frame-of-mind/src/logic-scenes/board/void_stuff.tscn

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[gd_scene load_steps=9 format=3 uid="uid://b2st6v25p0ley"]
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[ext_resource type="Texture2D" uid="uid://kpmk21d8rlso" path="res://logic-scenes/board/particle_textures/star.png" id="1_kbpjt"]
[ext_resource type="Texture2D" uid="uid://bqilajx05t0eb" path="res://logic-scenes/board/particle_textures/void_nomotion.png" id="2_5si5k"]
[sub_resource type="GDScript" id="GDScript_kbpjt"]
script/source = "extends Node2D
@onready var particles = $GPUParticles2D
@onready var sprite = $Sprite2D
@onready var initial_position = position
@onready var parent
var noise_position = randf()
var noise: Noise = FastNoiseLite.new()
func _ready() -> void:
State.settings_changed.connect(_on_settings_updated)
parent = get_parent()
func _process(delta):
if not State.reduce_motion:
noise_position += delta * 10
var random_position = Vector2(noise.get_noise_1d(noise_position*2), noise.get_noise_1d(-noise_position))
random_position = random_position.normalized() * pow(random_position.length()*2, 3) * 5
parent.position = initial_position - random_position
parent.rotation = noise.get_noise_1d(noise_position*10) * random_position.length() * 0.01
particles.position = random_position
else: position = initial_position
func _on_settings_updated():
particles.visible = !State.reduce_motion
sprite.visible = State.reduce_motion
"
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[sub_resource type="Gradient" id="Gradient_v70nd"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.0529197, 0.191606, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0.491329, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_xxq8p"]
gradient = SubResource("Gradient_v70nd")
[sub_resource type="Curve" id="Curve_q6cmf"]
_data = [Vector2(0, 0), 0.0, 3.16529, 0, 0, Vector2(0.241056, 0.191336), 0.132446, 0.132446, 0, 0, Vector2(1, 1), 3.94797, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_cg0w1"]
curve = SubResource("Curve_q6cmf")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_by44l"]
particle_flag_disable_z = true
emission_shape = 6
emission_ring_axis = Vector3(0, 0, 1)
emission_ring_height = 0.0
emission_ring_radius = 180.0
emission_ring_inner_radius = 185.0
emission_ring_cone_angle = 90.0
spread = 180.0
initial_velocity_min = -10.0
initial_velocity_max = 10.0
angular_velocity_min = -150.0
angular_velocity_max = -150.0
gravity = Vector3(0, 0, 0)
radial_accel_min = -20.0
radial_accel_max = -5.0
tangential_accel_min = 20.0
tangential_accel_max = 30.0
attractor_interaction_enabled = false
scale_min = 3.0
scale_max = 5.0
scale_curve = SubResource("CurveTexture_cg0w1")
color_ramp = SubResource("GradientTexture1D_xxq8p")
turbulence_noise_strength = 0.1
[node name="void_stuff" type="Node2D"]
script = SubResource("GDScript_kbpjt")
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[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
amount = 500
texture = ExtResource("1_kbpjt")
lifetime = 2.5
speed_scale = 1.3
explosiveness = 0.2
randomness = 0.14
local_coords = true
process_material = SubResource("ParticleProcessMaterial_by44l")
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
scale = Vector2(0.4, 0.4)
texture = ExtResource("2_5si5k")