2026-01-18 21:43:33 +00:00
|
|
|
extends Node3D
|
|
|
|
|
|
|
|
|
|
func _ready() -> void:
|
2026-01-21 00:54:01 +00:00
|
|
|
State.room.save_game.burnout = true
|
|
|
|
|
%PlayerDetect.body_entered.connect(func(body): if visible and body is PlayerController: State.room.proceed.emit(Main.adulthood_room_path))
|