[gd_resource type="StandardMaterial3D" format=3 uid="uid://b4vual8rcq2b5"]

[resource]
resource_name = "black plastic"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.213327, 0.213327, 0.213327, 1)
roughness = 0.5
