50 lines
2.2 KiB
Plaintext
50 lines
2.2 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://1h5s2dr4bpx6"]
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[ext_resource type="Shader" uid="uid://n0tejd04fnib" path="res://GameObjects/Foliage/Foliage-Shader.gdshader" id="1_cj42g"]
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[ext_resource type="Texture2D" uid="uid://cmcm5evl0ifj3" path="res://assets/rokojori-houses/bush.png" id="2_fyrw4"]
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[sub_resource type="Gradient" id="Gradient_xa56p"]
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colors = PackedColorArray(0.33707213, 0.33707213, 0.33707213, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_getpf"]
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gradient = SubResource("Gradient_xa56p")
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fill_from = Vector2(0, 0.93048126)
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fill_to = Vector2(0, 0.44385028)
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[resource]
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render_priority = 0
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shader = ExtResource("1_cj42g")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("2_fyrw4")
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shader_parameter/alpha_scissor_threshold = 0.50000002375
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shader_parameter/albedo_texture_size = Vector2i(8, 8)
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shader_parameter/point_size = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/specular = 0.5
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shader_parameter/metallic = 0.0
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shader_parameter/texture_ambient_occlusion = SubResource("GradientTexture2D_getpf")
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shader_parameter/ao_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/ao_light_affect = 1.0
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shader_parameter/subsurface_scattering_strength = 1.0
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shader_parameter/transmittance_color = Color(1, 1, 1, 1)
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shader_parameter/transmittance_depth = 4.656
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shader_parameter/transmittance_boost = 0.999999977648
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shader_parameter/backlight = Color(0.73081446, 0.72161514, 0.6009116, 1)
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/maxSnowV = 0.8
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shader_parameter/topSnowOpacity = 1.0
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shader_parameter/bottomSnowOpacity = 0.0
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shader_parameter/snowWaveFrequency = 10.0
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shader_parameter/snowWaveFrequencySeedAmount = 5.0
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shader_parameter/snowWaveAmount = 0.0295
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shader_parameter/snowWaveSeedStrength = 321.0
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shader_parameter/rotationZ = 0.0
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shader_parameter/rotationZSeed = 5.0
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shader_parameter/playerDeformRange = 1.0
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shader_parameter/playerDeformAmount = 0.5
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shader_parameter/playerDeformPower = 1.0
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shader_parameter/playerDeformYStart = 0.1
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shader_parameter/playerDeformYMax = 0.3
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