winter-tales/GameObjects/Fir-Group/Fir Material.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dplmpayvtx62x"]
[ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_27ek3"]
[ext_resource type="Texture2D" uid="uid://bniw13xtlvdln" path="res://GameObjects/Fir/fir-side.jpg" id="2_bjaxi"]
[resource]
resource_name = "Fir"
render_priority = 0
shader = ExtResource("1_27ek3")
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/albedoTexture = ExtResource("2_bjaxi")
shader_parameter/hslVariance = Vector3(0, 0, 0)
shader_parameter/hslOffset = Vector3(0, 0, 0)
shader_parameter/localYMapping = Vector2(0, 0)
shader_parameter/localYHSLOffset = Vector3(0, 0, 0)
shader_parameter/localYOcclusionAmount = 0.0
shader_parameter/localYOcclusionPower = 0.0
shader_parameter/localYOcclusionValues = Vector2(0, 1)
shader_parameter/noiseScale = 1.0
shader_parameter/noiseOffset = Vector2(0, 0)
shader_parameter/windOcclusionAmount = 0.0
shader_parameter/windMaxStrength = 0.0
shader_parameter/windMaxRotation = 0.0
shader_parameter/windStrengthCurve = 0.0
shader_parameter/windStart = 0.0
shader_parameter/windEnd = 0.0
shader_parameter/windWeightCurve = 0.0
shader_parameter/windHeightCompensation = 0.0
shader_parameter/windNormalBending = 0.0
shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.0
shader_parameter/worldCameraLineDistanceFadeOuterRadius = 1.5
shader_parameter/worldLineFadeMin = 0.0
shader_parameter/roughness = 0.5
shader_parameter/albedoToRoughness = Vector3(0, 0, 0)
shader_parameter/specular = 0.5