54 lines
2.4 KiB
Plaintext
54 lines
2.4 KiB
Plaintext
[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://c5gv2ud526j04"]
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[ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_t54fj"]
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[ext_resource type="Texture2D" uid="uid://bniw13xtlvdln" path="res://GameObjects/Fir/fir-side.jpg" id="2_yvg8l"]
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[ext_resource type="Texture2D" uid="uid://c30nul6romace" path="res://addons/rokojori_action_library/Runtime/Procedural/Noise/RGB 3D Noise.png" id="3_yvg8l"]
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[resource]
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resource_name = "Fir"
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render_priority = 0
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shader = ExtResource("1_t54fj")
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/albedoTexture = ExtResource("2_yvg8l")
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shader_parameter/hslVariance = Vector3(0.0608, 0.0111, -0.0459)
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shader_parameter/hslOffset = Vector3(0, 0, 0.0515)
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shader_parameter/localYMapping = Vector2(0.2275, 2.2)
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shader_parameter/localYHSLOffset = Vector3(0, -0.2775, 0.178)
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shader_parameter/localYOcclusionAmount = 0.3170000150575
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shader_parameter/localYOcclusionPower = -0.2119998675699999
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shader_parameter/localYOcclusionValues = Vector2(0.2, 2.2)
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shader_parameter/noise = ExtResource("3_yvg8l")
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shader_parameter/noiseScale = 22.0
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shader_parameter/noiseOffset = Vector2(0.3635, 0)
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shader_parameter/playerDeformRange = 0.125
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shader_parameter/playerDeformAmount = 0.1
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shader_parameter/playerDeformPower = 1.0
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shader_parameter/playerDeformYStart = 1.0
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shader_parameter/playerDeformYMax = 0.0
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shader_parameter/windWeights = Vector2(0.05, 0.95)
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shader_parameter/windSeedSize = 25.0
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shader_parameter/windMaxStrength = 8.0
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shader_parameter/windMaxRotation = 2.0
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shader_parameter/windStrengthCurve = 0.596
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shader_parameter/windStart = 0.0
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shader_parameter/windEnd = 5.0
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shader_parameter/windWeightCurve = 0.5
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shader_parameter/windHeightCompensation = 0.02
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shader_parameter/windNormalBending = 0.0
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shader_parameter/windOcclusionAmount = 0.0
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shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.2
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shader_parameter/worldCameraLineDistanceFadeOuterRadius = 2.5
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shader_parameter/worldLineFadeMin = 0.2
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shader_parameter/roughness = 0.1750000083125
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shader_parameter/albedoToRoughness = Vector3(0, 0, -0.5)
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shader_parameter/specular = 1.0
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shader_parameter/snowFadeLocalYStart = 1.3
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shader_parameter/snowFadeLocalYEnd = 1.8
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shader_parameter/snowFadeNoise = -0.5
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shader_parameter/snowFadePower = 0.25
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shader_parameter/snowOpacity = 0.8
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shader_parameter/snowAlbedo = 1.3
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shader_parameter/snowRoughness = 1.0
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shader_parameter/snowSpecular = 0.0
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shader_parameter/snowLightMix = 0.5
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