50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://w7gdgytbe1d1"]
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[ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_lbd55"]
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[resource]
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resource_name = "Fir"
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render_priority = 0
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shader = ExtResource("1_lbd55")
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shader_parameter/albedo = Color(0.7919124, 0.7133407, 0.48449263, 1)
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shader_parameter/hslVariance = Vector3(0, 0, 0)
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shader_parameter/hslOffset = Vector3(0, 0, 0)
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shader_parameter/localYMapping = Vector2(-0.5, 0.5)
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shader_parameter/localYHSLOffset = Vector3(0, 0, 0)
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shader_parameter/localYOcclusionAmount = 0.0
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shader_parameter/localYOcclusionPower = 1.424999998000942e-07
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shader_parameter/localYOcclusionValues = Vector2(1, 1)
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shader_parameter/noiseScale = 1.0
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shader_parameter/noiseOffset = Vector2(0, 0)
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shader_parameter/playerDeformRange = 2.0
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shader_parameter/playerDeformAmount = 0.5
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shader_parameter/playerDeformPower = 1.0
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shader_parameter/playerDeformYStart = 0.2
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shader_parameter/playerDeformYMax = 1.0
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shader_parameter/windWeights = Vector2(0.5, 0.5)
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shader_parameter/windSeedSize = 1.0
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shader_parameter/windMaxStrength = 0.2
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shader_parameter/windMaxRotation = 0.1
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shader_parameter/windStrengthCurve = 0.0
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shader_parameter/windStart = 0.1
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shader_parameter/windEnd = 2.0
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shader_parameter/windWeightCurve = 0.5
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shader_parameter/windHeightCompensation = 0.0
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shader_parameter/windNormalBending = 0.0
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shader_parameter/windOcclusionAmount = 0.0
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shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.2
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shader_parameter/worldCameraLineDistanceFadeOuterRadius = 2.5
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shader_parameter/worldLineFadeMin = 0.2
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shader_parameter/roughness = 0.92400004389
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shader_parameter/albedoToRoughness = Vector3(0, 0, 0)
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shader_parameter/specular = 0.67600003211
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shader_parameter/snowFadeLocalYStart = 0.5
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shader_parameter/snowFadeLocalYEnd = 1.5
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shader_parameter/snowFadeNoise = 0.3
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shader_parameter/snowFadePower = 1.0
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shader_parameter/snowOpacity = 0.8
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shader_parameter/snowAlbedo = 1.3
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shader_parameter/snowRoughness = 0.1
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shader_parameter/snowSpecular = 1.0
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shader_parameter/snowLightMix = 0.5
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