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resource_name = "light_wood"
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
albedo_texture = ExtResource("1_ofb10")
roughness_texture = ExtResource("3_5hjl4")
normal_enabled = true
normal_texture = ExtResource("2_s2xq5")
