer:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.233333, 0.433333),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../../CenterContainer/PauseMenu:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("%Main Menu:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.0333333),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_q7d2t"]
resource_name = "start_game"
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
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tracks/0/path = NodePath("../../Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
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tracks/1/path = NodePath("%Main Menu:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_hv4pr"]
resource_name = "transition_load_game"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../../Panel:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.233333, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("../../Main Menu:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.3, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("../../Main Menu:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("../../Panel:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
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tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("../..")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.5),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"_on_ready_to_unload"
}]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ogbs1"]
_data = {
&"RESET": SubResource("Animation_y6s08"),
&"credits_roll": SubResource("Animation_sfr6l"),
&"hide_pause_menu": SubResource("Animation_lh4gu"),
&"init": SubResource("Animation_l5ynk"),
&"loading_done": SubResource("Animation_nuxr6"),
&"loading_game": SubResource("Animation_em5qx"),
&"loading_menu": SubResource("Animation_k667j"),
&"reveal_pause_menu": SubResource("Animation_s5m6i"),
&"start_game": SubResource("Animation_q7d2t"),
&"transition_load_game": SubResource("Animation_hv4pr")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2npx0"]
animation = &"credits_roll"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6p8we"]
animation = &"hide_pause_menu"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8b66u"]
animation = &"init"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ahhta"]
animation = &"transition_load_game"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_v66b5"]
animation = &"loading_menu"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_10f75"]
animation = &"loading_done"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_axnce"]
animation = &"loading_game"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_pr4oj"]
animation = &"reveal_pause_menu"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_5umfs"]
animation = &"start_game"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dxdg4"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0hpxy"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ipapo"]
xfade_time = 0.5
switch_mode = 1
advance_mode = 2
advance_condition = &"loading_done"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0t1lp"]
xfade_time = 0.5
advance_mode = 2
advance_condition = &"start_game"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_66nmg"]
xfade_time = 0.5
advance_mode = 2
advance_condition = &"return_to_menu"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6b86u"]
advance_mode = 2
advance_condition = &"load_save"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_y626i"]
xfade_time = 1.0
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_52bss"]
xfade_time = 0.5
advance_mode = 2
advance_condition = &"loading_done"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x8oth"]
xfade_time = 0.5
advance_mode = 2
advance_condition = &"roll_credits"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5ge3a"]
xfade_time = 2.0
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_44pd3"]
advance_mode = 2
advance_condition = &"roll_credits"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_pc6pe"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dx61n"]
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lp1dx"]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mqlnh"]
xfade_time = 1.0
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_uwcb5"]
states/End/position = Vector2(981, 105)
states/credits_roll/node = SubResource("AnimationNodeAnimation_2npx0")
states/credits_roll/position = Vector2(877.91, 32)
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states/hide_pause_menu/node = SubResource("AnimationNodeAnimation_6p8we")
states/hide_pause_menu/position = Vector2(599, -42.7336)
states/init/node = SubResource("AnimationNodeAnimation_8b66u")
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states/init/position = Vector2(401, 100)
states/load_savegame/node = SubResource("AnimationNodeAnimation_ahhta")
states/load_savegame/position = Vector2(751.91, 242)
states/loading/node = SubResource("AnimationNodeAnimation_v66b5")
states/loading/position = Vector2(446, 205)
states/loading_done/node = SubResource("AnimationNodeAnimation_10f75")
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states/loading_done/position = Vector2(623, 136)
states/loading_game/node = SubResource("AnimationNodeAnimation_axnce")
states/loading_game/position = Vector2(797.91, 136)
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states/reveal_pause_menu/node = SubResource("AnimationNodeAnimation_pr4oj")
states/reveal_pause_menu/position = Vector2(783.91, -112.734)
states/start_game/node = SubResource("AnimationNodeAnimation_5umfs")
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states/start_game/position = Vector2(698, 32)
transitions = ["Start", "init", SubResource("AnimationNodeStateMachineTransition_dxdg4"), "init", "loading", SubResource("AnimationNodeStateMachineTransition_0hpxy"), "loading", "loading_done", SubResource("AnimationNodeStateMachineTransition_ipapo"), "loading_done", "start_game", SubResource("AnimationNodeStateMachineTransition_0t1lp"), "start_game", "init", SubResource("AnimationNodeStateMachineTransition_66nmg"), "loading_done", "load_savegame", SubResource("AnimationNodeStateMachineTransition_6b86u"), "load_savegame", "loading_game", SubResource("AnimationNodeStateMachineTransition_y626i"), "loading_game", "start_game", SubResource("AnimationNodeStateMachineTransition_52bss"), "start_game", "credits_roll", SubResource("AnimationNodeStateMachineTransition_x8oth"), "credits_roll", "loading_done", SubResource("AnimationNodeStateMachineTransition_5ge3a"), "loading_done", "credits_roll", SubResource("AnimationNodeStateMachineTransition_44pd3"), "start_game", "reveal_pause_menu", SubResource("AnimationNodeStateMachineTransition_pc6pe"), "reveal_pause_menu", "hide_pause_menu", SubResource("AnimationNodeStateMachineTransition_dx61n"), "hide_pause_menu", "start_game", SubResource("AnimationNodeStateMachineTransition_lp1dx"), "hide_pause_menu", "init", SubResource("AnimationNodeStateMachineTransition_mqlnh")]
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graph_offset = Vector2(-596.25, -100.734)
2024-10-16 10:20:40 +00:00
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[sub_resource type="Shader" id="Shader_duh8f"]
code = "shader_type canvas_item;
render_mode blend_premul_alpha;
uniform float nebula_brightness = 4;
uniform vec2 nebula_scale = vec2(1.5);
uniform sampler2D starlight_noise: repeat_enable;
uniform sampler2D starlight_textures;
uniform float rotation_speed = 0.02;
uniform vec2 rotation_pivot = vec2(.8);
uniform vec2 drift_compensation = vec2(0.1, -0.2);
uniform float noise_strength = 0.2;
// https://gist.github.com/ayamflow/c06bc0c8a64f985dd431bd0ac5b557cd
vec2 rotateUV(vec2 uv, vec2 pivot, float rotation)
{
return vec2(
cos(rotation) * (uv.x - pivot.x) + sin(rotation) * (uv.y - pivot.y) + pivot.x,
cos(rotation) * (uv.y - pivot.y) - sin(rotation) * (uv.x - pivot.x) + pivot.y
);
}
//clamp(, .0, 1.0
void fragment() {
COLOR *= vec4(.0,
texture(starlight_textures,fract(UV*2.0)).x * 2.0*pow(max(sin(TIME + 10.0 * texture(starlight_textures,UV).y), .0), 5.0),
texture(starlight_textures,
clamp(
UV / nebula_scale + drift_compensation + 1.0 *
texture(starlight_noise, rotateUV(
UV / nebula_scale + noise_strength * texture(starlight_noise, rotateUV(UV, -rotation_pivot, TIME*rotation_speed)).yz,
rotation_pivot, TIME*rotation_speed)
).xz,
.0, 1.0))
.z * nebula_brightness,
clamp(pow(COLOR.x * 2.5 - (texture(starlight_noise, UV*2.0+TIME*.02).x + 0.8), 1.5), .0, 1.0)
) * COLOR.w;
}
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_knlqd"]
shader = SubResource("Shader_duh8f")
shader_parameter/nebula_brightness = 2.4
shader_parameter/nebula_scale = Vector2(1.3, 1.6)
shader_parameter/starlight_noise = ExtResource("9_l7v4b")
shader_parameter/starlight_textures = ExtResource("10_pipov")
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shader_parameter/rotation_speed = 0.02
shader_parameter/rotation_pivot = Vector2(0.8, 0.8)
shader_parameter/drift_compensation = Vector2(0.1, -0.2)
shader_parameter/noise_strength = 0.2
[sub_resource type="Gradient" id="Gradient_7nxov"]
interpolation_color_space = 2
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_swtmc"]
gradient = SubResource("Gradient_7nxov")
width = 2048
height = 1536
fill = 1
fill_from = Vector2(0.538462, 0.491453)
fill_to = Vector2(1.3, -0.3)
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[sub_resource type="Resource" id="Resource_0odxb"]
resource_local_to_scene = true
script = ExtResource("13_cegan")
font_size = 2.285
is_bold = false
is_italic = false
is_underlined = false
override_font_color = false
font_color = Color(1, 1, 1, 1)
[sub_resource type="Resource" id="Resource_lswn8"]
resource_local_to_scene = true
script = ExtResource("14_82xsv")
font_size = 1.714
is_bold = false
is_italic = false
is_underlined = false
override_font_color = false
font_color = Color(1, 1, 1, 1)
[sub_resource type="Resource" id="Resource_a6jrf"]
resource_local_to_scene = true
script = ExtResource("15_getpj")
font_size = 1.428
is_bold = false
is_italic = false
is_underlined = false
override_font_color = false
font_color = Color(1, 1, 1, 1)
[sub_resource type="Resource" id="Resource_xuqvo"]
resource_local_to_scene = true
script = ExtResource("16_ryguw")
font_size = 1.142
is_bold = false
is_italic = false
is_underlined = false
override_font_color = false
font_color = Color(1, 1, 1, 1)
[sub_resource type="Resource" id="Resource_qsp4k"]
resource_local_to_scene = true
script = ExtResource("17_d13ii")
font_size = 1.0
is_bold = false
is_italic = false
is_underlined = false
override_font_color = false
font_color = Color(1, 1, 1, 1)
[sub_resource type="Resource" id="Resource_kq58d"]
resource_local_to_scene = true
script = ExtResource("18_1u8w0")
font_size = 0.857
is_bold = false
is_italic = false
is_underlined = false
override_font_color = false
font_color = Color(1, 1, 1, 1)
[node name="main" type="Node3D"]
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process_mode = 3
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script = ExtResource("1_rqkns")
youth_room_path = "res://base-environments/youth_room/youth_room.tscn"
[node name="Panel" type="Panel" parent="."]
visible = false
modulate = Color(0, 0, 0, 1)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
2023-06-25 21:50:51 +00:00
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[node name="Main Menu" parent="." instance=ExtResource("3_ik73t")]
unique_name_in_owner = true
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[node name="Label" type="Label" parent="."]
visible = false
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offset_right = 40.0
offset_bottom = 35.0
script = SubResource("GDScript_8sq0u")
2023-07-15 22:59:33 +00:00
[node name="Startup Menu" parent="." instance=ExtResource("1_v5rpm")]
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visible = false
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[node name="Disclaimer" parent="." instance=ExtResource("7_t45fc")]
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visible = false
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[node name="Control" type="Control" parent="."]
layout_mode = 3
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -40.0
offset_right = 40.0
grow_vertical = 0
[node name="mask" type="Sprite2D" parent="Control"]
modulate = Color(1, 1, 1, 0)
clip_children = 1
position = Vector2(98, -47)
rotation = 1.5708
texture = ExtResource("5_sr555")
[node name="frame" type="Sprite2D" parent="Control/mask"]
clip_children = 1
texture = ExtResource("6_aaaxa")
[node name="deco" type="Sprite2D" parent="Control/mask/frame"]
modulate = Color(1, 1, 1, 0)
rotation = -0.314159
texture = ExtResource("7_koraw")
[node name="MenuAnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
root_node = NodePath("../Control/mask")
libraries = {
&"": SubResource("AnimationLibrary_ogbs1")
}
autoplay = "init"
[node name="MenuAnimationTree" type="AnimationTree" parent="MenuAnimationPlayer"]
unique_name_in_owner = true
root_node = NodePath("%MenuAnimationPlayer/../Control/mask")
tree_root = SubResource("AnimationNodeStateMachine_uwcb5")
anim_player = NodePath("..")
parameters/conditions/load_save = false
parameters/conditions/loading_done = false
parameters/conditions/return_to_menu = false
parameters/conditions/roll_credits = false
parameters/conditions/start_game = false
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="MenuAnimationPlayer/MenuAnimationTree"]
bus = &"music"
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[node name="CenterContainer" type="CenterContainer" parent="."]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
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[node name="TextureRect" type="TextureRect" parent="CenterContainer"]
material = SubResource("ShaderMaterial_knlqd")
layout_mode = 2
texture = SubResource("GradientTexture2D_swtmc")
[node name="PauseMenu" type="PanelContainer" parent="CenterContainer"]
unique_name_in_owner = true
layout_mode = 2
script = ExtResource("9_ihfph")
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/PauseMenu"]
modulate = Color(1, 1, 1, 0)
layout_mode = 2
[node name="Label" type="Label" parent="CenterContainer/PauseMenu/VBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = "Game Paused"
[node name="ResumeButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Resume"
[node name="ToMenuButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Return to Menu"
[node name="ToSettingsButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Open Settings"
[node name="ToDesktopButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Quit to Desktop"
[node name="HSeparator" type="HSeparator" parent="CenterContainer/PauseMenu/VBoxContainer"]
custom_minimum_size = Vector2(0, 20)
layout_mode = 2
[node name="FindHelplineButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Find Help-Lines"
[node name="Label2" type="Label" parent="CenterContainer/PauseMenu/VBoxContainer"]
layout_mode = 2
text = "opens findahelpline.com"
horizontal_alignment = 1
[node name="SkipStoryButton" type="Button" parent="CenterContainer/PauseMenu/VBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "Skip this Story"
[node name="CreditsRoll" type="RichTextLabel" parent="."]
visible = false
2025-03-25 21:33:01 +00:00
modulate = Color(1, 1, 1, 0)
offset_top = 220.0
offset_right = 1926.0
offset_bottom = 4392.0
bbcode_enabled = true
text = "[center]
[img=512]res://logic-scenes/main menu/logo.png[/img]
[img][/img]
[font_size=27]is[/font_size]
[font_size=36]made by betalars[/font_size]
published by
[font_size=27]Purple Sloth Game Collective[/font_size]
produced with the help of
2025-02-24 15:00:20 +00:00
[font_size=27]Vu Dieu Linh @ polynormal games[/font_size]
[font_size=22]Contributers[/font_size]
[font_size=18]Programming[/font_size]
Adrian Schmid
Nek0
AprilThePink
and somebody that I used to know
[font_size=18]Voice Acting[/font_size]
Jas Arianna
2025-02-24 15:00:20 +00:00
Sarosenna
[font_size=18]Soundtrack[/font_size]
STTLE
[font_size=22]Frame of Mind was created in Godot 4.[/font_size]
2025-03-25 21:33:01 +00:00
[font_size=18]Special thanks to my friends and allies:[/font_size]
caesey, Nase, Jenny, map-c, Svenja, Milo, Francis, Christoph, Johanna, Friedrich Lüder
2025-03-25 21:33:01 +00:00
[font_size=18]Thanks to the Contributers of:[/font_size]
blender
inkscape
ghostwriter
hedgedoc
gitea
Godot Steam
MarkdownLabel
Jovian-NixOS
2025-03-25 21:33:01 +00:00
LibreOffice
2025-03-25 21:33:01 +00:00
[font_size=18]Thanks to these Community Members[/font_size]
Maxi, iFire
[font_size=27]Creative Commons Assets[/font_size]
[font_size=22]3D-Assets[/font_size]
- [url=https://sketchfab.com/3d-models/boy-room-19035fc846034003b76e2914ba6dd7a6]Antique Dresser[/url] by [url=https://sketchfab.com/DarrenMcnerney3D]Darren McNerney 3D[/url] CC-BY
- [url=https://skfb.ly/ow6TJ]Wardrobe - Low poly[/url] by [url=https://sketchfab.com/ixMkc1]ixMkc1[/url] CC-BY
- [url=https://sketchfab.com/3d-models/simple-bean-bag-64d111cec3d842f09cbb8c68b1e49c8d]Simple Bean Bag[/url] by [url=https://sketchfab.com/AleixoAlonso]AleixoAlonso[/url] CC-BY
- [url=https://skfb.ly/ouu9C]Cobwebs[/url] by [url=https://sketchfab.com/bumstrum]DJMaesen[/url] CC-BY
- [url=https://skfb.ly/6RVFt]Laptop[/url] by [url=https://sketchfab.com/Aullwen]Aullwen[/url] CC-BY
- [url=https://skfb.ly/oqZnY]Home Speaker Bar[/url] by [url=https://sketchfab.com/re1monsen]re1monsen[/url] CC-BY
- [url=https://sketchfab.com/3d-models/designer-storage-box-2-db1275e988484908afcf44d0487aed69]Designer Storage Box 2[/url] by [url=https://sketchfab.com/Raffey]Raphael Escamilla[/url] CC-BY
- [url=https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2]Carpet Fluffy[/url] by [url=https://sketchfab.com/polybean]polybEAN[/url] CC-BY
- [url=https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6]backpacks blockout homework[/url] by [url=https://sketchfab.com/Fellm]Fellming[/url] CC-BY
- [url=https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4]Restaurant Kitchen Set[/url] by [url=https://sketchfab.com/soidev]soidev[/url], CC-BY
- [url=https://sketchfab.com/nkilstrup/collections/scandinavian-kitchen-kit-7abc790a7c744579801101d9c3655f37]Scandinavian Kitchen Kit[/url], [url=https://sketchfab.com/3d-models/house-plants-1347ac536bea469281cc07d68e076654]House Plants[/url] and [url=https://sketchfab.com/3d-models/living-room-props-cee72686f7534fdea99ab04d6177df22]Living Room Props[/url] by [url=https://sketchfab.com/nkilstrup]Nicolai Kilstrup[/url], CC-BY
- [url=https://sketchfab.com/3d-models/wooden-kitchen-3c6f8352025540feb8d7019485bf20e4]Wooden kitchen[/url] by [url=https://sketchfab.com/miha.pop12]Mieshu[/url], CC-BY
- [url=https://sketchfab.com/3d-models/baked-goods-d1ae09e3cb8343bc8790b15928452906]Baked Goods[/url] by [url=https://sketchfab.com/rigsters]rigsters[/url], CC-BY
- [url=https://polyhaven.com/a/CoffeeTable_01]Coffee Table 01[/url] by [url=https://polyhaven.com/all?a=Fernando%20Quinn]Fernando Quinn[/url], CC0
- [url=https://polyhaven.com/a/side_table_01]Side Table 01[/url] and [url=https://polyhaven.com/a/wooden_display_shelves_01]Wooden Display Shelves 01[/url] by [url=https://www.artstation.com/jamesray]James Ray Cock[/url], CC0
- [url=https://polyhaven.com/a/throw_pillows_01]Throw Pillows 01[/url] by [url=https://www.artstation.com/serhiikhromov]Serhii Khromov[/url], CC0
- [url=https://polyhaven.com/a/gaming_console]Gaming Console[/url] by [url=https://www.artstation.com/sean_buckley98]Sean Buckley[/url], CC0
- [url=https://polyhaven.com/a/painted_wooden_stool]Painted Wooden Stool[/url] by [url=https://www.artstation.com/k_sannikov]Kirill Sannikov[/url], CC0
[font_size=22]Textures from polyhaven.com[/font_size]
[ul][url=https://polyhaven.com/a/rough_wood]Rough Wood[/url] by [url=https://polyhaven.com/all?a=Rob%20Tuytel]Rob Tuytel[/url] CC-0
[url=https://polyhaven.com/a/brick_wall_001]Brick Wall 001[/url] and [url=https://polyhaven.com/a/smooth_concrete_floor]Smooth Concrete Floor[/url] by [url=https://polyhaven.com/all?a=Dimitrios%20Savva]Dimitrios Savva[/url]
[url=https://polyhaven.com/a/clay_floor_001]Clay Floor 001[/url] by [url=https://polyhaven.com/all?a=Dimitrios%20Savva]Dimitrios Savva[/url] and [url=https://www.artstation.com/rico_b3d]Rico Cilliers[/url]
[/ul]
[font_size=22]Textures from AmbientCG.com[/font_size]
- [url=https://ambientcg.com/view?id=Fabric030]Fabric 030[/url]
- [url=https://ambientcg.com/view?id=WoodSubstance009]Wood Substance 009[/url]
- [url=https://ambientcg.com/view?id=Wicker010B]Wicker 010 B[/url]
- [url=https://ambientcg.com/view?id=Terrazzo019L]Terrazzo 019 L[/url]
[font_size=22]Wikimedia Commons[/font_size]
- [url=https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg]Gebäude in Darmstadt[/url] by [url=https://commons.wikimedia.org/wiki/User:Neq00]Neq00[/url] CC-BY-SA 4.0
[font_size=22]Illustrations[/font_size]
+ [url=https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124]Corporate level bodyguard[/url], [url=https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466]Into the glowing sea[/url] and [url=https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767]Anti-Hero[/url] by [url=https://www.deviantart.com/fernand0fc]Fernand0FC[/url], CC-BY-3.0
+ [url=https://unknown-horizons.org/]Unknown Horizons[/url] Artwork, provided by a [url=https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE]GPL-2.0 license[/url]
+ [url=https://rich.itch.io/strangeadventures]Strange Adventures in Infinite Space[/url] by [url=https://rich.itch.io]Digital Eel[/url], CC-BY-NC 4.0
+ [url=https://github.com/BlindMindStudios/StarRuler2-Source]Star Ruler 2[/url], CC-BY-NC 2.0
+ [url=https://megaglest.org/]MegaGlest[/url], GPL
2024-10-16 10:20:40 +00:00
+ [url= ]Splash Screen Neo[/url] by [url=https://inkscape.org/de/~MuhamadAliAkbar/]Muhamad Ali Akbar[/url], CC-BY-SA
+ [url=https://ohmygit.org/]Oh My Git[/url] by [url=https://bleeptrack.de/]bleeptrack[/url] and [url=https://morr.cc/]blinry[/url], Blue Oak Model License
+ [url=]Ghostwriter[/url] by kde
[font_size=27]Music[/font_size]
- [url=https://azurestudios.bandcamp.com/album/foundations-i-24bit]Foundations I by Azure Studios[/url], CC-BY 3.0
- Infinite Skies from [url=https://alkakrab.itch.io/free-10-rpg-game-ambient-tracks-music-pack-no-copyright]10 Ambient RPG Tracks[/url] by [url=https://alkakrab.itch.io/]alkakrab[/url] [i]\"Absolutely Free For Commercial use.\"[/i]
[font_size=22]Sounds Effects[/font_size]
- [url=https://freesound.org/people/InspectorJ/sounds/346641/]Rain on Windows, Interior[/url] by [url=https://freesound.org/people/InspectorJ/]InspectorJ[/url] CC-BY 3.0
- [url=https://freesound.org/people/MrAuralization/sounds/241294/]Rain and thunder[/url] by [url=https://freesound.org/people/MrAuralization/]MrAuralization[/url] CC-BY 3.0
- [url=https://freesound.org/people/BlueDelta/sounds/446753/]Heavy Thunder Strike - no Rain - QUADRO[/url] by [url=https://freesound.org/people/BlueDelta/]BlueDelta[/url] CC-BY 3.0
[font_size=27]Fonts all OFL[/font_size]
- Nanum Fonts by [url=https://fonts.google.com/?query=Sandoll]Sandoll[/url]
2025-03-25 21:33:01 +00:00
- Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky\""
fit_content = true
2025-03-25 21:33:01 +00:00
script = ExtResource("12_074og")
markdown_text = "[center]
[img=512]res://logic-scenes/main menu/logo.png[/img]
![This is an image]()
## is
#made by betalars
published by
## Purple Sloth Game Collective
produced with the help of
2025-02-24 15:00:20 +00:00
## Vu Dieu Linh @ polynormal games
### Contributers
#### Programming
Adrian Schmid
Nek0
AprilThePink
and somebody that I used to know
#### Voice Acting
Jas Arianna
2025-02-24 15:00:20 +00:00
Sarosenna
#### Soundtrack
STTLE
### Frame of Mind was created in Godot 4.
2025-03-25 21:33:01 +00:00
#### Special thanks to my friends and allies:
caesey, Nase, Jenny, map-c, Svenja, Milo, Francis, Christoph, Johanna, Friedrich Lüder
2025-03-25 21:33:01 +00:00
#### Thanks to the Contributers of:
blender
inkscape
ghostwriter
hedgedoc
gitea
Godot Steam
MarkdownLabel
Jovian-NixOS
2025-03-25 21:33:01 +00:00
LibreOffice
2025-03-25 21:33:01 +00:00
#### Thanks to these Community Members
Maxi, iFire
## Creative Commons Assets
### 3D-Assets
- [Antique Dresser](https://sketchfab.com/3d-models/boy-room-19035fc846034003b76e2914ba6dd7a6) by [Darren McNerney 3D](https://sketchfab.com/DarrenMcnerney3D) CC-BY
- [Wardrobe - Low poly](https://skfb.ly/ow6TJ) by [ixMkc1](https://sketchfab.com/ixMkc1) CC-BY
- [Simple Bean Bag](https://sketchfab.com/3d-models/simple-bean-bag-64d111cec3d842f09cbb8c68b1e49c8d) by [AleixoAlonso](https://sketchfab.com/AleixoAlonso) CC-BY
- [Cobwebs](https://skfb.ly/ouu9C) by [DJMaesen](https://sketchfab.com/bumstrum) CC-BY
- [Laptop](https://skfb.ly/6RVFt) by [Aullwen](https://sketchfab.com/Aullwen) CC-BY
- [Home Speaker Bar](https://skfb.ly/oqZnY) by [re1monsen](https://sketchfab.com/re1monsen) CC-BY
- [Designer Storage Box 2](https://sketchfab.com/3d-models/designer-storage-box-2-db1275e988484908afcf44d0487aed69) by [Raphael Escamilla](https://sketchfab.com/Raffey) CC-BY
- [Carpet Fluffy](https://sketchfab.com/3d-models/carpet-fluffy-435d64ef1e36457790000c6b6aa4b8b2) by [polybEAN](https://sketchfab.com/polybean) CC-BY
- [backpacks blockout homework](https://sketchfab.com/3d-models/backpacks-blockout-homework-e80686790d884b21b52f2308e51af9c6) by [Fellming](https://sketchfab.com/Fellm) CC-BY
- [Restaurant Kitchen Set](https://sketchfab.com/3d-models/restaurant-kitchen-set-part-1-129dd2f84879477ea261b422d21491f4) by [soidev](https://sketchfab.com/soidev), CC-BY
- [Scandinavian Kitchen Kit](https://sketchfab.com/nkilstrup/collections/scandinavian-kitchen-kit-7abc790a7c744579801101d9c3655f37), [House Plants](https://sketchfab.com/3d-models/house-plants-1347ac536bea469281cc07d68e076654) and [Living Room Props](https://sketchfab.com/3d-models/living-room-props-cee72686f7534fdea99ab04d6177df22) by [Nicolai Kilstrup](https://sketchfab.com/nkilstrup), CC-BY
- [Wooden kitchen](https://sketchfab.com/3d-models/wooden-kitchen-3c6f8352025540feb8d7019485bf20e4) by [Mieshu](https://sketchfab.com/miha.pop12), CC-BY
- [Baked Goods](https://sketchfab.com/3d-models/baked-goods-d1ae09e3cb8343bc8790b15928452906) by [rigsters](https://sketchfab.com/rigsters), CC-BY
- [Coffee Table 01](https://polyhaven.com/a/CoffeeTable_01) by [Fernando Quinn](https://polyhaven.com/all?a=Fernando%20Quinn), CC0
- [Side Table 01](https://polyhaven.com/a/side_table_01) and [Wooden Display Shelves 01](https://polyhaven.com/a/wooden_display_shelves_01) by [James Ray Cock](https://www.artstation.com/jamesray), CC0
- [Throw Pillows 01](https://polyhaven.com/a/throw_pillows_01) by [Serhii Khromov](https://www.artstation.com/serhiikhromov), CC0
- [Gaming Console](https://polyhaven.com/a/gaming_console) by [Sean Buckley](https://www.artstation.com/sean_buckley98), CC0
- [Painted Wooden Stool](https://polyhaven.com/a/painted_wooden_stool) by [Kirill Sannikov](https://www.artstation.com/k_sannikov), CC0
### Textures from polyhaven.com
- [Rough Wood](https://polyhaven.com/a/rough_wood) by [Rob Tuytel](https://polyhaven.com/all?a=Rob%20Tuytel) CC-0
- [Brick Wall 001](https://polyhaven.com/a/brick_wall_001) and [Smooth Concrete Floor](https://polyhaven.com/a/smooth_concrete_floor) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva)
- [Clay Floor 001](https://polyhaven.com/a/clay_floor_001) by [Dimitrios Savva](https://polyhaven.com/all?a=Dimitrios%20Savva) and [Rico Cilliers](https://www.artstation.com/rico_b3d)
### Textures from AmbientCG.com
- [Fabric 030](https://ambientcg.com/view?id=Fabric030)
- [Wood Substance 009](https://ambientcg.com/view?id=WoodSubstance009)
- [Wicker 010 B](https://ambientcg.com/view?id=Wicker010B)
- [Terrazzo 019 L](https://ambientcg.com/view?id=Terrazzo019L)
### Wikimedia Commons
- [Gebäude in Darmstadt](https://commons.wikimedia.org/wiki/File:Geb%C3%A4ude_in_Darmstadt.jpg) by [Neq00](https://commons.wikimedia.org/wiki/User:Neq00) CC-BY-SA 4.0
### Illustrations
+ [Corporate level bodyguard](https://www.deviantart.com/fernand0fc/art/Corporate-level-bodyguard-803579124), [Into the glowing sea](https://www.deviantart.com/fernand0fc/art/Into-the-glowing-sea-834238466) and [Anti-Hero](https://www.deviantart.com/fernand0fc/art/Anti-Hero-555054767) by [Fernand0FC](https://www.deviantart.com/fernand0fc), CC-BY-3.0
+ [Unknown Horizons](https://unknown-horizons.org/) Artwork, provided by a [GPL-2.0 license](https://github.com/unknown-horizons/unknown-horizons.github.io/blob/source/LICENSE)
+ [Strange Adventures in Infinite Space](https://rich.itch.io/strangeadventures) by [Digital Eel](https://rich.itch.io), CC-BY-NC 4.0
+ [Star Ruler 2](https://github.com/BlindMindStudios/StarRuler2-Source), CC-BY-NC 2.0
+ [MegaGlest](https://megaglest.org/), GPL
2024-10-16 10:20:40 +00:00
+ [Splash Screen Neo]( ) by [Muhamad Ali Akbar](https://inkscape.org/de/~MuhamadAliAkbar/), CC-BY-SA
+ [Oh My Git](https://ohmygit.org/) by [bleeptrack](https://bleeptrack.de/) and [blinry](https://morr.cc/), Blue Oak Model License
+ [Ghostwriter]() by kde
## Music
- [Foundations I by Azure Studios](https://azurestudios.bandcamp.com/album/foundations-i-24bit), CC-BY 3.0
2025-03-25 21:33:01 +00:00
- Infinite Skies from [10 Ambient RPG Tracks](https://alkakrab.itch.io/free-10-rpg-game-ambient-tracks-music-pack-no-copyright) by [alkakrab](https://alkakrab.itch.io/) *\\\"Absolutely Free For Commercial use.\\\"*
### Sounds Effects
- [Rain on Windows, Interior](https://freesound.org/people/InspectorJ/sounds/346641/) by [InspectorJ](https://freesound.org/people/InspectorJ/) CC-BY 3.0
- [Rain and thunder](https://freesound.org/people/MrAuralization/sounds/241294/) by [MrAuralization](https://freesound.org/people/MrAuralization/) CC-BY 3.0
- [Heavy Thunder Strike - no Rain - QUADRO](https://freesound.org/people/BlueDelta/sounds/446753/) by [BlueDelta](https://freesound.org/people/BlueDelta/) CC-BY 3.0
## Fonts all OFL
- Nanum Fonts by [Sandoll](https://fonts.google.com/?query=Sandoll)
2025-03-25 21:33:01 +00:00
- Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky\""
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h3 = SubResource("Resource_a6jrf")
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h5 = SubResource("Resource_qsp4k")
h6 = SubResource("Resource_kq58d")
metadata/_custom_type_script = "uid://dr7xhgd53cvmf"
2025-02-24 15:00:20 +00:00
2023-07-15 22:59:33 +00:00
[connection signal="on_read" from="Disclaimer" to="Startup Menu" method="starting"]