frame-of-mind/src/logic-scenes/player_controller/player_controller.tscn

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2023-03-06 14:06:36 +00:00
[gd_scene load_steps=8 format=3 uid="uid://mkccbig41bqb"]
[ext_resource type="Script" path="res://logic-scenes/player_controller/player_controller.gd" id="1_0b4mi"]
[sub_resource type="PhysicsMaterial" id="10"]
friction = 0.0
[sub_resource type="SphereShape3D" id="8"]
radius = 0.307047
[sub_resource type="Animation" id="11"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Yaw:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1.22534, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="12"]
resource_name = "crouch"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Yaw:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.2, 1.9, 2.6),
"transitions": PackedFloat32Array(1.36604, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 1.22534, 0), Vector3(0, 0.5, 0), Vector3(0, 0.27, 0), Vector3(0, 0.327816, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.6, 1.6, 2.4, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(-30, 0, -10), Vector3(-20, 0, 3), Vector3(0, 0, 0), Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="14"]
resource_name = "stand_up"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Yaw:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.9, 1.7, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0.327816, 0), Vector3(0, 0.331, 0), Vector3(0, 1.3, 0), Vector3(0, 1.22534, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Yaw/Pitch/Mount/Camera3D:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.6, 1.3, 2.2, 3),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(-4.79133, 3.17287, -3.71499), Vector3(24.594, -3.154, -4.794), Vector3(0.103793, -1.69217, -1.78899), Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_xbx3w"]
_data = {
"RESET": SubResource("11"),
"crouch": SubResource("12"),
"stand_up": SubResource("14")
}
[node name="PlayerController" type="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.26517, 1.19209e-07, 1.70185)
collision_layer = 3
axis_lock_angular_x = true
axis_lock_angular_y = true
axis_lock_angular_z = true
physics_material_override = SubResource("10")
can_sleep = false
script = ExtResource("1_0b4mi")
[node name="Yaw" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.22534, 0)
[node name="Pitch" type="Node3D" parent="Yaw"]
transform = Transform3D(1, 0, 0, 0, 0.5, -0.866025, 0, 0.866025, 0.5, 0, 0.256493, 0)
2023-03-06 14:06:36 +00:00
[node name="Mount" type="Node3D" parent="Yaw/Pitch"]
[node name="Camera3D" type="Camera3D" parent="Yaw/Pitch/Mount"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.202, 0.157)
current = true
[node name="PlayerCollision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0.322255, 0)
shape = SubResource("8")
[node name="PlayerAnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "RESET"
libraries = {
"": SubResource("AnimationLibrary_xbx3w")
}