winter-tales/GameObjects/Foliage/Pink Bush Material.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://oe6d0lu68ia2"]
[ext_resource type="Shader" uid="uid://n0tejd04fnib" path="res://GameObjects/Foliage/Foliage-Shader.gdshader" id="1_ivy6j"]
[ext_resource type="Texture2D" uid="uid://dm43hafifngr5" path="res://assets/rokojori-houses/pink-bush.png" id="2_ivy6j"]
[resource]
render_priority = 0
shader = ExtResource("1_ivy6j")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("2_ivy6j")
shader_parameter/alpha_scissor_threshold = 0.50000002375
shader_parameter/albedo_texture_size = Vector2i(0, 0)
shader_parameter/point_size = 0.0
shader_parameter/roughness = 1.0
shader_parameter/metallic_texture_channel = Vector4(0, 0, 0, 0)
shader_parameter/specular = 0.499999988824
shader_parameter/metallic = 0.0
shader_parameter/ao_texture_channel = Vector4(0, 0, 1, 0)
shader_parameter/ao_light_affect = 0.999999977648
shader_parameter/subsurface_scattering_strength = 0.999999977648
shader_parameter/transmittance_color = Color(1, 1, 1, 1)
shader_parameter/transmittance_depth = 8.0
shader_parameter/transmittance_boost = 0.0
shader_parameter/backlight = Color(0.6900825, 0.18473934, 0.15443109, 1)
shader_parameter/uv1_scale = Vector3(1, 1, 0)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/maxSnowV = 0.8
shader_parameter/topSnowOpacity = 1.0
shader_parameter/bottomSnowOpacity = 0.0
shader_parameter/snowWaveFrequency = 5.757
shader_parameter/snowWaveFrequencySeedAmount = 3.0
shader_parameter/snowWaveAmount = 0.178
shader_parameter/snowWaveSeedStrength = 34534.0
shader_parameter/rotationZ = 0.0
shader_parameter/rotationZSeed = 0.0
shader_parameter/playerDeformRange = 2.0
shader_parameter/playerDeformAmount = 0.5
shader_parameter/playerDeformPower = 1.0
shader_parameter/playerDeformYStart = 0.2
shader_parameter/playerDeformYMax = 1.0