winter-tales/GameObjects/Foliage/Leave Material.tres

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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://2ki3b6e0p6uq"]
[ext_resource type="Shader" uid="uid://n0tejd04fnib" path="res://GameObjects/Foliage/Foliage-Shader.gdshader" id="1_ajbl0"]
[ext_resource type="Texture2D" uid="uid://dm43hafifngr5" path="res://assets/rokojori-houses/pink-bush.png" id="2_tkla7"]
[sub_resource type="Gradient" id="Gradient_yhip2"]
colors = PackedColorArray(0.33707213, 0.33707213, 0.33707213, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_2ejjq"]
gradient = SubResource("Gradient_yhip2")
fill_from = Vector2(0, 0.93048126)
fill_to = Vector2(0, 0.44385028)
[resource]
render_priority = 0
shader = ExtResource("1_ajbl0")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("2_tkla7")
shader_parameter/alpha_scissor_threshold = 0.5
shader_parameter/albedo_texture_size = Vector2i(8, 8)
shader_parameter/point_size = 1.0
shader_parameter/roughness = 1.0
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/specular = 0.5
shader_parameter/metallic = 0.0
shader_parameter/texture_ambient_occlusion = SubResource("GradientTexture2D_2ejjq")
shader_parameter/ao_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/ao_light_affect = 0.0
shader_parameter/subsurface_scattering_strength = 1.0
shader_parameter/transmittance_color = Color(1, 1, 1, 1)
shader_parameter/transmittance_depth = 4.656
shader_parameter/transmittance_boost = 1.0
shader_parameter/backlight = Color(0.73081446, 0.72161514, 0.6009116, 1)
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/maxSnowV = 0.8
shader_parameter/topSnowOpacity = 0.8
shader_parameter/bottomSnowOpacity = 0.0
shader_parameter/snowWaveFrequency = 10.4515
shader_parameter/snowWaveAmount = 0.0565
shader_parameter/snowWaveSeedStrength = 200.0
shader_parameter/rotationZ = 0.0
shader_parameter/rotationZSeed = 0.0