[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://675ynr6grow8"] [ext_resource type="Shader" uid="uid://b3upbrj3uyf4j" path="res://GameObjects/Grass/Grass.gdshader" id="1_pok7a"] [sub_resource type="Gradient" id="Gradient_n270a"] offsets = PackedFloat32Array(0, 0.3968254, 0.8249158) colors = PackedColorArray(0.793656, 0.89374226, 0.8721277, 1, 0.48921365, 0.7511804, 0.6489605, 1, 0.73337173, 0.8258557, 0.79009736, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_ru2n6"] gradient = SubResource("Gradient_n270a") fill_from = Vector2(0, 0.74358976) fill_to = Vector2(0, 0) [sub_resource type="Gradient" id="Gradient_s8tmj"] colors = PackedColorArray(0.6561392, 0.6561392, 0.6561392, 1, 1, 1, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_aqryr"] gradient = SubResource("Gradient_s8tmj") fill_from = Vector2(0, 1) fill_to = Vector2(0, 0) [resource] render_priority = 0 shader = ExtResource("1_pok7a") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/texture_albedo = SubResource("GradientTexture2D_ru2n6") shader_parameter/albedoToBacklight = 1.0 shader_parameter/albedoToEmission = 0.06000000285 shader_parameter/roughness = 1.0 shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0) shader_parameter/specular = 0.58999998681232 shader_parameter/metallic = 0.0 shader_parameter/texture_ambient_occlusion = SubResource("GradientTexture2D_aqryr") shader_parameter/ao_texture_channel = Vector4(1, 0, 0, 0) shader_parameter/ao_light_affect = 0.999999977648 shader_parameter/uv1_scale = Vector3(1, 1, 1) shader_parameter/uv1_offset = Vector3(0, 0, 0) shader_parameter/playerDeformRange = 1.0 shader_parameter/playerDeformAmount = 0.1 shader_parameter/playerDeformPower = 0.500000011875 shader_parameter/playerDeformYStart = 0.1 shader_parameter/playerDeformYMax = 0.5 shader_parameter/windWeights = Vector2(1, 0) shader_parameter/windSeedSize = 0.5 shader_parameter/windMaxStrength = 1.0 shader_parameter/windMaxRotation = 1.0 shader_parameter/windStrengthCurve = 0.0 shader_parameter/windStart = 0.0654 shader_parameter/windEnd = 0.5805 shader_parameter/windWeightCurve = 0.5 shader_parameter/windHeightCompensation = 0.2088 shader_parameter/windNormalBending = 0.573 shader_parameter/windOcclusionAmount = 0.2