frame-of-mind/src/base-environments/transition/stations/burnout_station.gd

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GDScript3
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extends Node3D
func _ready() -> void:
2026-01-21 00:54:01 +00:00
State.room.save_game.burnout = true
%PlayerDetect.body_entered.connect(func(body): if visible and body is PlayerController: State.room.proceed.emit(Main.adulthood_room_path))