[gd_resource type="ShaderMaterial" format=3 uid="uid://dplmpayvtx62x"] [ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_27ek3"] [ext_resource type="Texture2D" uid="uid://bniw13xtlvdln" path="res://GameObjects/Fir/fir-side.jpg" id="2_bjaxi"] [resource] resource_name = "Fir" render_priority = 0 shader = ExtResource("1_27ek3") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/albedoTexture = ExtResource("2_bjaxi") shader_parameter/snowLuminanceAmount = 1.0 shader_parameter/snowLuminanceConstrast = 1.0 shader_parameter/snowLuminanceConstrastOffset = 0.5 shader_parameter/snowLuminanceConstrastBrightness = 0.0 shader_parameter/hslVariance = Vector3(0, 0, 0) shader_parameter/hslOffset = Vector3(0, 0, 0) shader_parameter/localYMapping = Vector2(0, 0) shader_parameter/localYHSLOffset = Vector3(0, 0, 0) shader_parameter/localYOcclusionAmount = 0.0 shader_parameter/localYOcclusionPower = 0.0 shader_parameter/localYOcclusionValues = Vector2(0, 1) shader_parameter/noiseScale = 1.0 shader_parameter/noiseOffset = Vector2(0, 0) shader_parameter/playerDeformRange = 2.0 shader_parameter/playerDeformAmount = 0.5 shader_parameter/playerDeformPower = 1.0 shader_parameter/playerDeformYStart = 0.2 shader_parameter/playerDeformYMax = 1.0 shader_parameter/windWeights = Vector2(0.5, 0.5) shader_parameter/windSeedSize = 1.0 shader_parameter/windMaxStrength = 0.0 shader_parameter/windMaxRotation = 0.0 shader_parameter/windStrengthCurve = 0.0 shader_parameter/windStart = 0.0 shader_parameter/windEnd = 0.0 shader_parameter/windWeightCurve = 0.0 shader_parameter/windHeightCompensation = 0.0 shader_parameter/windNormalBending = 0.0 shader_parameter/windOcclusionAmount = 0.0 shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.0 shader_parameter/worldCameraLineDistanceFadeOuterRadius = 1.5 shader_parameter/worldLineFadeMin = 0.0 shader_parameter/perlinDiscardScale = 0.02 shader_parameter/perlinDiscardScroll = Vector2(0.01, 0.5) shader_parameter/fadeThreshold = 0.2 shader_parameter/minimumPlayerDistance = 1.0 shader_parameter/roughness = 0.5 shader_parameter/albedoToRoughness = Vector3(0, 0, 0) shader_parameter/specular = 0.5 shader_parameter/snowFadeLocalYStart = 0.5 shader_parameter/snowFadeLocalYEnd = 1.5 shader_parameter/snowFadeNoise = 0.3 shader_parameter/snowFadePower = 1.0 shader_parameter/snowOpacity = 0.8 shader_parameter/snowAlbedo = 1.3 shader_parameter/snowRoughness = 0.1 shader_parameter/snowSpecular = 1.0 shader_parameter/snowLightMix = 0.5