winter-tales/GameObjects/Fence/Segment.tscn

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[gd_scene load_steps=6 format=3 uid="uid://dfqfl8iqjfb2h"]
[sub_resource type="BoxShape3D" id="BoxShape3D_txdr1"]
size = Vector3(1, 1, 0.1)
[sub_resource type="QuadMesh" id="QuadMesh_goqji"]
[sub_resource type="Gradient" id="Gradient_gwq84"]
offsets = PackedFloat32Array(0.06610169, 0.13461539, 0.13782051, 0.19491525, 0.5016949, 0.5169492, 0.5559322, 0.5762712, 0.8423729, 0.8898305, 0.8942308, 0.9440678)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0.9419355, 1, 1, 1, 0.22524545, 1, 1, 1, 0.26860976, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.2806828, 1, 1, 1, 0.3193657, 1, 1, 1, 0.9709677, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_46hce"]
gradient = SubResource("Gradient_gwq84")
fill_from = Vector2(0, 1)
fill_to = Vector2(0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hq3bi"]
resource_name = "Material"
transparency = 2
alpha_scissor_threshold = 0.5
alpha_antialiasing_mode = 0
cull_mode = 2
albedo_color = Color(0.24431226, 0.18323681, 0.18323681, 1)
albedo_texture = SubResource("GradientTexture2D_46hce")
metallic = 0.34
metallic_specular = 1.0
roughness = 0.33
[node name="Segment" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, -2.9802322e-08, 0, 0.99999994, 0, 2.9802322e-08, 0, 1, 0, 0, 0)
shape = SubResource("BoxShape3D_txdr1")
[node name="Connection" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, -2.9802322e-08, 0, 0.9, 0, 2.9802322e-08, 0, 1, -4.7683716e-07, 0, 0)
mesh = SubResource("QuadMesh_goqji")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_hq3bi")