[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://dbdyilwve4poa"]

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[resource]
resource_name = "mattress"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
albedo_texture = ExtResource("1_vu7no")
roughness = 0.5
normal_enabled = true
normal_texture = ExtResource("3_38ofd")
ao_enabled = true
ao_texture = ExtResource("2_46wfg")
