[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://cg0xt6yev5fxv"] [sub_resource type="Gradient" id="Gradient_ofubf"] offsets = PackedFloat32Array(0.97590363, 0.9879518) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [resource] gradient = SubResource("Gradient_ofubf") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(1, 0.5)