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var risen:bool = false
var start_position:Vector3 = position

func raise(entering_player):
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func reset(_discard):
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func show():
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tracks/9/enabled = true
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tracks/16/path = NodePath("ScenePlayer/jui_jutsu/PanelContainer/card/BackgroundSprite/GPUParticles2D:explosiveness")
tracks/16/interp = 1
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tracks/18/type = "value"
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tracks/19/type = "method"
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/path = NodePath("ScenePlayer")
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tracks/19/keys = {
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[sub_resource type="Animation" id="Animation_t64y4"]
resource_name = "voice training"
length = 105.0
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tracks/0/path = NodePath("ScenePlayer/Moving:volume_db")
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tracks/1/type = "value"
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tracks/1/enabled = true
tracks/1/path = NodePath("ScenePlayer/VoiceTraining:volume_db")
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tracks/1/keys = {
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"values": [-80.0, 0.0, 0.0, -80.0]
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tracks/2/type = "audio"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("ScenePlayer/Lisa")
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tracks/2/keys = {
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}
tracks/2/use_blend = true
tracks/3/type = "value"
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tracks/3/enabled = true
tracks/3/path = NodePath("ScenePlayer/Voice Training:modulate")
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tracks/3/loop_wrap = true
tracks/3/keys = {
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.923078), Color(1, 1, 1, 0.923078), Color(1, 1, 1, 0)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("ScenePlayer/Voice Training:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
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tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("ScenePlayer/Voice Training/PanelContainer/VBoxContainer/ScrollContainer:custom_minimum_size")
tracks/5/interp = 1
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tracks/5/keys = {
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tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("ScenePlayer/Voice Training/PanelContainer/VBoxContainer/ScrollContainer/Label:visible_characters")
tracks/6/interp = 1
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tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("ScenePlayer/Voice Training/PanelContainer/VBoxContainer/ScrollContainer:scroll_vertical")
tracks/7/interp = 1
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tracks/7/keys = {
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tracks/8/type = "method"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("ScenePlayer")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(95.1),
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"values": [{
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"method": &"on_voice_training_done"
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}

[sub_resource type="Animation" id="Animation_8gaqi"]
resource_name = "voice_intro"
length = 10.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ScenePlayer/Moving:volume_db")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 9),
"transitions": PackedFloat32Array(1.93187, 1),
"update": 0,
"values": [0.0, -80.0]
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tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("ScenePlayer/VoiceTraining:volume_db")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 9.1),
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"update": 0,
"values": [-80.0, 0.0]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_ilekd"]
_data = {
"RESET": SubResource("Animation_nwry8"),
"childhood": SubResource("Animation_g5l1m"),
"draeven": SubResource("Animation_1kp3w"),
"intro": SubResource("Animation_1pmhi"),
"jui_jutsu": SubResource("Animation_dot4p"),
"voice training": SubResource("Animation_t64y4"),
"voice_intro": SubResource("Animation_8gaqi")
}

[sub_resource type="GDScript" id="GDScript_tfc2r"]
script/source = "extends AnimationPlayer

var has_stage
var is_repeating = false

func start_soundtrack():
	$Moving.play(70)
	$Childhood.play(70)
	$VoiceTraining.play(70)

func play_scene(id: int, repeat = false):
	get_tree().call_group(\"interactables\", \"collapse\")
	State.pass_stage_to(self, false, true)
	is_repeating = repeat
	Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
	match id:
		Scenes.id.YOUTH_CHILDHOOD:
			play(\"childhood\")
		Scenes.id.YOUTH_VOICE_TRAINING:
			play(\"voice training\")
		Scenes.id.YOUTH_JUI_JUTSU:
			play(\"jui_jutsu\")
		Scenes.id.YOUTH_DRAEVEN:
			play(\"draeven\")

func _on_ini_room():
	pass
	
func on_childhood_done():
	get_tree().call_group(\"animation_player\", \"scene_finished\", Scenes.id.YOUTH_CHILDHOOD, is_repeating)
	$childhood.hide()

func on_voice_training_done():
	get_tree().call_group(\"animation_player\", \"scene_finished\", Scenes.id.YOUTH_VOICE_TRAINING, is_repeating)
	$\"Voice Training\".hide()
	
func on_jui_jutsu_done():
	get_tree().call_group(\"animation_player\", \"scene_finished\", Scenes.id.YOUTH_JUI_JUTSU, is_repeating)
	$jui_jutsu.hide()
	
func on_draeven_done():
	get_tree().call_group(\"animation_player\", \"scene_finished\", Scenes.id.YOUTH_DRAEVEN, is_repeating)
	$draeven.hide()
	queue(\"intro\")

func scene_finished(_id):
	queue(\"RESET\")
"

[sub_resource type="ViewportTexture" id="ViewportTexture_2cudi"]
viewport_path = NodePath("logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport")

[sub_resource type="Environment" id="Environment_sk23p"]
ambient_light_color = Color(0.494118, 0.654902, 0.752941, 1)
tonemap_mode = 2
tonemap_exposure = 1.55
ssao_enabled = true
adjustment_enabled = true
adjustment_saturation = 0.9

[sub_resource type="World3D" id="World3D_4m36g"]
environment = SubResource("Environment_sk23p")

[sub_resource type="Animation" id="Animation_rp0q6"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}

[sub_resource type="Animation" id="Animation_cml7w"]
resource_name = "idle"
length = 20.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 20),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(-0.349066, -1.5708, -0.349066), Vector3(-0.349066, 4.71239, -0.349066)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_3td8t"]
_data = {
"RESET": SubResource("Animation_rp0q6"),
"idle": SubResource("Animation_cml7w")
}

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_foovg"]
radius = 110.0
height = 336.0

[sub_resource type="AtlasTexture" id="AtlasTexture_ykk13"]
atlas = ExtResource("10_ftoxq")
region = Rect2(0, 0, 600, 440)

[sub_resource type="AtlasTexture" id="AtlasTexture_l43eo"]
atlas = ExtResource("10_ftoxq")
region = Rect2(600, 0, 600, 440)

[sub_resource type="AtlasTexture" id="AtlasTexture_x2vcn"]
atlas = ExtResource("10_ftoxq")
region = Rect2(0, 440, 600, 440)

[sub_resource type="AtlasTexture" id="AtlasTexture_e7401"]
atlas = ExtResource("10_ftoxq")
region = Rect2(600, 440, 600, 440)

[sub_resource type="AtlasTexture" id="AtlasTexture_j7wh6"]
atlas = ExtResource("10_ftoxq")
region = Rect2(0, 880, 600, 440)

[sub_resource type="SpriteFrames" id="SpriteFrames_ckivt"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ykk13")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l43eo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_x2vcn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_e7401")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_j7wh6")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]

[sub_resource type="GDScript" id="GDScript_252ei"]
script/source = "extends AnimatedSprite2D

@onready var particles = $GPUParticles2D
@onready var initial_position = position
@export var noise_speed: float = 10
@export var noise_power: float = 1
var noise_position = randf()
var noise: Noise = FastNoiseLite.new()
@export var void_active: bool = true

func _ready():
    reduce_motion_changed(State.reduce_motion)

func _process(delta):
    if void_active and not State.reduce_motion:
        noise_position += delta * noise_speed
        
        var random_position = Vector2(noise.get_noise_1d(noise_position*2), noise.get_noise_1d(-noise_position))
        
        random_position = random_position.normalized() * pow(random_position.length()*2, noise_power) * 10
        
        position = initial_position - random_position
        
        rotation = noise.get_noise_1d(noise_position*7) * random_position.length() * 0.01
        
        particles.position = random_position
        
    else: position = initial_position
    
func reduce_motion_changed(value:bool):
    $GPUParticles2D.visible = !value
    $Sprite2D.visible = value
"

[sub_resource type="Gradient" id="Gradient_v70nd"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.0529197, 0.191606, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0.491329, 1, 1, 1, 0)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_xxq8p"]
gradient = SubResource("Gradient_v70nd")

[sub_resource type="Curve" id="Curve_q6cmf"]
_data = [Vector2(0, 0), 0.0, 3.16529, 0, 0, Vector2(0.241056, 0.191336), 0.132446, 0.132446, 0, 0, Vector2(1, 1), 3.94797, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_cg0w1"]
curve = SubResource("Curve_q6cmf")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_by44l"]
particle_flag_disable_z = true
emission_shape = 6
emission_ring_axis = Vector3(0, 0, 1)
emission_ring_height = 0.0
emission_ring_radius = 180.0
emission_ring_inner_radius = 185.0
spread = 180.0
initial_velocity_min = -10.0
initial_velocity_max = 10.0
angular_velocity_min = -150.0
angular_velocity_max = -150.0
gravity = Vector3(0, 0, 0)
radial_accel_min = -20.0
radial_accel_max = -5.0
tangential_accel_min = 20.0
tangential_accel_max = 30.0
attractor_interaction_enabled = false
scale_min = 3.0
scale_max = 5.0
scale_curve = SubResource("CurveTexture_cg0w1")
color_ramp = SubResource("GradientTexture1D_xxq8p")
turbulence_noise_strength = 0.1

[sub_resource type="BoxShape3D" id="BoxShape3D_cb3g8"]
size = Vector3(1.81843, 2.13395, 0.0774798)

[sub_resource type="ViewportTexture" id="ViewportTexture_3mgqk"]
viewport_path = NodePath("logic/Mask-interaction/UiWrapper/UiSprite/SubViewport")

[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_72g2i"]
radius = 0.342951
height = 1.08154

[sub_resource type="ViewportTexture" id="ViewportTexture_7hana"]
viewport_path = NodePath("logic/clothes_interaction/UiWrapper/UiSprite/SubViewport")

[sub_resource type="ViewportTexture" id="ViewportTexture_nn6wl"]
viewport_path = NodePath("logic/Comic-interaction/UiWrapper/UiSprite/SubViewport")

[sub_resource type="ViewportTexture" id="ViewportTexture_8rywf"]
viewport_path = NodePath("logic/Draeven-interaction/UiWrapper/UiSprite/SubViewport")

[sub_resource type="SphereShape3D" id="SphereShape3D_c7buh"]
radius = 0.469631

[sub_resource type="ViewportTexture" id="ViewportTexture_hdmps"]
viewport_path = NodePath("logic/Mind Board/UiWrapper/UiSprite/SubViewport")

[sub_resource type="Animation" id="Animation_xum02"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("visuals/DirectionalLight3D:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("visuals/DirectionalLight3D:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [20.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("visuals/OmniLight3D:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("visuals/OmniLight3D:light_energy")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [3.0]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("visuals/OmniLight3D:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(3.73188, 2.33544, 4.04756)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("visuals/DirectionalLight3D:rotation")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.170518, -0.366744, -0.433319)]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("WorldEnvironment/window_glass/SubViewport/outside:light_energy")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}

[sub_resource type="Animation" id="Animation_3ms6b"]
resource_name = "lighting_and_thunder"
length = 20.0
tracks/0/type = "audio"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("sfx/thunder")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("3_wcypa")
}],
"times": PackedFloat32Array(0.3)
}
tracks/0/use_blend = true
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("visuals/DirectionalLight3D:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.0333338, 0.2, 0.3, 0.8, 2.2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [false, true, false, true, false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("visuals/DirectionalLight3D:light_energy")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.333333, 0.666667, 1.93333),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [20.0, 20.0, 4.0, 0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("visuals/OmniLight3D:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0.166667, 0.2, 0.233333, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [false, true, false, true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("visuals/OmniLight3D:light_energy")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.2, 0.466667, 1.76667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [1.0, 3.0, 0.0]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("visuals/OmniLight3D:position")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0.2, 0.3, 0.366667, 0.633333, 2.7),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(1.94233, 1.40877, -0.723383), Vector3(1.94233, 1.40877, -0.723383), Vector3(2.26083, 2.78047, 4.02356), Vector3(3.73188, 2.33544, 4.04756), Vector3(-1.28952, 2.33544, 4.04756)]
}
tracks/6/type = "value"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("visuals/DirectionalLight3D:rotation")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"times": PackedFloat32Array(0.133333, 2.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(-0.170518, -0.366744, -0.433319), Vector3(-0.170518, 0.137901, -0.433319)]
}
tracks/7/type = "value"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("WorldEnvironment/window_glass/SubViewport/outside:light_energy")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0, 0.2, 0.333333, 0.4, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [0.0, 20.0, 0.0, 5.0, 0.0]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_vwrt1"]
_data = {
"RESET": SubResource("Animation_xum02"),
"lighting_and_thunder": SubResource("Animation_3ms6b")
}

[sub_resource type="GDScript" id="GDScript_j63gy"]
script/source = "extends AnimationPlayer

func _process(delta: float) -> void:
	if Input.is_action_just_pressed(\"ui_focus_next\"):
		stop()
		play(\"lighting_and_thunder\")
"

[sub_resource type="GDScript" id="GDScript_35dmj"]
script/source = "extends SpotLight3D

@export var strength:float = 0.3
@export var speed:float = 5
var noise = FastNoiseLite.new()
var spot:float = randf()
var base_energy = light_energy
@export var lit: bool = false

@onready var secondary_light: OmniLight3D = $desk_secondary

var litnes: float = float(lit)

func _ready():
    if not lit: light_energy = 0


func _process(delta):
    spot += speed*delta
    light_energy = base_energy * (1 + noise.get_noise_1d(spot) * strength) * litnes
    secondary_light.light_energy = light_energy/16

func switch_on():
    var tween:Tween = create_tween()
    tween.tween_property(self, \"litnes\", 1, 10)

func switch_off():
    var tween:Tween = create_tween()
    tween.tween_property(self, \"litnes\", 0, 1)
"

[sub_resource type="Animation" id="Animation_hqls1"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("OmniLight3D2:light_energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}

[sub_resource type="Animation" id="Animation_hxk3n"]
resource_name = "light_up"
length = 10.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("OmniLight3D2:light_energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 10),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 1.0]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("desk_light")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"switch_on"
}]
}

[sub_resource type="Animation" id="Animation_wa80i"]
resource_name = "lights_out"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("OmniLight3D2:light_energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 0.0]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("desk_light")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"switch_off"
}]
}

[sub_resource type="Animation" id="Animation_upogh"]
resource_name = "menu"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("OmniLight3D2:light_energy")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_k8op5"]
_data = {
"RESET": SubResource("Animation_hqls1"),
"light_up": SubResource("Animation_hxk3n"),
"lights_out": SubResource("Animation_wa80i"),
"menu": SubResource("Animation_upogh")
}

[sub_resource type="GDScript" id="GDScript_5ot1o"]
script/source = "extends AnimationPlayer

func _on_ini_room():
    pass
    #play(\"light_up\")

func play_scene(_id: int, _repeat):
    queue(\"lights_out\")

func scene_finished(_id: int, _repeat):
    queue(\"light_up\")
"

[sub_resource type="GDScript" id="GDScript_yn0pl"]
script/source = "extends SpotLight3D

@export var flicker_strength:float = 0.7
@export var speed:float = 4
var noise = FastNoiseLite.new()
var light_spot:float = randf()
var base_energy = light_energy

func _process(delta):
    light_spot += speed*delta
    light_energy = base_energy * (1 + noise.get_noise_1d(light_spot) * flicker_strength)
"

[sub_resource type="ViewportTexture" id="ViewportTexture_hwb6d"]
viewport_path = NodePath("MeshInstance3D/SubViewport")

[sub_resource type="Gradient" id="Gradient_d5lk6"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.175337, 0.414258, 0.593449, 0.700565, 0.770713, 0.798493, 0.809793, 0.954802)
colors = PackedColorArray(0, 0, 0, 0, 0.003, 0.0047, 0.02, 0.584314, 0.02385, 0.009, 0.09, 0, 0.06228, 0.0312, 0.12, 1, 0.22, 0.055, 0.1815, 0, 0.816757, 0.155467, 0.208686, 0.819608, 0.0136439, 0.0237636, 0.0955315, 1, 0.0120242, 0.0120251, 0.0360567, 0.356863, 0.00319355, 0.00476964, 0.0186391, 0.313726)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_apxml"]
gradient = SubResource("Gradient_d5lk6")
use_hdr = true

[sub_resource type="Gradient" id="Gradient_liqu7"]
interpolation_mode = 2
interpolation_color_space = 1
offsets = PackedFloat32Array(0, 0.137476, 0.46516, 0.851224)
colors = PackedColorArray(0.127188, 0.325303, 0.352533, 1, 0.0512, 0.18112, 0.32, 1, 0.0406, 0.0530699, 0.29, 1, 0.106137, 0.0034, 0.17, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_vetqo"]
gradient = SubResource("Gradient_liqu7")
use_hdr = true

[sub_resource type="Gradient" id="Gradient_87cdb"]
colors = PackedColorArray(0.85, 0.46325, 0.0765, 1, 0.825717, 0.47559, 0.983214, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_8fou6"]
gradient = SubResource("Gradient_87cdb")

[sub_resource type="ShaderMaterial" id="ShaderMaterial_s2c5b"]
shader = ExtResource("32_k5rvd")
shader_parameter/star_size = 120.0
shader_parameter/nebula_offset = 0.5
shader_parameter/star_colors = SubResource("GradientTexture1D_8fou6")
shader_parameter/sky_gradient = SubResource("GradientTexture1D_vetqo")
shader_parameter/nebula_gradient = SubResource("GradientTexture1D_apxml")
shader_parameter/universe_background = ExtResource("33_mvrs2")

[sub_resource type="Sky" id="Sky_85fpg"]
sky_material = SubResource("ShaderMaterial_s2c5b")

[sub_resource type="Environment" id="Environment_pllnm"]
background_mode = 2
sky = SubResource("Sky_85fpg")
sky_rotation = Vector3(0, 0.352557, 0)
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 1
tonemap_mode = 2
ssr_enabled = true
ssr_max_steps = 512
ssr_depth_tolerance = 0.01
ssao_enabled = true
ssao_radius = 1.24
ssao_intensity = 3.09
ssao_power = 1.91184
ssao_detail = 3.0
ssil_enabled = true
ssil_radius = 2.0
ssil_intensity = 0.5
ssil_normal_rejection = 0.8
sdfgi_enabled = true
sdfgi_use_occlusion = true
sdfgi_read_sky_light = false
sdfgi_min_cell_size = 0.0664062
glow_enabled = true
glow_levels/2 = 0.3
glow_levels/7 = 2.0
glow_intensity = 0.4
glow_strength = 0.7
glow_bloom = 0.13
glow_blend_mode = 1
glow_hdr_threshold = 0.46
fog_enabled = true
fog_light_color = Color(0.141176, 0.133333, 0.301961, 1)
fog_sky_affect = 0.0
fog_height = 1.0
fog_height_density = 0.1
adjustment_enabled = true

[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_26mp0"]
auto_exposure_enabled = true
auto_exposure_scale = 0.2
dof_blur_far_distance = 0.4
dof_blur_far_transition = 0.2
dof_blur_near_distance = 6.0
dof_blur_near_transition = 2.0
dof_blur_amount = 0.0
auto_exposure_min_sensitivity = 100.0

[sub_resource type="GDScript" id="GDScript_wb8kg"]
script/source = "extends WorldEnvironment

func _ready():
	State.environment_settings_changed.connect(_on_environment_settings_update)
	focus_env()

func focus_env():
	var dof_strength_tween: Tween = create_tween()
	dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0, 1)
	await(dof_strength_tween.finished)
	camera_attributes.dof_blur_near_enabled = false
	
func focus_object():
	camera_attributes.dof_blur_near_enabled = true
	var dof_strength_tween: Tween = create_tween()
	dof_strength_tween.tween_property(camera_attributes, \"dof_blur_amount\", 0.4, 1)

func play_scene(_id: int, _repeat):
	focus_object()

func _on_picker_cards_picked(_cards):
	focus_env()

func _on_environment_settings_update():
	environment.ssil_enabled = State.ssil_enable
	environment.sdfgi_enabled = State.sdfgi_enable
"

[sub_resource type="ArrayMesh" id="ArrayMesh_laf32"]
_surfaces = [{
"aabb": AABB(0.355029, 1.19176, -0.629457, 2.99104, 0.841152, 3.50781),
"format": 34359742465,
"index_count": 162,
"index_data": PackedByteArray("CwAKACAAAAACACIACwAAAAoACQALABgACAAHABkABwALAAkACwACAAAAAgABABoAAQAeAAMAHgAmAAUAJgAGAAQABgAIACEACAALAAcACwABAAIAAQAmAB4AJgAIAAYACAABAAsAAQAIACYAFAATABsAFQAXAB8AFAAVABMAEgAUACMAJAASABAAHAAkABEADQAcAA8ADgANAB0ADAAOACUAFwAWACcAFgAOAAwADgAcAA0AHAASACQAEgAVABQAFQAWABcAFgAcAA4AHAAVABIAFQAcABYAMwAyADgAKAAqADoAMwAoADIAMQAzADQAMAAvADUALwAzADEAMwAqACgAKgApADYAKQA3ACsANwA7AC0AOwAuACwALgAwADkAMAAzAC8AMwApACoAKQA7ADcAOwAwAC4AMAApADMAKQAwADsA"),
"name": "window_glass",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 60,
"vertex_data": PackedByteArray("Q6eOP5qMmD9ALzhAL02NP8jTmT9ALzhAJXONPz6xmD/ZNjhAYHyNPw2q9j9ALzhAsdeOP3Dx9z9ALzhAcKONP9zK9z/lNjhAJ9jYP0Tx9z9ALzhA2jHaP+Op9j9ALzhAOQ7aP6zK9z/ZNjhA99LZP+/TmT9ALzhA03bYP8WMmD9ALzhAL63ZP2OxmD/TNjhARCy7Pr+MmD9ALzhAZMa1Pu7TmT9ALzhAJ1y2PmSxmD/ZNjhAGD+3Puap9j9ALzhAzK68Pkzx9z9ALzhAe923PrfK9z/mNjhAT/dxPz3x9z9ALzhA76t0P9mp9j9ALzhAm2N0P6jK9z/ZNjhAQU10P/vTmT9ALzhANpZxP86MmD9ALzhAzAJ0P2ixmD/RNjhAONPZP2k5mT9ALzhAVTPaP71C9z9ALzhAv02NPz85mT9ALzhASK50P7RC9z9ALzhAAkW3PsNC9z9ALzhAbse1PmQ5mT9ALzhAjX2NP+hC9z9ALzhAYU50P3M5mT9ALzhABSXZP9SLmD9ALzhAW4bZP1Lw9z9ALzhAB/uNP6iLmD9ALzhAtlNzP0vw9z9ALzhA0v25Plrw9z9ALzhAVHu4Ps2LmD9ALzhAcyuOP3/w9z9ALzhAmfJyP9yLmD9ALzhAniVWQOH+wj/gviC9O65VQJDewz/A+Oq8cR1WQAUjwz/AdvS89s0zQFqrAUBAxfa8f1YzQEMbAkDgzCa9zWkzQKgTAkCgRAC9kFYzQDQbAkC2bR6/Bs4zQEyrAUAeISG/1mkzQI8TAkDe2SC/La5VQKrewz9WYyC/jyVWQP/+wj8Oqx2/YR1WQBYjwz/GFyC/kOZVQAZ1wz/aYyC/P5YzQIzfAUAWJCG/n+ZVQOl0wz/AHOu8L5YzQJrfAUDAEPe85yVWQFr+wj92Bx+/6FYzQOIaAkAeyh+/9yVWQDz+wj9gNwu92FYzQPEaAkDgRBG9")
}]
blend_shape_mode = 0

[sub_resource type="ArrayMesh" id="ArrayMesh_o1lpn"]
resource_name = "windows_window_glass"
_surfaces = [{
"aabb": AABB(0.355029, 1.19176, -0.629457, 2.99104, 0.841152, 3.50781),
"attribute_data": PackedByteArray("u2IYP+1qwj8VFRw/Xq3APwqvGz9YO8I/EBUcP7D3Az/jYhg/QHgAPz2vGz/+3wA/s11GvgwSAD/3IlW+tI0DP1+kU76KdgA/OxpTvhZ4wD+BSES+gDfCP6eQUb5CBsI/UGIYP0TV/z4CExw/Bt/4PmeuGz/kFv8+LZMbP/jyAL9Y3xc/dHIEv+MrGz+wCgS/X1pGvgjZBL9XJlW+Vl0Bv+GhU76OdAS/VSZVvjYJ+D5pW0a+9Ab/PsmiU74SQv4+XyBTvvNKwT/XL1W+guwBP7YSHD9CgME/1S9Vvoj+Ar/5jxs/MpQCv3YRHD+aKvw+sBIcP3xWAj/VL1W+vlT7Pku2S75ROMI/lctNvrETAD/MOBo/r2zCPzvITb5k1wS/dLUZP/BuBL9oOBo/Ttz/Pv84Gj/BewA/K8lNvjwK/z6sBoU/gv2ZP+UGhz8uG5g/qs+GPwDKmT/lBoc/qE/vPcYGhT+oBNE9yM+GP1iH1D3Mnz0+yI/NPW6iLT64ues9ekAvPvD10D0K1i8+fuGXP87gPz7WxZk/GoAxPoqQmT9kzy8+w8WYP2qULT5wnN09nAWHP3z/mD+cBYc/gDLhPfTVNz61xpk/8pQ1PqidzT0dBYY/bP+ZPzsFhj9II9E9"),
"format": 34359742487,
"index_count": 162,
"index_data": PackedByteArray("CwAKACAAAAACACIACwAAAAoACQALABgACAAHABkABwALAAkACwACAAAAAgABABoAAQAeAAMAHgAmAAUAJgAGAAQABgAIACEACAALAAcACwABAAIAAQAmAB4AJgAIAAYACAABAAsAAQAIACYAFAATABsAFQAXAB8AFAAVABMAEgAUACMAJAASABAAHAAkABEADQAcAA8ADgANAB0ADAAOACUAFwAWACcAFgAOAAwADgAcAA0AHAASACQAEgAVABQAFQAWABcAFgAcAA4AHAAVABIAFQAcABYAMwAyADgAKAAqADoAMwAoADIAMQAzADQAMAAvADUALwAzADEAMwAqACgAKgApADYAKQA3ACsANwA7AC0AOwAuACwALgAwADkAMAAzAC8AMwApACoAKQA7ADcAOwAwAC4AMAApADMAKQAwADsA"),
"material": ExtResource("32_pwbgf"),
"name": "window_glass",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 60,
"vertex_data": PackedByteArray("Q6eOP5qMmD9ALzhAL02NP8jTmT9ALzhAJXONPz6xmD/ZNjhAYHyNPw2q9j9ALzhAsdeOP3Dx9z9ALzhAcKONP9zK9z/lNjhAJ9jYP0Tx9z9ALzhA2jHaP+Op9j9ALzhAOQ7aP6zK9z/ZNjhA99LZP+/TmT9ALzhA03bYP8WMmD9ALzhAL63ZP2OxmD/TNjhARCy7Pr+MmD9ALzhAZMa1Pu7TmT9ALzhAJ1y2PmSxmD/ZNjhAGD+3Puap9j9ALzhAzK68Pkzx9z9ALzhAe923PrfK9z/mNjhAT/dxPz3x9z9ALzhA76t0P9mp9j9ALzhAm2N0P6jK9z/ZNjhAQU10P/vTmT9ALzhANpZxP86MmD9ALzhAzAJ0P2ixmD/RNjhAONPZP2k5mT9ALzhAVTPaP71C9z9ALzhAv02NPz85mT9ALzhASK50P7RC9z9ALzhAAkW3PsNC9z9ALzhAbse1PmQ5mT9ALzhAjX2NP+hC9z9ALzhAYU50P3M5mT9ALzhABSXZP9SLmD9ALzhAW4bZP1Lw9z9ALzhAB/uNP6iLmD9ALzhAtlNzP0vw9z9ALzhA0v25Plrw9z9ALzhAVHu4Ps2LmD9ALzhAcyuOP3/w9z9ALzhAmfJyP9yLmD9ALzhAniVWQOH+wj/gviC9O65VQJDewz/A+Oq8cR1WQAUjwz/AdvS89s0zQFqrAUBAxfa8f1YzQEMbAkDgzCa9zWkzQKgTAkCgRAC9kFYzQDQbAkC2bR6/Bs4zQEyrAUAeISG/1mkzQI8TAkDe2SC/La5VQKrewz9WYyC/jyVWQP/+wj8Oqx2/YR1WQBYjwz/GFyC/kOZVQAZ1wz/aYyC/P5YzQIzfAUAWJCG/n+ZVQOl0wz/AHOu8L5YzQJrfAUDAEPe85yVWQFr+wj92Bx+/6FYzQOIaAkAeyh+/9yVWQDz+wj9gNwu92FYzQPEaAkDgRBG9/////0MAIMD/////FwAKwP////8CAP6//////0kAJMD/////QAAfwP////9BAV6//////0IAIMD/////kAM2vv////8+AN+//////x4EDsL/////QgAgwP////+9AF3A/////0MAIMD/////ewNBvv////88AOC//////wAA/7//////QQAfwP////9AAV+//////3gAO8D/////pwMrvv////8iABDA/////0sAJcD/////JQASwP////8MAAXA/////wMEAcL/////gAM/vv////+qAyq+/////4QDPb7/////BAD9v/////+kAyy+/////wQA/L///////AP9wf////88AB3A/////zwAHcD/////SAAjwP////88AB3A/////wQA/b//////SAAjwP////8DAP2//////z0AHcAWQuk9zn8WwBZC6T3ufwfAFkLpPQCA/r8WQuk9dn8/wBZC6T3QfxXAFkLpPeeAkr8WQuk9zn8WwBZC6T2Pgsu+FkLpPSyA6r8WQuk9BX1kwRZC6T3OfxbAFkLpPXV/P8AWQuk9Gn1awRZC6T17gtW+FkLpPaCCxL4WQuk9AoD9vxZC6T3RfxTAFkLpPdF/FMAWQuk9yX8YwBZC6T0BgP6/")
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_laf32")

[sub_resource type="GDScript" id="GDScript_rfgs6"]
script/source = "extends Camera3D

@export var camera_path: NodePath

var camera: Camera3D

func _ready():
    camera = get_tree().root.get_viewport().get_camera_3d()

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
    self.global_transform = camera.global_transform
"

[sub_resource type="GDScript" id="GDScript_icgq0"]
script/source = "extends Control

func show():
    visible = true
    var vis_tween = create_tween()
    vis_tween.tween_property(self, \"modulate\", Color(1, 1, 1, 1), 0.1)
    
func hide():
    var vis_tween = create_tween()
    vis_tween.tween_property(self, \"modulate\", Color(1, 1, 1, 0), 0.1)
    await vis_tween.finished
    visible = false
"

[node name="youth room" type="Node3D"]
script = ExtResource("1_aitp0")

[node name="logic" type="Node3D" parent="."]

[node name="PlayerController" parent="logic" groups=["camera_owner"] instance=ExtResource("3_foj4y")]
process_mode = 4
transform = Transform3D(0.686123, 0, 0.727485, 0, 1, 0, -0.727485, 0, 0.686123, 0.63, 0, 0.925)

[node name="colission" type="Node3D" parent="logic"]

[node name="Desk_Colission" type="StaticBody3D" parent="logic/colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.500324, 0, 1.36908)

[node name="wardrobe" type="CollisionShape3D" parent="logic/colission/Desk_Colission"]
transform = Transform3D(0.998323, 0, -0.0578951, 0, 1, 0, 0.0578951, 0, 0.998323, -0.340775, 1.06708, -1.66491)
shape = SubResource("BoxShape3D_j3mqx")

[node name="desk" type="CollisionShape3D" parent="logic/colission/Desk_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0231352, 0.250741, 0.104591)
shape = SubResource("BoxShape3D_ddjvs")

[node name="beanbag" type="CollisionShape3D" parent="logic/colission/Desk_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.617999, 0.0319539, 0.997871)
shape = SubResource("SphereShape3D_gjlrn")

[node name="Bed_Colission" type="StaticBody3D" parent="logic/colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.33596, 0, -0.345267)

[node name="bed" type="CollisionShape3D" parent="logic/colission/Bed_Colission"]
transform = Transform3D(0.997568, 0, 0.0697043, 0, 1, 0, -0.0697042, 0, 0.997568, -0.474526, 0.939937, 0.0332472)
shape = SubResource("BoxShape3D_r40dp")

[node name="shelf" type="CollisionShape3D" parent="logic/colission/Bed_Colission"]
transform = Transform3D(0.999866, 0, 0.0163991, 0, 1, 0, -0.016399, 0, 0.999865, -1.30004, 0.523912, 0.0332471)
shape = SubResource("BoxShape3D_qck8u")

[node name="shelf2" type="CollisionShape3D" parent="logic/colission/Bed_Colission"]
transform = Transform3D(0.999463, 0, 0.0327938, 0, 1, 0, -0.0327936, 0, 0.999461, -1.46453, 0.719302, -0.377773)
shape = SubResource("BoxShape3D_cdjmm")

[node name="beanbag" type="CollisionShape3D" parent="logic/colission/Bed_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 2.98023e-08, 0, 1, -1.02669, 0.222592, 1.01232)
shape = SubResource("SphereShape3D_srxfv")

[node name="ladder" type="CollisionShape3D" parent="logic/colission/Bed_Colission"]
transform = Transform3D(0.903933, 0.427674, 0, -0.427674, 0.903933, 0, 2.98023e-08, 0, 1, -1.27755, 0.47535, 1.08849)
shape = SubResource("BoxShape3D_16r57")

[node name="seat" type="StaticBody3D" parent="logic/colission"]
transform = Transform3D(0.915582, 0, -0.402131, 0, 1, 0, 0.402131, 0, 0.915582, 1.393, 0, -0.762)

[node name="rest" type="CollisionShape3D" parent="logic/colission/seat"]
transform = Transform3D(1, 0, -3.74434e-08, 0, 1, 0, 3.74434e-08, 0, 1, -4.94719e-06, 0.266536, -0.000100613)
shape = SubResource("BoxShape3D_qmnj2")

[node name="seat" type="CollisionShape3D" parent="logic/colission/seat"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0.246583, -0.1835, 0.392215)
shape = SubResource("BoxShape3D_qmnj2")

[node name="step" type="CollisionShape3D" parent="logic/colission/seat"]
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0.124096, -0.746043, 0.388092)
shape = SubResource("SphereShape3D_4ckrq")

[node name="Room_Colission" type="StaticBody3D" parent="logic/colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.811571, 0, 0)

[node name="Floor2" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.931684, -0.12195, 0.721855)
shape = SubResource("BoxShape3D_wdkxn")

[node name="Wall1" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.02419, 1.06708, 2.75985)
shape = SubResource("BoxShape3D_3lwkl")

[node name="Wall3" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.254488, 1.06708, 3.24245)
shape = SubResource("BoxShape3D_3lwkl")

[node name="Wall4" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.34814, 1.06708, 1.83013)
shape = SubResource("BoxShape3D_3lwkl")

[node name="Wall5" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.93595, 1.06708, -0.147208)
shape = SubResource("BoxShape3D_3lwkl")

[node name="Wall7" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 2.62379, 2.06427, -0.010276)
shape = SubResource("BoxShape3D_3lwkl")

[node name="Wall6" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1011, 1.06708, -1.5493)
shape = SubResource("BoxShape3D_1nque")

[node name="Pillar" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.27524, 1.07009, 1.26831)
shape = SubResource("BoxShape3D_eq1fk")

[node name="shelf3" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(0.98956, 0, -0.144121, 0, 1, 0, 0.144121, 0, 0.98956, 2.60628, 0.308069, 1.91136)
shape = SubResource("BoxShape3D_js8wo")

[node name="Crate" type="CollisionShape3D" parent="logic/colission/Room_Colission"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.04802, -0.243445, -0.711172)
shape = SubResource("BoxShape3D_ychlh")

[node name="Bed and Ladders" type="Node3D" parent="logic"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.84538, 0, 0.803611)

[node name="ladder_trigger" type="Area3D" parent="logic/Bed and Ladders"]
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="logic/Bed and Ladders/ladder_trigger"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.170028, 0.244833, -0.0455775)
shape = SubResource("CapsuleShape3D_f1g8m")

[node name="ladder_reset" type="Area3D" parent="logic/Bed and Ladders"]
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="logic/Bed and Ladders/ladder_reset"]
transform = Transform3D(0.995341, 0.096419, 0, 4.21461e-09, -4.35077e-08, -1, -0.096419, 0.995341, -4.37114e-08, 0.916567, 1.64525, -1.14479)
shape = SubResource("CapsuleShape3D_kewqg")

[node name="bed_enter" type="Area3D" parent="logic/Bed and Ladders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.35717, 0, -0.255744)
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="logic/Bed and Ladders/bed_enter"]
transform = Transform3D(0.995341, 0.096419, 0, 4.21461e-09, -4.35077e-08, -1, -0.096419, 0.995341, -4.37114e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_k4x40")

[node name="bed_reset" type="Area3D" parent="logic/Bed and Ladders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.24356, 0, -0.796765)
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="logic/Bed and Ladders/bed_reset"]
transform = Transform3D(0.995341, 0.096419, 0, 4.21461e-09, -4.35077e-08, -1, -0.096419, 0.995341, -4.37114e-08, 0.107988, 1.56575e-08, -0.358201)
shape = SubResource("CapsuleShape3D_4q8vc")

[node name="reset_failover" type="Area3D" parent="logic/Bed and Ladders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.24356, 0, -0.531366)
collision_layer = 2
collision_mask = 2

[node name="CollisionShape3D" type="CollisionShape3D" parent="logic/Bed and Ladders/reset_failover"]
transform = Transform3D(0.995341, 0.096419, 0, 4.21461e-09, -4.35077e-08, -1, -0.096419, 0.995341, -4.37114e-08, 0, 0, 0)
shape = SubResource("CapsuleShape3D_n20ff")

[node name="ladder" type="StaticBody3D" parent="logic/Bed and Ladders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0699199, 0, -0.082733)
script = SubResource("GDScript_uyt24")

[node name="CollisionShape3D" type="CollisionShape3D" parent="logic/Bed and Ladders/ladder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.336261, -0.199846, 0.0549462)
shape = SubResource("BoxShape3D_gim5a")

[node name="CollisionShape3D2" type="CollisionShape3D" parent="logic/Bed and Ladders/ladder"]
transform = Transform3D(0.833085, 0, -0.553144, 0, 1, 0, 0.553144, 0, 0.833085, 0.0114179, 0, -0.412249)
shape = SubResource("BoxShape3D_bq15k")

[node name="CollisionShape3D3" type="CollisionShape3D" parent="logic/Bed and Ladders/ladder"]
transform = Transform3D(0.707304, 0, 0.706909, 0, 1, 0, -0.706909, 0, 0.707304, 0.240986, 0, 0.539403)
shape = SubResource("BoxShape3D_bq15k")

[node name="UI" type="Control" parent="logic"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1

[node name="ending_button" type="Button" parent="logic/UI"]
visible = false
top_level = true
layout_mode = 0
offset_left = 16.0
offset_top = 12.0
offset_right = 400.0
offset_bottom = 100.0
shortcut = SubResource("Shortcut_b3maf")
text = "You have completed
ordering your thoughts.
This is as far as the demo goes.
Press x or [ ] to wrap up."

[node name="picker" parent="logic/UI" groups=["animation_player"] instance=ExtResource("19_a4n1o")]
unique_name_in_owner = true
visible = false
layout_mode = 1

[node name="board" parent="logic/UI" instance=ExtResource("4_gyjxx")]
visible = false
layout_mode = 1

[node name="ending" parent="logic/UI" instance=ExtResource("5_kts6y")]
visible = false
layout_mode = 1
mouse_filter = 2
script = SubResource("GDScript_uy50s")

[node name="ScenePlayer" type="AnimationPlayer" parent="logic" groups=["animation_player"]]
libraries = {
"": SubResource("AnimationLibrary_ilekd")
}
autoplay = "RESET"
script = SubResource("GDScript_tfc2r")

[node name="Draven" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
bus = &"text"

[node name="IntroMusic" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
bus = &"music"

[node name="Lisa" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
bus = &"text"

[node name="Moving" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
stream = ExtResource("8_egnow")
bus = &"music"

[node name="Childhood" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
stream = ExtResource("9_i8mqk")
volume_db = -80.0
bus = &"music"

[node name="childhood" type="CenterContainer" parent="logic/ScenePlayer"]
visible = false
modulate = Color(1, 1, 1, 0)
self_modulate = Color(1, 1, 1, 0.923078)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -424.0
grow_horizontal = 2
grow_vertical = 2

[node name="PanelContainer" type="PanelContainer" parent="logic/ScenePlayer/childhood"]
layout_mode = 2
mouse_filter = 1

[node name="StartFrame" type="TextureRect" parent="logic/ScenePlayer/childhood/PanelContainer"]
custom_minimum_size = Vector2(0, 900)
layout_mode = 2
size_flags_vertical = 0
texture = ExtResource("2_21x33")
expand_mode = 2
stretch_mode = 4

[node name="Panel" type="PanelContainer" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame"]
show_behind_parent = true
layout_mode = 2
offset_left = 199.0
offset_top = -112.0
offset_right = 1039.0
offset_bottom = 697.0
rotation = 0.459022
mouse_filter = 1

[node name="TextureRect" type="TextureRect" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame"]
layout_mode = 2
offset_left = 904.0
offset_top = 225.0
offset_right = 1416.0
offset_bottom = 737.0
texture = SubResource("ViewportTexture_2cudi")

[node name="SubViewport" type="SubViewport" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect"]
own_world_3d = true
world_3d = SubResource("World3D_4m36g")
transparent_bg = true
msaa_3d = 1
canvas_cull_mask = 4293918724
render_target_update_mode = 0

[node name="Node3D" type="Node3D" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.21953, 3.52719, 0)

[node name="old_mask" type="MeshInstance3D" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport/Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 0)
layers = 4
mesh = ExtResource("19_jr2bb")
skeleton = NodePath("")

[node name="AnimationPlayer" type="AnimationPlayer" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport/Node3D/old_mask"]
libraries = {
"": SubResource("AnimationLibrary_3td8t")
}
autoplay = "idle"

[node name="Camera3D" type="Camera3D" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport/Node3D"]
transform = Transform3D(1, -4.88994e-09, 1.82221e-11, 4.88232e-09, 0.998636, 0.052214, -2.7352e-10, -0.052214, 0.998636, 0.0198479, 0.0554118, 0.529937)
current = true
fov = 33.0

[node name="SpotLight3D" type="SpotLight3D" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport/Node3D"]
transform = Transform3D(0.302014, 0.249491, -0.920077, 0.207638, 0.924758, 0.318918, 0.930416, -0.287361, 0.227486, -0.620115, 0.241349, 0.172426)
layers = 4
light_color = Color(0.992157, 0.917647, 0.835294, 1)
light_size = 0.1
shadow_enabled = true
shadow_bias = 0.02
shadow_normal_bias = 2.171
spot_range = 0.846959
spot_angle = 23.1819

[node name="OmniLight3D" type="OmniLight3D" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport/Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.23127, 0.892279, -0.650658)
light_color = Color(0.266667, 0.286275, 1, 1)
light_size = 0.5
omni_range = 2.5227

[node name="OmniLight3D2" type="OmniLight3D" parent="logic/ScenePlayer/childhood/PanelContainer/StartFrame/TextureRect/SubViewport/Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.424841, -0.45505, 0.00432622)
light_color = Color(0.607843, 0.34902, 0.203922, 1)
light_energy = 0.1
light_size = 0.5
omni_range = 1.00639

[node name="VBoxContainer" type="VBoxContainer" parent="logic/ScenePlayer/childhood/PanelContainer"]
layout_mode = 2

[node name="Label" type="Label" parent="logic/ScenePlayer/childhood/PanelContainer/VBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = "  Childhood"

[node name="ScrollContainer" type="ScrollContainer" parent="logic/ScenePlayer/childhood/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(800, 750)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
horizontal_scroll_mode = 0
vertical_scroll_mode = 3

[node name="Label" type="Label" parent="logic/ScenePlayer/childhood/PanelContainer/VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Oh, my old mask. I have so many good memories about theatre club. I would stand on my bed for entire afternoons, weeks on end, practicing my lines. Pretending to be on the big stage ... my mom would get mad at me, when she had to call me three or four times for dinner. I just … didn’t like the interruptions. We both were often mad at each other.

Dinner was difficult. I just couldn’t bring myself to eat, because I couldn’t deal with the bread and my mom. She was always so worried. ‘Lisa, you forgot your homework, Lisa why won’t you play with the other girls, Lisa why didn’t Steffi invite you to her birthday, Lisa this, Lisa that.’

But I was fine. She just wouldn’t listen.
Yes, I didn’t do homework, but my teachers didn’t mind it as much with me - which the other kids wouldn’t shut up about. But like … they also made fun of me reading school books and talking to my teachers during breaks.

But at least I could fucking talk to teachers and they had stuff to say. Mr Thomas probably even understood me better than my own mom.

He said I was gifted. He said I just didn’t need homework for good grades. And he also made sure to always include extra credits. So my silly slip-ups wouldn’t get me a B."
autowrap_mode = 3
visible_characters = 0
visible_characters_behavior = 1
visible_ratio = 0.0

[node name="StartBottom" type="TextureRect" parent="logic/ScenePlayer/childhood/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
size_flags_vertical = 8
texture = ExtResource("3_xqd4w")
expand_mode = 2
stretch_mode = 4

[node name="skip_control" parent="logic/ScenePlayer/childhood/PanelContainer" instance=ExtResource("15_7nc4e")]
layout_mode = 2

[node name="VoiceTraining" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
stream = ExtResource("10_wwwdq")
volume_db = -80.0
bus = &"music"

[node name="Voice Training" type="CenterContainer" parent="logic/ScenePlayer"]
visible = false
modulate = Color(1, 1, 1, 0.923078)
self_modulate = Color(1, 1, 1, 0.923078)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -424.0
grow_horizontal = 2
grow_vertical = 2

[node name="PanelContainer" type="PanelContainer" parent="logic/ScenePlayer/Voice Training"]
layout_mode = 2
mouse_filter = 1

[node name="StartFrame" type="TextureRect" parent="logic/ScenePlayer/Voice Training/PanelContainer"]
custom_minimum_size = Vector2(0, 900)
layout_mode = 2
size_flags_vertical = 0
texture = ExtResource("2_21x33")
expand_mode = 2
stretch_mode = 4

[node name="Panel" type="PanelContainer" parent="logic/ScenePlayer/Voice Training/PanelContainer/StartFrame"]
show_behind_parent = true
layout_mode = 2
offset_left = 199.0
offset_top = -112.0
offset_right = 1039.0
offset_bottom = 697.0
rotation = 0.459022
mouse_filter = 1

[node name="VBoxContainer" type="VBoxContainer" parent="logic/ScenePlayer/Voice Training/PanelContainer"]
layout_mode = 2

[node name="Label" type="Label" parent="logic/ScenePlayer/Voice Training/PanelContainer/VBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = "voice Training"

[node name="ScrollContainer" type="ScrollContainer" parent="logic/ScenePlayer/Voice Training/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(800, 800)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
mouse_filter = 2
horizontal_scroll_mode = 0
vertical_scroll_mode = 3

[node name="Label" type="Label" parent="logic/ScenePlayer/Voice Training/PanelContainer/VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "My secret comic stash. I remember playing Que-Men with the boys. I had a voice for every character in that comic. But more often than not I played him: Agent Q. Going under the radar, putting in precise work to save the world. Not having to deal with being a girl.

Boys were so much easier. They like cars, bikes, guns and agents. They don’t talk behind your back. They don’t think everything is about relationships.

Girls don’t get that. I knew they talked behind my back about me only “pretending” to like boy stuff, so I’d get laid … I mean, maybe they were right? Like I won’t deny I was probably the first girl in my class to see a dick.

But like - that’s what the boys do, right?

At least it has gotten better after me and Jojo became friends.

I still remember how that happend. I did a voice acting workshop in art class. Being allowed to share my technique in front of everyone was just :D
I mean next to nobody put in any effort. But Jojo did.

When our Mr Funny then decided to ape her attempts instead of just minding his own, I pretty much exploded.
After this, we suddenly were besties. And my class finally started to just leave me be. Maybe because I for once was friends with another girl. Maybe because I scared them. Maybe both.
"
autowrap_mode = 3
visible_characters_behavior = 1
visible_ratio = -0.000798722

[node name="StartBottom" type="TextureRect" parent="logic/ScenePlayer/Voice Training/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
size_flags_vertical = 8
texture = ExtResource("3_xqd4w")
expand_mode = 2
stretch_mode = 4

[node name="skip_control2" parent="logic/ScenePlayer/Voice Training/PanelContainer" instance=ExtResource("15_7nc4e")]
layout_mode = 2

[node name="Jui_Jutsu" type="AudioStreamPlayer" parent="logic/ScenePlayer"]
bus = &"music"

[node name="jui_jutsu" type="CenterContainer" parent="logic/ScenePlayer"]
visible = false
self_modulate = Color(1, 1, 1, 0.923078)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -424.0
grow_horizontal = 2
grow_vertical = 2

[node name="PanelContainer" type="PanelContainer" parent="logic/ScenePlayer/jui_jutsu"]
self_modulate = Color(1, 1, 1, 0.247083)
layout_mode = 2
mouse_filter = 1

[node name="StartFrame" type="TextureRect" parent="logic/ScenePlayer/jui_jutsu/PanelContainer"]
custom_minimum_size = Vector2(0, 900)
layout_mode = 2
size_flags_vertical = 0
texture = ExtResource("2_21x33")
expand_mode = 2
stretch_mode = 4

[node name="Panel" type="PanelContainer" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/StartFrame"]
show_behind_parent = true
layout_mode = 2
offset_left = 199.0
offset_top = -112.0
offset_right = 1039.0
offset_bottom = 697.0
rotation = 0.459022
mouse_filter = 1

[node name="VBoxContainer" type="VBoxContainer" parent="logic/ScenePlayer/jui_jutsu/PanelContainer"]
layout_mode = 2

[node name="Label" type="Label" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/VBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = "  Jiu Jutsu"

[node name="ScrollContainer" type="ScrollContainer" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(800, 800)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
mouse_filter = 0
scroll_vertical = 638
horizontal_scroll_mode = 0
vertical_scroll_mode = 3

[node name="Label" type="Label" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Why do i still have this junk lying around? It’s not like I want to do ju jutsu ever again. I just fucked it.
I mean I did enjoy it while it lasted. Being able to properly hit people was great. It gave me the confidence to intimidate students, that were begging to get folded and - as I only once actually got to do that - it also was a great vent for anger. I mean my tits just about killed me during warmup and the changing room really didn’t need mirrors - thank you I know my hips are fat and disgusting - but at least there was Lukas.

He was such a huge nerd. He studied math in his third semester and could talk for hours about his passion. Also: my math grades pretty much leaped for my final year in high shool thanks to him.
He also helped me so much with jui jitsu, as he properly floored me when I slipped up. Also - unlike everyone else - he understood that I didn’t want people to mind my chest. So Fighting for wins with him was actually rewarding even tho more often than not I ended up having to tap out.

We also had my first proper kiss. I thought I loved him. But now?

He was weird that evening. Even more huggy and hyperactive than usual. We were under my bed, reading my secret comic stash when I got tired of the floor and told him we should go upstairs.
We had a play fight on my mattress. I’ve never seen him fight like this. His fingers Curled across my Skin without grabbing me, like he would normally do. And he let me win … with this smirk on his face.
I rolled over exhausted when suddently he sat on top of me, a pearl of sweat dropped from his nose on my throat.
He started undoing his shirt.
Do you have condoms?
Yes, of course everybody has Why did he ask that?

I saw my body lying on the bed, getting undressed. I was drifting away, towards the stars. My body didn’t move. It didn’t say a word when the butterflies tried to escape from it’s stomach as he kissed it.

I … observed him from afar. He … didn’t seem to notice, that I had left. That I didn’t return to kiss him good bye. That I didn’t hug him when he went home.

My hands knocked on my brother’s door. He let me lie on his carpet.
I slowly returned.

\"How did it go?, Fabian asked.
\"It was moist”, I said.
“That usually helps.”

He laughed awkwardly. I just wanted to also laugh, but curled into a ball and cried. It took him a while to say something. “I … you … it’s fine Lisa. I know it hurts the first time.” He gently stroked the back I was curling towards him.

That was good. He was a sweet angel. Why must he be so bad at comforting?
"
autowrap_mode = 3
visible_characters = 43
visible_characters_behavior = 1
visible_ratio = 0.0169291

[node name="StartBottom" type="TextureRect" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
size_flags_vertical = 8
texture = ExtResource("3_xqd4w")
expand_mode = 2
stretch_mode = 4

[node name="card" type="Area2D" parent="logic/ScenePlayer/jui_jutsu/PanelContainer"]
position = Vector2(1136, 457)
scale = Vector2(1.2, 1.2)
metadata/type = "card"

[node name="CollisionShape2D" type="CollisionShape2D" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/card"]
position = Vector2(-0.0713516, 0.997451)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_foovg")

[node name="BackgroundSprite" type="AnimatedSprite2D" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/card" groups=["reduce_motion"]]
clip_children = 2
scale = Vector2(0.6, 0.6)
sprite_frames = SubResource("SpriteFrames_ckivt")
frame = 1
script = SubResource("GDScript_252ei")
noise_power = 3.0

[node name="GPUParticles2D" type="GPUParticles2D" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/card/BackgroundSprite"]
emitting = false
amount = 500
process_material = SubResource("ParticleProcessMaterial_by44l")
texture = ExtResource("11_maw5c")
one_shot = true
speed_scale = 1.9
explosiveness = 0.29
randomness = 0.14
local_coords = true

[node name="Sprite2D" type="Sprite2D" parent="logic/ScenePlayer/jui_jutsu/PanelContainer/card/BackgroundSprite"]
visible = false
scale = Vector2(0.4, 0.4)
texture = ExtResource("12_xnele")

[node name="skip_control3" parent="logic/ScenePlayer/jui_jutsu/PanelContainer" instance=ExtResource("15_7nc4e")]
layout_mode = 2

[node name="draeven" type="CenterContainer" parent="logic/ScenePlayer"]
visible = false
modulate = Color(1, 1, 1, 0)
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -740.0
grow_horizontal = 2
grow_vertical = 2

[node name="PanelContainer" type="PanelContainer" parent="logic/ScenePlayer/draeven"]
layout_mode = 2
mouse_filter = 1

[node name="StartFrame" type="TextureRect" parent="logic/ScenePlayer/draeven/PanelContainer"]
custom_minimum_size = Vector2(0, 700)
layout_mode = 2
size_flags_vertical = 0
texture = ExtResource("2_21x33")
expand_mode = 2
stretch_mode = 4

[node name="Panel" type="PanelContainer" parent="logic/ScenePlayer/draeven/PanelContainer/StartFrame"]
show_behind_parent = true
layout_mode = 2
offset_left = 199.0
offset_top = -112.0
offset_right = 960.0
offset_bottom = 876.0
rotation = 0.459022
mouse_filter = 1

[node name="VBoxContainer" type="VBoxContainer" parent="logic/ScenePlayer/draeven/PanelContainer"]
layout_mode = 2

[node name="Label" type="Label" parent="logic/ScenePlayer/draeven/PanelContainer/VBoxContainer"]
layout_mode = 2
theme_type_variation = &"HeaderLarge"
text = " Dräven"

[node name="ScrollContainer" type="ScrollContainer" parent="logic/ScenePlayer/draeven/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(650, 900)
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
mouse_filter = 0
scroll_vertical = 150
horizontal_scroll_mode = 0
vertical_scroll_mode = 3

[node name="Label" type="Label" parent="logic/ScenePlayer/draeven/PanelContainer/VBoxContainer/ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "Moonlight trickled down trough clouds and twigs as Dräven tapped trough the night. He had been searching for a while and he knew a special someone must be hiding in the thicket.
When a familiar smell first led him to a few bronce hairs as fluffy as his tail, he didn’t think much of it. But then he saw paw-prints, that matched his own where he had not been. Would he finally find someone of his kind?
He was sure of it, as the familiar scent has never been stronger than tonight. When suddently: Was that chatter? His wings rustled with joy over the familiar voice and Dräven decided to get a better look. A few flaps and leaps brought him up a tree, to get a glimpse of his soon to be friend.
But all he saw was a fox.
He didn’t even want to bother it anymore. It would just scream and laugh at his wings of leafs, just like the trees crackled at his paws, that were no roots.
With a small whimper, Dräven spread his wings, and slid away to at least find comfort by seeing his reflection in the nearby lake.
It took him a while to notice, how there was a sudden silence when the clouds broke: Northern lights danced trough the sky to form wings, that met at a sleak body made of stars and clouds. The whole forest held its breath as it stared into eyes of moonlight gazing down.
Dräven was moved to tears when he gazed back at it. He was sad for the dragon that was of the moon and the stars and the skies. It must feel so lost in the universe. But his tears were of joy: It was the first time Dräven saw another creature of many kinds."
autowrap_mode = 3
visible_characters = 0
visible_characters_behavior = 1
visible_ratio = 0.0

[node name="StartBottom" type="TextureRect" parent="logic/ScenePlayer/draeven/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 64)
layout_mode = 2
size_flags_vertical = 8
texture = ExtResource("3_xqd4w")
expand_mode = 2
stretch_mode = 4

[node name="skip_control4" parent="logic/ScenePlayer/draeven/PanelContainer" instance=ExtResource("15_7nc4e")]
layout_mode = 2

[node name="starlight_mesh" type="MeshInstance3D" parent="logic/ScenePlayer/draeven"]
transform = Transform3D(0.999, 0, 0, 0, 0.999, 0, 0, 0, 0.999, 0, 0, 0)
layers = 2
mesh = ExtResource("6_gy6jv")
skeleton = NodePath("../../../..")

[node name="starlight_ambient" type="SpotLight3D" parent="logic/ScenePlayer/draeven/starlight_mesh"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.644969, 2.60833, -0.247641)
light_color = Color(0.0313726, 0, 1, 1)
light_energy = 0.2
light_volumetric_fog_energy = 0.0
light_specular = 0.0
light_cull_mask = 4294967293
shadow_blur = 1.277
spot_angle = 85.9425
spot_angle_attenuation = 0.57435

[node name="starlight_lamp" type="SpotLight3D" parent="logic/ScenePlayer/draeven/starlight_mesh"]
transform = Transform3D(0.551241, -0.677235, 0.489376, 0.695947, 0.0477087, -0.717903, 0.462379, 0.735581, 0.497121, 1.76541, 0.251864, 0.941618)
light_color = Color(0, 1, 1, 1)
light_energy = 2.0
light_specular = 0.0
light_cull_mask = 4293918722
spot_range = 3.85757
spot_attenuation = 0.732044
spot_angle = 27.6108
spot_angle_attenuation = 1.18921

[node name="material_handle" type="CSGBox3D" parent="logic/ScenePlayer/draeven"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.70325, -1.08521, 0.0348804)
visible = false
size = Vector3(2.1502, 1.34648, 2.12063)
material = ExtResource("28_oiweb")

[node name="OmniLight3D" type="OmniLight3D" parent="logic/ScenePlayer/draeven"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.12436, -0.521364)
light_color = Color(0.741176, 0.211765, 0.698039, 1)
light_energy = 0.0
light_size = 1.0
light_cull_mask = 4294967293

[node name="Luna_frame-of-mind" parent="logic/ScenePlayer/draeven" instance=ExtResource("27_pb1jl")]
transform = Transform3D(0.958898, 0, 0.283747, 0, 1, 0, -0.283747, 0, 0.958898, -10.1552, 14.9384, -16.2182)
visible = false

[node name="OmniLight3D" type="OmniLight3D" parent="logic/ScenePlayer/draeven/Luna_frame-of-mind"]
transform = Transform3D(1, 0, 5.96046e-08, 0, 1, 0, -5.96046e-08, 0, 1, 0.0190229, 10.6551, -6.76412)
light_color = Color(0.219608, 0.862745, 0.721569, 1)
light_energy = 20.0
light_size = 10.0
omni_range = 14.8804

[node name="OmniLight3D2" type="OmniLight3D" parent="logic/ScenePlayer/draeven/Luna_frame-of-mind"]
transform = Transform3D(0.999848, 0, -0.0174256, 0, 1, 0, 0.0174256, 0, 0.999848, 9.36941, 2.05006, -6.94176)
light_color = Color(0.921569, 0.360784, 0.580392, 1)
light_energy = 100.0
light_size = 20.0
omni_range = 16.8518

[node name="Mask-interaction" type="Area3D" parent="logic" groups=["interactables"]]
transform = Transform3D(-0.863025, 0, 0.50516, 0, 1, 0, -0.50516, 0, -0.863025, 0.0754588, 0.948372, 2.42068)
collision_layer = 16
script = ExtResource("11_6fwv8")

[node name="collectable_particles" parent="logic/Mask-interaction" instance=ExtResource("12_qxx2k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00898492, -0.14171, 0.152755)
visible = false

[node name="UiWrapper" type="Area3D" parent="logic/Mask-interaction"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, -2.38419e-07, 0, 0.0718942)
script = ExtResource("11_7uxd8")

[node name="UI_click_collider" type="CollisionShape3D" parent="logic/Mask-interaction/UiWrapper"]
transform = Transform3D(2.56, -5.96046e-08, 4.76837e-07, 1.78814e-07, 2.56, -4.17233e-07, -2.38419e-07, -5.96046e-08, 2.56, 0, 1.90735e-06, 0.238397)
shape = SubResource("BoxShape3D_cb3g8")

[node name="UiSprite" type="Sprite3D" parent="logic/Mask-interaction/UiWrapper"]
transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, -9.53674e-07, 0, 0.61076)
pixel_size = 0.015
no_depth_test = true
texture = SubResource("ViewportTexture_3mgqk")

[node name="SubViewport" type="SubViewport" parent="logic/Mask-interaction/UiWrapper/UiSprite"]
transparent_bg = true
render_target_update_mode = 4

[node name="Collectable_ui" parent="logic/Mask-interaction/UiWrapper/UiSprite/SubViewport" instance=ExtResource("11_jxai0")]
visible = false
scene = 0
is_story = true
item_name = "my old Mask"
content_notes = "conflicts, eating issues, alienation, swearing, ableism"

[node name="HoverDetect" type="CollisionShape3D" parent="logic/Mask-interaction"]
shape = SubResource("CapsuleShape3D_72g2i")

[node name="clothes_interaction" type="Area3D" parent="logic" groups=["interactables"]]
transform = Transform3D(0.86043, 0, -0.509567, 0, 1, 0, 0.509567, 0, 0.86043, 1.47102, 1.17096, -0.629588)
collision_layer = 16
script = ExtResource("11_6fwv8")

[node name="collectable_particles" parent="logic/clothes_interaction" instance=ExtResource("12_qxx2k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00898492, -0.14171, 0.152755)
visible = false

[node name="UiWrapper" type="Area3D" parent="logic/clothes_interaction"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
script = ExtResource("11_7uxd8")

[node name="UI_click_collider" type="CollisionShape3D" parent="logic/clothes_interaction/UiWrapper"]
transform = Transform3D(2.56, -5.96046e-08, 4.76837e-07, 1.78814e-07, 2.56, -4.17233e-07, -2.38419e-07, -5.96046e-08, 2.56, 0, 1.90735e-06, 0.238397)
shape = SubResource("BoxShape3D_cb3g8")

[node name="UiSprite" type="Sprite3D" parent="logic/clothes_interaction/UiWrapper"]
transform = Transform3D(1, 0, 2.4869e-14, 0, 1, 0, -2.4869e-14, 0, 1, 0, 0, 0.610758)
pixel_size = 0.015
no_depth_test = true
texture = SubResource("ViewportTexture_7hana")

[node name="SubViewport" type="SubViewport" parent="logic/clothes_interaction/UiWrapper/UiSprite"]
transparent_bg = true
size = Vector2i(400, 350)
render_target_update_mode = 4

[node name="Collectable_ui" parent="logic/clothes_interaction/UiWrapper/UiSprite/SubViewport" instance=ExtResource("11_jxai0")]
visible = false
scene = 2
is_story = true
item_name = "Sport Clothes"
content_notes = "Body Issues, gender Dysphoria, Relationships, Rape, dissociation, self-sabotaging thoughts, Fighting Sport, Swearing"

[node name="HoverDetect" type="CollisionShape3D" parent="logic/clothes_interaction"]
transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, -0.237872, 0)
shape = SubResource("CapsuleShape3D_72g2i")

[node name="Comic-interaction" type="Area3D" parent="logic" groups=["interactables"]]
transform = Transform3D(0.969944, 0, 0.243327, 0, 1, 0, -0.243327, 0, 0.969944, 2.91664, 0.595014, -0.857358)
collision_layer = 16
script = ExtResource("11_6fwv8")

[node name="collectable_particles" parent="logic/Comic-interaction" instance=ExtResource("12_qxx2k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00898492, -0.14171, 0.152755)
visible = false

[node name="UiWrapper" type="Area3D" parent="logic/Comic-interaction"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
script = ExtResource("11_7uxd8")

[node name="UI_click_collider" type="CollisionShape3D" parent="logic/Comic-interaction/UiWrapper"]
transform = Transform3D(2.56, -5.96046e-08, 4.76837e-07, 1.78814e-07, 2.56, -4.17233e-07, -2.38419e-07, -5.96046e-08, 2.56, 0, 1.90735e-06, 0.238397)
shape = SubResource("BoxShape3D_cb3g8")

[node name="UiSprite" type="Sprite3D" parent="logic/Comic-interaction/UiWrapper"]
transform = Transform3D(1, 0, 2.4869e-14, 0, 1, 0, -2.4869e-14, 0, 1, 0, 0, 0.610758)
pixel_size = 0.015
no_depth_test = true
texture = SubResource("ViewportTexture_nn6wl")

[node name="SubViewport" type="SubViewport" parent="logic/Comic-interaction/UiWrapper/UiSprite"]
transparent_bg = true
size = Vector2i(400, 350)
render_target_update_mode = 4

[node name="Collectable_ui" parent="logic/Comic-interaction/UiWrapper/UiSprite/SubViewport" instance=ExtResource("11_jxai0")]
visible = false
scene = 1
is_story = true
item_name = "comic stash"
content_notes = "internalised mysoginy, genitals, bullying, fictional guns"

[node name="HoverDetect" type="CollisionShape3D" parent="logic/Comic-interaction"]
transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, -0.237872, 0)
shape = SubResource("CapsuleShape3D_72g2i")

[node name="Draeven-interaction" type="Area3D" parent="logic" groups=["interactables"]]
transform = Transform3D(0.86043, 0, -0.509567, 0, 1, 0, 0.509567, 0, 0.86043, 0.122875, 2.03863, -0.132712)
collision_layer = 16
script = ExtResource("11_6fwv8")

[node name="collectable_particles" parent="logic/Draeven-interaction" instance=ExtResource("12_qxx2k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00898492, -0.14171, 0.152755)
visible = false

[node name="UiWrapper" type="Area3D" parent="logic/Draeven-interaction"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
script = ExtResource("11_7uxd8")

[node name="UI_click_collider" type="CollisionShape3D" parent="logic/Draeven-interaction/UiWrapper"]
transform = Transform3D(2.56, -5.96046e-08, 4.76837e-07, 1.78814e-07, 2.56, -4.17233e-07, -2.38419e-07, -5.96046e-08, 2.56, 0, 1.90735e-06, 0.238397)
shape = SubResource("BoxShape3D_cb3g8")

[node name="UiSprite" type="Sprite3D" parent="logic/Draeven-interaction/UiWrapper"]
transform = Transform3D(1, 0, 2.4869e-14, 0, 1, 0, -2.4869e-14, 0, 1, 0, 0, 0.610758)
pixel_size = 0.015
no_depth_test = true
texture = SubResource("ViewportTexture_8rywf")

[node name="SubViewport" type="SubViewport" parent="logic/Draeven-interaction/UiWrapper/UiSprite"]
transparent_bg = true
size = Vector2i(400, 350)
render_target_update_mode = 4

[node name="Collectable_ui" parent="logic/Draeven-interaction/UiWrapper/UiSprite/SubViewport" instance=ExtResource("11_jxai0")]
visible = false
scene = 3
is_story = true
collected = true
item_name = "Starlight"
content_notes = "Alienation"

[node name="HoverDetect" type="CollisionShape3D" parent="logic/Draeven-interaction"]
transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, -0.237872, 0)
shape = SubResource("SphereShape3D_c7buh")

[node name="Mind Board" type="Area3D" parent="logic" groups=["interactables"]]
transform = Transform3D(-4.37114e-08, 0, 0.999999, 0, 1, 0, -0.999999, 0, -4.37114e-08, -0.907206, 1.17661, 1.74337)
collision_layer = 16
script = ExtResource("11_6fwv8")

[node name="collectable_particles" parent="logic/Mind Board" instance=ExtResource("12_qxx2k")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00898492, -0.14171, 0.152755)
visible = false

[node name="UiWrapper" type="Area3D" parent="logic/Mind Board"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
script = ExtResource("11_7uxd8")
billboard = false

[node name="UI_click_collider" type="CollisionShape3D" parent="logic/Mind Board/UiWrapper"]
transform = Transform3D(2.56, -5.96046e-08, 4.76837e-07, 1.78814e-07, 2.56, -4.17233e-07, -2.38419e-07, -5.96046e-08, 2.56, 0, 1.90735e-06, 0.238397)
shape = SubResource("BoxShape3D_cb3g8")

[node name="UiSprite" type="Sprite3D" parent="logic/Mind Board/UiWrapper"]
transform = Transform3D(1, 0, 2.4869e-14, 0, 1, 0, -2.4869e-14, 0, 1, 0, 0, 0.610758)
pixel_size = 0.015
no_depth_test = true
texture = SubResource("ViewportTexture_hdmps")

[node name="SubViewport" type="SubViewport" parent="logic/Mind Board/UiWrapper/UiSprite"]
transparent_bg = true
size = Vector2i(400, 350)
render_target_update_mode = 4

[node name="Collectable_ui" parent="logic/Mind Board/UiWrapper/UiSprite/SubViewport" instance=ExtResource("11_jxai0")]
visible = false
item_name = "Mind Board"

[node name="HoverDetect" type="CollisionShape3D" parent="logic/Mind Board"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0, 0)
shape = SubResource("CapsuleShape3D_72g2i")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_vwrt1")
}
script = SubResource("GDScript_j63gy")

[node name="sfx" type="Node3D" parent="."]

[node name="rain on window" type="AudioStreamPlayer3D" parent="sfx"]
transform = Transform3D(-0.410985, -0.460061, 0.787042, -0.904759, 0.311726, -0.290238, -0.111814, -0.831367, -0.544359, 3.06375, 1.7366, -0.735096)
stream = ExtResource("2_3haaq")
attenuation_model = 1
volume_db = -15.367
panning_strength = 0.5
bus = &"sfx"
emission_angle_enabled = true
emission_angle_degrees = 57.0
emission_angle_filter_attenuation_db = -19.6

[node name="thunder" type="AudioStreamPlayer3D" parent="sfx"]
transform = Transform3D(-0.410985, -0.460061, 0.787042, -0.904759, 0.311726, -0.290238, -0.111814, -0.831367, -0.544359, -0.248397, 4.34956, 8.85405)
panning_strength = 0.3
bus = &"sfx"

[node name="distant_rain" type="AudioStreamPlayer3D" parent="sfx"]
stream = ExtResource("22_xrkbj")
attenuation_model = 3
pitch_scale = 0.8
panning_strength = 0.2
bus = &"outside-rain"

[node name="visuals" type="Node3D" parent="."]

[node name="CSGCombiner3D" type="CSGCombiner3D" parent="visuals"]
cast_shadow = 3
calculate_tangents = false

[node name="CSGBox3D" type="CSGBox3D" parent="visuals/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.34613, 1.23087, 2.97923)
size = Vector3(5.26758, 2.69583, 0.137207)

[node name="CSGBox3D2" type="CSGBox3D" parent="visuals/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.441227, 2.48778, 0.766643)
size = Vector3(3.47876, 0.182022, 4.56238)

[node name="CSGBox3D6" type="CSGBox3D" parent="visuals/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.21313, 1.23861, 0.766643)
size = Vector3(0.170044, 2.68037, 4.56238)

[node name="CSGBox3D4" type="CSGBox3D" parent="visuals/CSGCombiner3D"]
transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 3.1589, 1.73312, 0.766643)
size = Vector3(2.57013, 0.182022, 4.56238)

[node name="CSGBox3D5" type="CSGBox3D" parent="visuals/CSGCombiner3D"]
transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 3.09781, 1.7764, -0.332882)
operation = 2
size = Vector3(1.25306, 0.312046, 0.893661)

[node name="CSGBox3D3" type="CSGBox3D" parent="visuals/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.977913, 1.52551, 2.97298)
operation = 2
calculate_tangents = false
flip_faces = true
size = Vector3(1.74371, 1.18614, 0.271545)

[node name="OmniLight3D" type="OmniLight3D" parent="visuals"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.73188, 2.33544, 4.04756)
visible = false
light_energy = 3.0
light_size = 2.0
light_specular = 0.2
shadow_enabled = true

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="visuals"]
transform = Transform3D(0.821674, 0.447187, -0.353377, -0.413796, 0.894414, 0.169693, 0.39195, 0.00679388, 0.919961, 0.866179, 2.88055, 4.51936)
visible = false
light_color = Color(0.81982, 0.935491, 0.980381, 1)
light_energy = 20.0
light_angular_distance = 2.0
shadow_enabled = true
directional_shadow_mode = 1
sky_mode = 1

[node name="lights" type="Node3D" parent="visuals"]

[node name="desk_light" type="SpotLight3D" parent="visuals/lights"]
transform = Transform3D(1, 0, 0, 0, 0.30009, 0.953911, 0, -0.953911, 0.30009, -0.599038, 1.39757, 1.64821)
layers = 2
light_color = Color(0.94902, 0.737255, 0.627451, 1)
light_energy = 8.0
light_size = 0.1
shadow_enabled = true
shadow_bias = 0.002
spot_range = 2.47523
spot_angle = 58.1539
spot_angle_attenuation = 0.812252
script = SubResource("GDScript_35dmj")

[node name="desk_secondary" type="OmniLight3D" parent="visuals/lights/desk_light"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 2.98023e-08, 1, 0.0352738, 0.0654936, -0.292101)
light_color = Color(0.952941, 0.662745, 0.54902, 1)
light_energy = 0.5
light_size = 0.499
light_specular = 0.0
shadow_enabled = true
shadow_bias = 0.01
shadow_normal_bias = 5.78
omni_attenuation = 1.51572

[node name="shade_light" type="OmniLight3D" parent="visuals/lights/desk_light"]
light_color = Color(0.94902, 0.737255, 0.627451, 1)
light_energy = 0.5
omni_range = 0.147682

[node name="OmniLight3D2" type="OmniLight3D" parent="visuals/lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.77406, 0.63822, -0.383553)
light_color = Color(0.894118, 0.87451, 0.686275, 1)
light_size = 0.2
light_specular = 0.1
shadow_enabled = true
omni_range = 2.77016
omni_attenuation = 0.450626

[node name="OmniLight3D3" type="OmniLight3D" parent="visuals/lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.71696, 0.532118, 0.541634)
visible = false
light_color = Color(0.929412, 0.866667, 0.639216, 1)
light_energy = 0.3
light_size = 0.1
shadow_enabled = true
omni_range = 2.17653
omni_attenuation = 0.450626

[node name="OmniLight3D4" type="OmniLight3D" parent="visuals/lights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.47143, 1.6968, -0.554695)
layers = 32769
light_color = Color(0.894118, 0.87451, 0.686275, 1)
light_energy = 0.1
light_size = 0.3
light_specular = 0.0
shadow_enabled = true
omni_range = 2.17653
omni_attenuation = 1.41421

[node name="light_animation" type="AnimationPlayer" parent="visuals/lights" groups=["animation_player"]]
libraries = {
"": SubResource("AnimationLibrary_k8op5")
}
autoplay = "menu"
script = SubResource("GDScript_5ot1o")

[node name="lighting aids" type="Node3D" parent="visuals"]

[node name="window_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01338, 0.972332, 2.93068)
max_distance = 7.0
size = Vector3(1.55939, 2.08125, 0.817277)
origin_offset = Vector3(0.0200195, 0.707031, 0.205592)
box_projection = true
enable_shadows = true
cull_mask = 1
mesh_lod_threshold = 0.0
ambient_mode = 0

[node name="door_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.587879, 1.51607, -0.403385)
max_distance = 5.0
size = Vector3(3.31181, 3.24101, 2.95173)
origin_offset = Vector3(0, -0.625, 0)
box_projection = true
enable_shadows = true
ambient_mode = 0

[node name="lower_bunkbed_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.58996, 0.192757, -0.633191)
max_distance = 5.0
size = Vector3(2.58293, 1.36611, 3.1946)
origin_offset = Vector3(-0.718262, 0, 0.460938)
box_projection = true
enable_shadows = true
ambient_mode = 0

[node name="upper_bunkbed_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.14632, 1.55788, -0.232231)
intensity = 0.5
max_distance = 5.0
size = Vector3(1.81269, 1.61006, 2.62172)
origin_offset = Vector3(-0.133301, 0.105469, -0.11377)
box_projection = true
enable_shadows = true
ambient_mode = 0

[node name="desk_probe" type="ReflectionProbe" parent="visuals/lighting aids"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.539355, 1.28256, 1.24151)
max_distance = 5.0
size = Vector3(1.22007, 1.24704, 2)
origin_offset = Vector3(0, -0.438, 0)
box_projection = true
enable_shadows = true
ambient_mode = 0

[node name="vfx" type="Node3D" parent="visuals"]

[node name="lava-lamp" parent="visuals/vfx" instance=ExtResource("21_0k2gr")]
transform = Transform3D(0.488743, 0, -0.872428, 0, 1, 0, 0.872428, 0, 0.488743, 3.1041, 0.962981, 2.21157)
skeleton = NodePath("")

[node name="ReflectionProbe" type="ReflectionProbe" parent="visuals/vfx/lava-lamp"]
transform = Transform3D(0.866853, 0, -0.498563, 0, 1, 0, 0.498563, 0, 0.866853, -0.0356357, 0.0416123, 0.020328)
max_distance = 7.0
size = Vector3(2, 2, 2)

[node name="OmniLight3D" type="SpotLight3D" parent="visuals/vfx/lava-lamp"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.0113046, 0.199004, -0.00212491)
light_color = Color(0.282353, 0.45098, 0.258824, 1)
light_energy = 1.5
light_size = 0.2
light_specular = 0.1
spot_range = 1.5
spot_attenuation = 1.1487
spot_angle = 126.18
spot_angle_attenuation = 0.68302
script = SubResource("GDScript_yn0pl")

[node name="youth_room" parent="visuals" instance=ExtResource("1_jf3oi")]

[node name="MeshInstance3D" type="Sprite3D" parent="."]
transform = Transform3D(-0.080852, 0, -1.22083e-08, 0, 0.080852, 0, 1.22083e-08, 0, -0.080852, 1.03861, 1.5471, 2.86542)
texture = SubResource("ViewportTexture_hwb6d")

[node name="WorldEnvironment" type="WorldEnvironment" parent="." groups=["animation_player"]]
environment = SubResource("Environment_pllnm")
camera_attributes = SubResource("CameraAttributesPractical_26mp0")
script = SubResource("GDScript_wb8kg")

[node name="window_frames" type="MeshInstance3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.013145)
lod_bias = 15.0
mesh = ExtResource("32_w6oa5")
skeleton = NodePath("")

[node name="window_glass" type="MeshInstance3D" parent="WorldEnvironment"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.013145)
material_override = ExtResource("32_pwbgf")
mesh = SubResource("ArrayMesh_o1lpn")
skeleton = NodePath("")

[node name="SubViewport" type="SubViewport" parent="WorldEnvironment/window_glass"]
own_world_3d = true
handle_input_locally = false
size = Vector2i(1920, 1080)

[node name="Camera3D" type="Camera3D" parent="WorldEnvironment/window_glass/SubViewport"]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0.906618, 1.33684, 2.65628)
current = true
script = SubResource("GDScript_rfgs6")

[node name="outside" parent="WorldEnvironment/window_glass/SubViewport" instance=ExtResource("32_2vgep")]
transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0.906618, 1.33684, 2.65628)
light_energy = 0.0

[node name="SceneUI" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = SubResource("GDScript_icgq0")

[node name="Mouse" type="CenterContainer" parent="SceneUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="TextureRect" type="TextureRect" parent="SceneUI/Mouse"]
layout_mode = 2
texture = ExtResource("13_lqj71")

[node name="old-mask" type="Node3D" parent="."]

[node name="old_mask" type="MeshInstance3D" parent="old-mask"]
transform = Transform3D(-0.51156, -0.746323, -0.425804, 0.144568, -0.563249, 0.813542, -0.846999, 0.354618, 0.396029, -0.0221631, 0.492276, 2.56703)
mesh = ExtResource("19_jr2bb")
skeleton = NodePath("")

[node name="OmniLight3D" type="OmniLight3D" parent="old-mask/old_mask"]
transform = Transform3D(1, -3.8743e-07, 5.96046e-08, 3.57628e-07, 1, 8.9407e-08, -5.96046e-08, -8.9407e-08, 1, 0.083235, -0.219628, 0.176047)
light_color = Color(0.972549, 0.752941, 0.592157, 1)
light_energy = 0.1
light_specular = 0.0
omni_range = 0.457129
omni_attenuation = 0.659754

[node name="fairylights" parent="." instance=ExtResource("39_q6rov")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.89212, 5.96046e-08, -0.143107)
light_array = Array[Vector3]([Vector3(-0.545, 0.915, 1.035), Vector3(-0.47, 0.855, 0.905), Vector3(-0.44, 0.871, 0.78), Vector3(-0.385, 0.91, 0.69), Vector3(-0.38, 0.995, 0.595), Vector3(-0.39, 0.925, 0.465), Vector3(-0.364, 0.86, 0.211), Vector3(-0.295, 0.82, 0.06), Vector3(-0.255, 0.805, -0.15), Vector3(-0.175, 0.83, -0.355), Vector3(-0.135, 0.955, -0.515), Vector3(-0.025, 0.78, -0.615), Vector3(0.115, 0.63, -0.695), Vector3(0.245, 0.555, -0.745), Vector3(0.37, 0.595, -0.805), Vector3(0.455, 0.745, -0.84), Vector3(0.505, 0.89, -0.87), Vector3(0.445, 1.175, -0.87), Vector3(0.26, 1.28, -0.815), Vector3(0.125, 1.35, -0.8), Vector3(-0.037, 1.479, -0.834), Vector3(-0.2, 1.601, -0.851), Vector3(-0.359, 1.769, -0.85), Vector3(-0.5, 1.949, -0.85), Vector3(-0.594, 2.126, -0.85), Vector3(-0.634, 2.238, -0.85), Vector3(-0.634, 2.035, -0.85), Vector3(-0.614, 1.875, -0.85), Vector3(-0.65, 1.655, -0.85), Vector3(-0.65, 1.475, -0.87)])

[connection signal="ini_room" from="." to="logic/PlayerController" method="_on_ini_room"]
[connection signal="ini_room" from="." to="logic/ScenePlayer" method="_on_ini_room"]
[connection signal="ini_room" from="." to="visuals/lights/light_animation" method="_on_ini_room"]
[connection signal="ui_entered" from="logic/PlayerController" to="SceneUI" method="show"]
[connection signal="ui_exited" from="logic/PlayerController" to="SceneUI" method="hide"]
[connection signal="body_entered" from="logic/Bed and Ladders/ladder_trigger" to="logic/PlayerController" method="_on_bed_enter"]
[connection signal="body_entered" from="logic/Bed and Ladders/ladder_trigger" to="logic/Bed and Ladders/ladder" method="raise"]
[connection signal="body_exited" from="logic/Bed and Ladders/ladder_reset" to="logic/PlayerController" method="_on_bed_exit"]
[connection signal="body_exited" from="logic/Bed and Ladders/ladder_reset" to="logic/Bed and Ladders/ladder" method="reset"]
[connection signal="body_entered" from="logic/Bed and Ladders/bed_enter" to="logic/PlayerController" method="_on_bed_enter"]
[connection signal="body_exited" from="logic/Bed and Ladders/bed_reset" to="logic/PlayerController" method="_on_bed_exit"]
[connection signal="body_exited" from="logic/Bed and Ladders/reset_failover" to="logic/PlayerController" method="_on_bed_exit"]
[connection signal="pressed" from="logic/UI/ending_button" to="logic/UI/ending_button" method="hide"]
[connection signal="pressed" from="logic/UI/ending_button" to="logic/UI/ending" method="show"]
[connection signal="board_completed" from="logic/UI/board" to="logic/UI/ending_button" method="show"]
[connection signal="skip" from="logic/ScenePlayer/childhood/PanelContainer/skip_control" to="logic/ScenePlayer" method="on_childhood_done"]
[connection signal="skip" from="logic/ScenePlayer/childhood/PanelContainer/skip_control" to="logic/ScenePlayer" method="play" binds= ["RESET"]]
[connection signal="skip" from="logic/ScenePlayer/Voice Training/PanelContainer/skip_control2" to="logic/ScenePlayer" method="on_voice_training_done"]
[connection signal="skip" from="logic/ScenePlayer/Voice Training/PanelContainer/skip_control2" to="logic/ScenePlayer" method="play" binds= ["RESET"]]
[connection signal="input_event" from="logic/ScenePlayer/jui_jutsu/PanelContainer/card" to="logic/ScenePlayer/jui_jutsu/PanelContainer/card" method="_on_input_event"]
[connection signal="mouse_entered" from="logic/ScenePlayer/jui_jutsu/PanelContainer/card" to="logic/ScenePlayer/jui_jutsu/PanelContainer/card" method="_on_mouse_entered"]
[connection signal="mouse_exited" from="logic/ScenePlayer/jui_jutsu/PanelContainer/card" to="logic/ScenePlayer/jui_jutsu/PanelContainer/card" method="_on_mouse_exited"]
[connection signal="skip" from="logic/ScenePlayer/jui_jutsu/PanelContainer/skip_control3" to="logic/ScenePlayer" method="on_jui_jutsu_done"]
[connection signal="skip" from="logic/ScenePlayer/jui_jutsu/PanelContainer/skip_control3" to="logic/ScenePlayer" method="play" binds= ["RESET"]]
[connection signal="skip" from="logic/ScenePlayer/draeven/PanelContainer/skip_control4" to="logic/ScenePlayer" method="on_draeven_done"]
[connection signal="skip" from="logic/ScenePlayer/draeven/PanelContainer/skip_control4" to="logic/ScenePlayer" method="play" binds= ["RESET"]]
[connection signal="input_event" from="logic/Mask-interaction/UiWrapper" to="logic/Mask-interaction/UiWrapper" method="_on_input_event"]
[connection signal="scene_skipped" from="logic/Mask-interaction/UiWrapper/UiSprite/SubViewport/Collectable_ui" to="logic/UI/board" method="on_scene_skipped"]
[connection signal="input_event" from="logic/clothes_interaction/UiWrapper" to="logic/clothes_interaction/UiWrapper" method="_on_input_event"]
[connection signal="scene_skipped" from="logic/clothes_interaction/UiWrapper/UiSprite/SubViewport/Collectable_ui" to="logic/UI/board" method="on_scene_skipped"]
[connection signal="input_event" from="logic/Comic-interaction/UiWrapper" to="logic/Comic-interaction/UiWrapper" method="_on_input_event"]
[connection signal="scene_skipped" from="logic/Comic-interaction/UiWrapper/UiSprite/SubViewport/Collectable_ui" to="logic/UI/board" method="on_scene_skipped"]
[connection signal="input_event" from="logic/Draeven-interaction/UiWrapper" to="logic/Draeven-interaction/UiWrapper" method="_on_input_event"]
[connection signal="scene_skipped" from="logic/Draeven-interaction/UiWrapper/UiSprite/SubViewport/Collectable_ui" to="logic/UI/board" method="on_scene_skipped"]
[connection signal="input_event" from="logic/Mind Board/UiWrapper" to="logic/Mind Board/UiWrapper" method="_on_input_event"]
[connection signal="open_board" from="logic/Mind Board/UiWrapper/UiSprite/SubViewport/Collectable_ui" to="logic/UI/board" method="claim_focus"]
