[gd_resource type="StandardMaterial3D" format=3 uid="uid://ctanbvxymcfjc"]

[resource]
resource_name = "light"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
roughness = 0.5
emission_enabled = true
emission = Color(1, 0.87451, 0.760784, 1)
emission_energy_multiplier = 10.0
