Compositor Effects Update
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Main/Main.tscn
750
Main/Main.tscn
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d4ecbb7f5h5vv"
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path="res://.godot/imported/uv-rect.png-f62bec9f7024ecba2080e3f45d2ee82c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Utilities/Testing/uv-rect.png"
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dest_files=["res://.godot/imported/uv-rect.png-f62bec9f7024ecba2080e3f45d2ee82c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1 +1 @@
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Subproject commit 4bfb94540fa0c7b6f6eb00d2bfa682919a3052c8
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Subproject commit fad61c7e9b38e69e0b27457ccb6dd5c8fd242b47
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@ -57,7 +57,6 @@ textures/decals/filter=5
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textures/light_projectors/filter=5
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textures/light_projectors/filter=5
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environment/subsurface_scattering/subsurface_scattering_quality=3
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environment/subsurface_scattering/subsurface_scattering_quality=3
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environment/subsurface_scattering/subsurface_scattering_scale=0.02
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environment/subsurface_scattering/subsurface_scattering_scale=0.02
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anti_aliasing/quality/screen_space_aa=2
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anti_aliasing/quality/use_debanding=true
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anti_aliasing/quality/use_debanding=true
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[shader_globals]
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[shader_globals]
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