[gd_resource type="StandardMaterial3D" format=3 uid="uid://y26jf7elkgak"]

[resource]
resource_name = "metal"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
metallic = 1.0
roughness = 0.4
