[gd_resource type="VisualShader" load_steps=2 format=3 uid="uid://bwjioe14xggin"]

[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_i5j4e"]
output_port_for_preview = 0
input_name = "color"

[resource]
code = "shader_type canvas_item;



void fragment() {
// Input:2
	vec4 n_out2p0 = COLOR;


// Output:0
	COLOR.rgb = vec3(n_out2p0.xyz);


}
"
graph_offset = Vector2(-496.091, 53.946)
mode = 1
flags/light_only = false
nodes/fragment/2/node = SubResource("VisualShaderNodeInput_i5j4e")
nodes/fragment/2/position = Vector2(-60, 180)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0)
