[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://dplmpayvtx62x"] [ext_resource type="Shader" uid="uid://b734lcqo4dptn" path="res://GameObjects/Fir/FirShader.gdshader" id="1_27ek3"] [ext_resource type="Texture2D" uid="uid://bniw13xtlvdln" path="res://GameObjects/Fir/fir-side.jpg" id="2_bjaxi"] [resource] resource_name = "Fir" render_priority = 0 shader = ExtResource("1_27ek3") shader_parameter/albedo = Color(1, 1, 1, 1) shader_parameter/albedoTexture = ExtResource("2_bjaxi") shader_parameter/hslVariance = Vector3(0, 0, 0) shader_parameter/hslOffset = Vector3(0, 0, 0) shader_parameter/localYMapping = Vector2(0, 0) shader_parameter/localYHSLOffset = Vector3(0, 0, 0) shader_parameter/localYOcclusionAmount = 0.0 shader_parameter/localYOcclusionPower = 0.0 shader_parameter/localYOcclusionValues = Vector2(0, 1) shader_parameter/noiseScale = 1.0 shader_parameter/noiseOffset = Vector2(0, 0) shader_parameter/windOcclusionAmount = 0.0 shader_parameter/windMaxStrength = 0.0 shader_parameter/windMaxRotation = 0.0 shader_parameter/windStrengthCurve = 0.0 shader_parameter/windStart = 0.0 shader_parameter/windEnd = 0.0 shader_parameter/windWeightCurve = 0.0 shader_parameter/windHeightCompensation = 0.0 shader_parameter/windNormalBending = 0.0 shader_parameter/worldCameraLineDistanceFadeInnerRadius = 0.0 shader_parameter/worldCameraLineDistanceFadeOuterRadius = 1.5 shader_parameter/worldLineFadeMin = 0.0 shader_parameter/roughness = 0.5 shader_parameter/albedoToRoughness = Vector3(0, 0, 0) shader_parameter/specular = 0.5