[gd_scene load_steps=15 format=3 uid="uid://dq6anegy5hrjn"] [ext_resource type="Script" uid="uid://bq56bfytlbxq7" path="res://addons/rokojori_action_library/Runtime/GameObjects/GameObject3D.cs" id="1_4pmg3"] [ext_resource type="PackedScene" uid="uid://bmu5ui25f8bqu" path="res://assets/kenney_holiday-kit/Models/GLB format/lantern.glb" id="1_ygw2r"] [ext_resource type="Texture2D" uid="uid://c31r03k3ulqjc" path="res://assets/kenney_holiday-kit/Models/GLB format/Textures/colormap.png" id="2_6mbug"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oeaw5"] resource_name = "colormap" cull_mode = 2 albedo_texture = ExtResource("2_6mbug") metallic = 0.8 roughness = 0.61 texture_filter = 2 stencil_mode = 3 stencil_flags = 2 [sub_resource type="CapsuleMesh" id="CapsuleMesh_4pmg3"] radius = 0.196 height = 0.463 radial_segments = 8 rings = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6mbug"] shading_mode = 0 albedo_color = Color(1.6287986, 1.3438833, 0.4077328, 1) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g5ygy"] radius = 0.334 height = 4.0250096 [sub_resource type="QuadMesh" id="QuadMesh_ruj5i"] [sub_resource type="Gradient" id="Gradient_6mbug"] offsets = PackedFloat32Array(0.030150754, 0.37939698, 0.6532663, 1) colors = PackedColorArray(1.1852031, 0.92332155, 0.20314768, 1, 1, 0.66999996, 0.100000024, 0.28235295, 0.83, 0.15216666, 0, 0.21960784, 0.26947108, 0, 0.62219584, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_oeaw5"] gradient = SubResource("Gradient_6mbug") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(1, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wptij"] render_priority = 2 transparency = 1 blend_mode = 1 cull_mode = 2 shading_mode = 0 albedo_texture = SubResource("GradientTexture2D_oeaw5") billboard_mode = 1 billboard_keep_scale = true stencil_mode = 3 stencil_flags = 1 stencil_compare = 5 [sub_resource type="Gradient" id="Gradient_4pmg3"] offsets = PackedFloat32Array(0, 0.410596, 0.77102804, 1) colors = PackedColorArray(1.1852031, 0.92188036, 0.19774282, 0.23529412, 1, 0.66999996, 0.100000024, 0.078431375, 0.83, 0.15216666, 0, 0.039215688, 0.26947108, 0, 0.62219584, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_4pmg3"] gradient = SubResource("Gradient_4pmg3") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(1, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ti2fm"] render_priority = 1 transparency = 1 blend_mode = 1 cull_mode = 2 shading_mode = 0 albedo_texture = SubResource("GradientTexture2D_4pmg3") billboard_keep_scale = true stencil_flags = 1 stencil_compare = 5 [node name="Latern" type="Node3D"] script = ExtResource("1_4pmg3") metadata/_custom_type_script = "uid://bq56bfytlbxq7" metadata/_edit_group_ = true [node name="Static Physics Body" type="StaticBody3D" parent="."] metadata/_edit_lock_ = true [node name="Graphics" parent="Static Physics Body" instance=ExtResource("1_ygw2r")] transform = Transform3D(2.1058302, 0, 0, 0, 2.1058302, 0, 0, 0, 2.1058302, 0, 0, 0) [node name="lantern" parent="Static Physics Body/Graphics" index="0"] surface_material_override/0 = SubResource("StandardMaterial3D_oeaw5") [node name="MeshInstance3D" type="MeshInstance3D" parent="Static Physics Body/Graphics"] transform = Transform3D(0.9999999, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 0, 1.430777, 0) mesh = SubResource("CapsuleMesh_4pmg3") surface_material_override/0 = SubResource("StandardMaterial3D_6mbug") [node name="CollisionShape3D" type="CollisionShape3D" parent="Static Physics Body"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6663113, 0) shape = SubResource("CapsuleShape3D_g5ygy") [node name="OmniLight3D" type="OmniLight3D" parent="Static Physics Body"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4163227, 0) light_color = Color(0.86658764, 0.45582926, 0.21102788, 1) light_energy = 16.0 omni_range = 6.0 omni_attenuation = 2.0 [node name="Light Glow" type="MeshInstance3D" parent="Static Physics Body"] transform = Transform3D(3.7583687, 0, 0, 0, 3.7583687, 0, 0, 0, 3.7583687, 0, 3.0242057, 0) mesh = SubResource("QuadMesh_ruj5i") surface_material_override/0 = SubResource("StandardMaterial3D_wptij") [node name="Light Floor" type="MeshInstance3D" parent="Static Physics Body"] transform = Transform3D(6.665709, 0, 0, 0, -2.9136737e-07, 6.665709, 0, -6.665709, -2.9136737e-07, 0, 0.008287787, 0) mesh = SubResource("QuadMesh_ruj5i") surface_material_override/0 = SubResource("StandardMaterial3D_ti2fm") [editable path="Static Physics Body/Graphics"]