using Godot; using Rokojori; [Tool, GlobalClass] public partial class DialogRegion : UIRegion { [Export] public UIText dialogText; [Export] public UIStyle openStyle; [Export] public UIStyle hiddenStyle; public void OpenDialog( LocaleText localeText ) { dialogText.locale = localeText; parentStyle = openStyle; } public void HideDialog() { parentStyle.parentStyle = hiddenStyle; } }