Winter Tales
|
|
@ -0,0 +1,178 @@
|
|||
|
||||
|
||||
shader_type spatial;
|
||||
|
||||
// Rokojori Shader @alb.382-alp.376-fad.447-geo.20-met.376-nor.278-occ.376-rou.390-sha.391-spa.20-spa.24-spe.376-tra.402-tra.402-uvm.491:
|
||||
/*
|
||||
[ Rokojori.TransparencyModule ] { "alphaScissorTreshold":0.009999999776482582, "blendMode":{"__class__": "Godot.BaseMaterial3D+BlendModeEnum","value__": 1}, "cullMode":{"__class__": "Godot.BaseMaterial3D+CullModeEnum","value__": 0}, "depthDraw":{"__class__": "Godot.BaseMaterial3D+DepthDrawModeEnum","value__": 0}, "noDepthTest":false, "transparency":{"__class__": "Godot.BaseMaterial3D+TransparencyEnum","value__": 1} }
|
||||
[ Rokojori.ShadingModule ] { "diffuseMode":{"__class__": "Godot.BaseMaterial3D+DiffuseModeEnum","value__": 0}, "disableAmbientLight":false, "disableFog":false, "disableReceivingShadows":false, "shadingMode":{"__class__": "Godot.BaseMaterial3D+ShadingModeEnum","value__": 0}, "shadowToOpacity":false, "specularMode":{"__class__": "Godot.BaseMaterial3D+SpecularModeEnum","value__": 0}, "wireFrameMode":false }
|
||||
[ Rokojori.UVModule ] { "channels":[{ "__class__": "Rokojori.UVChannel", "uvTarget": "UV", "uvSource": { "__class__": "Rokojori.MeshUVSource", "meshUV": 0, "sortableCode": true, "uniformGroup": "UVChannels" }, "modifier": { "__class__": "Rokojori.UVScaleOffset", "uvScale": true, "uvUniScale": false, "uvOffset": true, "uvScrolling": true, "sortableCode": true, "uniformGroup": "UVChannels" }, "sortableCode": true, "uniformGroup": "UVChannels"}] }
|
||||
[ Rokojori.GeometryModule ] { "modifiers":[] }
|
||||
[ Rokojori.SpatialVarying ] { "variables":[] }
|
||||
[ Rokojori.SpatialMasksModule ] { "maskVariables":[] }
|
||||
[ Rokojori.AlbedoModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "overlayLayers":[], "repeat":true, "srgb":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "tintVarying":"", "useTint":true, "uvChannel":"UV", "writeAlpha":false }
|
||||
[ Rokojori.TransparencyModule ] { "alphaScissorTreshold":0.009999999776482582, "blendMode":{"__class__": "Godot.BaseMaterial3D+BlendModeEnum","value__": 1}, "cullMode":{"__class__": "Godot.BaseMaterial3D+CullModeEnum","value__": 0}, "depthDraw":{"__class__": "Godot.BaseMaterial3D+DepthDrawModeEnum","value__": 0}, "noDepthTest":false, "transparency":{"__class__": "Godot.BaseMaterial3D+TransparencyEnum","value__": 1} }
|
||||
[ Rokojori.AlphaModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 2}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
|
||||
[ Rokojori.FadingModule ] { "alphaFadeMode":{"__class__": "Rokojori.AlphaFadeMode","value__": 1}, "fadingModifiers":[{ "__class__": "Rokojori.FresnelFading", "advancedControls": true, "alphaFadeMode": 0, "createUniformGroup": false, "sortableCode": true, "uniformGroup": null},{ "__class__": "Rokojori.FresnelFading", "advancedControls": true, "alphaFadeMode": 0, "createUniformGroup": false, "sortableCode": true, "uniformGroup": null}] }
|
||||
[ Rokojori.NormalMapModule ] { "allowNegativeStrength":false, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "maximumStrength":5, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "useStrength":true, "uvChannel":"UV" }
|
||||
[ Rokojori.OcclusionModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 3}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
|
||||
[ Rokojori.RoughnessModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "clamp":true, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 3}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
|
||||
[ Rokojori.MetallicModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 3}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
|
||||
[ Rokojori.SpecularModule ] { "assignmentType":{"__class__": "Rokojori.TextureModule+AssignmentType","value__": 0}, "domainMode":{"__class__": "Rokojori.TextureModule+DomainMode","value__": 0}, "filter":{"__class__": "Rokojori.TextureModule+TextureFilter","value__": 5}, "repeat":true, "textureDefault":{"__class__": "Rokojori.TextureModule+TextureDefault","value__": 0}, "uvChannel":"UV" }
|
||||
*/
|
||||
|
||||
render_mode blend_add, cull_back, depth_draw_opaque, unshaded, diffuse_burley, specular_schlick_ggx;
|
||||
|
||||
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Noise.gdshaderinc"
|
||||
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Light.gdshaderinc"
|
||||
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc"
|
||||
|
||||
// [ U V C H A N N E L S . U V ]
|
||||
group_uniforms UVChannels.UV;
|
||||
|
||||
uniform vec2 UV_scale = vec2( 1.0, 1.0);
|
||||
uniform vec2 UV_offset = vec2( 0.0, 0.0);
|
||||
uniform vec2 UV_scrolling = vec2( 0.0, 0.0);
|
||||
|
||||
|
||||
|
||||
|
||||
// [ A L B E D O ]
|
||||
group_uniforms albedo;
|
||||
|
||||
uniform vec4 albedo:source_color = vec4( 1.0, 1.0, 1.0, 1.0);
|
||||
uniform sampler2D albedoTexture:source_color, hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
|
||||
|
||||
|
||||
|
||||
// [ A L P H A ]
|
||||
group_uniforms alpha;
|
||||
|
||||
uniform float alpha:hint_range( 0.0, 1.0) = 1.0;
|
||||
uniform sampler2D alphaTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
|
||||
|
||||
|
||||
|
||||
// [ F A D I N G ]
|
||||
group_uniforms Fading;
|
||||
|
||||
|
||||
uniform float advancedFresnelFadingZOffset = 0.0f;
|
||||
uniform float advancedFresnelFadingPower = 1.0f;
|
||||
uniform float advancedFresnelFadingPostScale = 1.0f;
|
||||
uniform float advancedFresnelFadingPostOffset = 0.0f;
|
||||
uniform bool advancedFresnelFadingInverse = false;
|
||||
|
||||
|
||||
uniform float advancedFresnelFadingZOffset_2 = 0.0f;
|
||||
uniform float advancedFresnelFadingPower_2 = 1.0f;
|
||||
uniform float advancedFresnelFadingPostScale_2 = 1.0f;
|
||||
uniform float advancedFresnelFadingPostOffset_2 = 0.0f;
|
||||
uniform bool advancedFresnelFadingInverse_2 = false;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// [ N O R M A L ]
|
||||
group_uniforms normal;
|
||||
|
||||
uniform float normalStrength:hint_range( 0.0, 5.0) = 1.0;
|
||||
uniform sampler2D normalTexture:hint_normal, repeat_enable, filter_linear_mipmap_anisotropic;
|
||||
|
||||
|
||||
|
||||
// [ O C C L U S I O N ]
|
||||
group_uniforms occlusion;
|
||||
|
||||
uniform float occlusion:hint_range( 0.0, 1.0) = 1.0;
|
||||
|
||||
uniform float occlusionOffset:hint_range( -1.0, 1.0) = 0.0;
|
||||
uniform sampler2D occlusionTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
|
||||
|
||||
|
||||
|
||||
// [ R O U G H N E S S ]
|
||||
group_uniforms roughness;
|
||||
|
||||
uniform float roughness:hint_range( 0.0, 1.0) = 1.0;
|
||||
|
||||
uniform float roughnessOffset:hint_range( -1.0, 1.0) = 0.0;
|
||||
uniform sampler2D roughnessTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
|
||||
|
||||
|
||||
|
||||
// [ M E T A L L I C ]
|
||||
group_uniforms metallic;
|
||||
|
||||
uniform float metallic:hint_range( 0.0, 1.0) = 0.0;
|
||||
|
||||
uniform float metallicOffset:hint_range( -1.0, 1.0) = 0.0;
|
||||
uniform sampler2D metallicTexture:hint_default_white, repeat_enable, filter_linear_mipmap_anisotropic;
|
||||
|
||||
|
||||
|
||||
// [ S P E C U L A R ]
|
||||
group_uniforms specular;
|
||||
|
||||
uniform float specular:hint_range( 0.0, 1.0) = 0.5;
|
||||
|
||||
|
||||
|
||||
void vertex()
|
||||
{
|
||||
|
||||
UV = UV; UV = UV * UV_scale + UV_offset + TIME * UV_scrolling;
|
||||
|
||||
}
|
||||
|
||||
void fragment()
|
||||
{
|
||||
|
||||
vec4 sampledAlbedo = texture( albedoTexture, UV );
|
||||
ALBEDO = sampledAlbedo.rgb * albedo.rgb;
|
||||
|
||||
vec4 sampledAlpha = texture( alphaTexture, UV );
|
||||
ALPHA = sampledAlpha.r * alpha;
|
||||
|
||||
|
||||
float advancedFresnelFadingAlpha = clamp01( fresnelNormalizedFromViewAdvanced( NORMAL,
|
||||
advancedFresnelFadingZOffset,
|
||||
advancedFresnelFadingPower,
|
||||
advancedFresnelFadingPostScale,
|
||||
advancedFresnelFadingPostOffset
|
||||
) );
|
||||
|
||||
if ( ! advancedFresnelFadingInverse )
|
||||
{ advancedFresnelFadingAlpha = 1.0 - advancedFresnelFadingAlpha; }
|
||||
|
||||
ALPHA *= advancedFresnelFadingAlpha;
|
||||
|
||||
float advancedFresnelFadingAlpha_2 = clamp01( fresnelNormalizedFromViewAdvanced( NORMAL,
|
||||
advancedFresnelFadingZOffset_2,
|
||||
advancedFresnelFadingPower_2,
|
||||
advancedFresnelFadingPostScale_2,
|
||||
advancedFresnelFadingPostOffset_2
|
||||
) );
|
||||
|
||||
if ( ! advancedFresnelFadingInverse_2 )
|
||||
{ advancedFresnelFadingAlpha_2 = 1.0 - advancedFresnelFadingAlpha_2; }
|
||||
|
||||
ALPHA *= advancedFresnelFadingAlpha_2;
|
||||
vec4 sampledNormal = texture( normalTexture, UV );
|
||||
NORMAL_MAP = sampledNormal.rgb;
|
||||
NORMAL_MAP_DEPTH = normalStrength;
|
||||
|
||||
vec4 sampledOcclusion = texture( occlusionTexture, UV );
|
||||
AO = sampledOcclusion.r * occlusion + occlusionOffset;
|
||||
|
||||
vec4 sampledRoughness = texture( roughnessTexture, UV );
|
||||
ROUGHNESS = sampledRoughness.g * roughness + roughnessOffset;
|
||||
ROUGHNESS = clamp01( ROUGHNESS );
|
||||
|
||||
vec4 sampledMetallic = texture( metallicTexture, UV );
|
||||
METALLIC = sampledMetallic.b * metallic + metallicOffset;
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://b1h1fpt7uuv1h
|
||||
|
|
@ -0,0 +1,154 @@
|
|||
[gd_scene load_steps=21 format=3 uid="uid://bcq7cy8rsymfp"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://2bk7twpk77o5" path="res://assets/KayKit_Adventurers_2.0_FREE/Characters/gltf/Rogue_Hooded.glb" id="1_5g2hs"]
|
||||
[ext_resource type="PackedScene" uid="uid://b03j3yo8y6bss" path="res://assets/KayKit_Adventurers_2.0_FREE/Assets/gltf/sword_2handed_color.gltf" id="2_37i8j"]
|
||||
[ext_resource type="Animation" uid="uid://c4ndqgdalfcj1" path="res://assets/KayKit_Skeletons_1.1_FREE/Godot Animations/Running_A.res" id="2_r8guk"]
|
||||
[ext_resource type="Animation" uid="uid://ytkjco5p7261" path="res://assets/KayKit_Adventurers_2.0_FREE/Animations/gltf/Rig_Medium/Godot-Animations/Idle_A.res" id="3_x7kh1"]
|
||||
[ext_resource type="Animation" uid="uid://dm7lpifs5y01l" path="res://assets/KayKit_Adventurers_2.0_FREE/Animations/gltf/Rig_Medium/Godot-Animations/Hit_A.res" id="4_42qit"]
|
||||
[ext_resource type="Curve" uid="uid://dhaky16xvyxnm" path="res://Utilities/Ease Curve.tres" id="4_egkkh"]
|
||||
[ext_resource type="Animation" uid="uid://c3rsaklwtcqgq" path="res://assets/KayKit_Adventurers_2.0_FREE/Animations/gltf/Rig_Medium/Godot-Animations/Sword Swing.res" id="5_8e7x7"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_x7kh1"]
|
||||
_data = {
|
||||
&"Hit_A": ExtResource("4_42qit"),
|
||||
&"Idle_A": ExtResource("3_x7kh1"),
|
||||
&"Running_A": ExtResource("2_r8guk"),
|
||||
&"Sword Swing": ExtResource("5_8e7x7")
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_egkkh"]
|
||||
animation = &"Movement Basic/Idle_A"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_r8guk"]
|
||||
animation = &"Movement Basic/Running_A"
|
||||
use_custom_timeline = true
|
||||
timeline_length = 0.4
|
||||
stretch_time_scale = true
|
||||
start_offset = 0.0
|
||||
loop_mode = 1
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_37i8j"]
|
||||
animation = &"Movement Basic/Sword Swing"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x7kh1"]
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_42qit"]
|
||||
advance_mode = 2
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8e7x7"]
|
||||
xfade_time = 0.1
|
||||
xfade_curve = ExtResource("4_egkkh")
|
||||
switch_mode = 1
|
||||
advance_mode = 2
|
||||
advance_condition = &"moving"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_37i8j"]
|
||||
xfade_time = 0.1
|
||||
xfade_curve = ExtResource("4_egkkh")
|
||||
switch_mode = 1
|
||||
advance_mode = 2
|
||||
advance_condition = &"not_moving"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_u5p7j"]
|
||||
xfade_time = 0.1
|
||||
advance_mode = 2
|
||||
advance_condition = &"sword_attack"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_068mb"]
|
||||
xfade_time = 0.1
|
||||
advance_mode = 2
|
||||
advance_condition = &"sword_attack"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gnpb5"]
|
||||
xfade_time = 0.3
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
advance_condition = &"moving"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gky8v"]
|
||||
xfade_time = 0.3
|
||||
switch_mode = 2
|
||||
advance_mode = 2
|
||||
advance_condition = &"not_moving"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_egkkh"]
|
||||
"states/Movement Basic_Idle_A/node" = SubResource("AnimationNodeAnimation_egkkh")
|
||||
"states/Movement Basic_Idle_A/position" = Vector2(360, 204)
|
||||
"states/Movement Basic_Running_A/node" = SubResource("AnimationNodeAnimation_r8guk")
|
||||
"states/Movement Basic_Running_A/position" = Vector2(450, 76)
|
||||
"states/Movement Basic_Sword Swing/node" = SubResource("AnimationNodeAnimation_37i8j")
|
||||
"states/Movement Basic_Sword Swing/position" = Vector2(632, 191)
|
||||
states/Start/position = Vector2(212, 109)
|
||||
transitions = ["Start", "Movement Basic_Running_A", SubResource("AnimationNodeStateMachineTransition_x7kh1"), "Start", "Movement Basic_Idle_A", SubResource("AnimationNodeStateMachineTransition_42qit"), "Movement Basic_Idle_A", "Movement Basic_Running_A", SubResource("AnimationNodeStateMachineTransition_8e7x7"), "Movement Basic_Running_A", "Movement Basic_Idle_A", SubResource("AnimationNodeStateMachineTransition_37i8j"), "Movement Basic_Running_A", "Movement Basic_Sword Swing", SubResource("AnimationNodeStateMachineTransition_u5p7j"), "Movement Basic_Idle_A", "Movement Basic_Sword Swing", SubResource("AnimationNodeStateMachineTransition_068mb"), "Movement Basic_Sword Swing", "Movement Basic_Running_A", SubResource("AnimationNodeStateMachineTransition_gnpb5"), "Movement Basic_Sword Swing", "Movement Basic_Idle_A", SubResource("AnimationNodeStateMachineTransition_gky8v")]
|
||||
|
||||
[node name="Hoody Hood" instance=ExtResource("1_5g2hs")]
|
||||
|
||||
[node name="GeneralSkeleton" parent="Rig_Medium" index="0"]
|
||||
transform = Transform3D(0.99804217, 0, 0.0625448, 0, 1, 0, -0.0625448, 0, 0.99804217, 0, 0, 0)
|
||||
bones/1/position = Vector3(6.078964e-16, 0.29282475, -7.306833e-09)
|
||||
bones/1/rotation = Quaternion(6.9182227e-10, -0.15048328, 1.4035609e-09, 0.98861253)
|
||||
bones/2/rotation = Quaternion(-8.298266e-08, 0.12216158, 0.99251026, 6.7641174e-08)
|
||||
bones/3/rotation = Quaternion(-0.05665418, 0.9165828, -0.3952767, -0.020556945)
|
||||
bones/4/rotation = Quaternion(0.0063173696, 0.5529458, -0.8331088, -0.011864274)
|
||||
bones/5/rotation = Quaternion(0.0039902, 0.9880832, -0.09525891, 0.1208366)
|
||||
bones/6/rotation = Quaternion(0.074913464, -0.15533985, 0.97899854, 0.108716965)
|
||||
bones/7/rotation = Quaternion(3.672703e-07, 0.8245238, -0.56582737, 1.05134966e-07)
|
||||
bones/8/rotation = Quaternion(-0.05721124, 0.34031853, -0.9383132, -0.021880558)
|
||||
bones/9/rotation = Quaternion(-1.1059808e-07, 0.99999857, 0.0017324989, 1.10363175e-07)
|
||||
bones/10/rotation = Quaternion(0.028368874, -0.46951717, -0.060977023, 0.8803583)
|
||||
bones/11/rotation = Quaternion(0.123131074, 0.0053760153, 0.043286838, 0.99143136)
|
||||
bones/12/rotation = Quaternion(0.14786409, 0.44723114, -0.18330617, 0.8628554)
|
||||
bones/13/rotation = Quaternion(0.60270536, 0.34522262, -0.70994127, -0.11640866)
|
||||
bones/14/rotation = Quaternion(0.32673988, -0.5608505, 0.43363756, 0.62501705)
|
||||
bones/16/rotation = Quaternion(0.06716722, 0.9240278, 0.37482595, 0.034159005)
|
||||
bones/17/rotation = Quaternion(6.4302974e-08, -5.8171295e-08, -0.70710677, 0.70710677)
|
||||
bones/18/rotation = Quaternion(0.6351027, -0.50784826, 0.18201625, 0.5528153)
|
||||
bones/19/rotation = Quaternion(-0.23909362, 0.70552456, 0.2166888, 0.6309638)
|
||||
bones/21/rotation = Quaternion(0.09602214, 0.82310253, 0.22438432, -0.51277065)
|
||||
bones/22/rotation = Quaternion(1.0656656e-07, 5.805458e-08, 0.70710677, 0.7071069)
|
||||
|
||||
[node name="RogueHooded_ArmLeft" parent="Rig_Medium/GeneralSkeleton" index="0"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="RogueHooded_ArmRight" parent="Rig_Medium/GeneralSkeleton" index="1"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
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||||
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transform = Transform3D(0.84413, 0, -1.8254168, 0, 2.0111442, 0, 1.8254168, 0, 0.84413, 35.4118, -3.8146973e-06, -41.0494)
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[node name="Fir-Group2" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, -2.860538, 0, -7.127802)
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transform = Transform3D(0.69140065, 0, 0.58408034, 0, 0.90508825, 0, -0.58408034, 0, 0.69140065, 9.937724, 0.09370804, -1.5404787)
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, 14.740155, 0, -0.8170748)
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transform = Transform3D(1.7675036, 0, 1.4931487, 0, 2.3137765, 0, -1.4931487, 0, 1.7675036, 20.602327, 0, -19.379675)
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[node name="Fir-Group18" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(1.7675036, 0, 1.4931487, 0, 2.3137765, 0, -1.4931487, 0, 1.7675036, 31.473858, 0, -7.668003)
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transform = Transform3D(-0.99116874, 0, -2.0907288, 0, 2.3137763, 0, 2.0907288, 0, -0.99116874, 27.68608, 0, 4.5147467)
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transform = Transform3D(-0.99116874, 0, -2.0907288, 0, 2.3137763, 0, 2.0907288, 0, -0.99116874, 38.650185, 0, 0.9058666)
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[node name="Fir-Group21" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(-0.99116874, 0, -2.0907288, 0, 2.3137763, 0, 2.0907288, 0, -0.99116874, 43.17967, -3.8146973e-06, -13.845122)
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[node name="Fir-Group22" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(-0.99116874, 0, -2.0907288, 0, 2.3137763, 0, 2.0907288, 0, -0.99116874, 32.17967, -3.8146973e-06, -26.845123)
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[node name="Fir-Group23" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(-0.99116874, 0, -2.0907288, 0, 2.3137763, 0, 2.0907288, 0, -0.99116874, 13.179668, -3.8146973e-06, -27.845123)
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[node name="Fir-Group24" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(-0.99116874, 0, -2.0907288, 0, 2.3137763, 0, 2.0907288, 0, -0.99116874, 24.192347, -3.8146973e-06, -34.274834)
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[node name="Fir-Group7" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, 14.740155, 0, -0.8170748)
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[node name="Fir-Group9" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(1.377319, 0, 0, 0, 1.377319, 0, 0, 0, 1.377319, 17.824429, 1.9073486e-06, 3.9406033)
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[node name="Fir-Group10" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(1.0309029, 0, 0.8708845, 0, 1.3495187, 0, -0.8708845, 0, 1.0309029, 9.720096, 1.9073486e-06, -12.642575)
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[node name="Fir-Group11" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.6242362, 0, 0.5273413, 0, 0.8171657, 0, -0.5273413, 0, 0.6242362, 0.7936969, 1.9073486e-06, -15.693883)
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[node name="Fir-Group12" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, 5.277456, 1.9073486e-06, -15.403289)
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[node name="Fir-Group13" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, 18.204105, 1.9073486e-06, -9.535548)
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[node name="Fir-Group14" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, 22.878149, 1.9073486e-06, -9.092562)
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[node name="Fir-Group15" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.76390415, 0, 0.6453297, 0, 1, 0, -0.6453297, 0, 0.76390415, 22.878149, 1.9073486e-06, -9.092562)
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[node name="Fir-Group8" parent="." instance=ExtResource("2_4qffx")]
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transform = Transform3D(0.5464133, 0, 0.83751565, 0, 1, 0, -0.83751565, 0, 0.5464133, 11.081239, 0, 4.55863)
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@ -0,0 +1,117 @@
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[gd_scene load_steps=15 format=3 uid="uid://dq6anegy5hrjn"]
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[ext_resource type="Script" uid="uid://bq56bfytlbxq7" path="res://addons/rokojori_action_library/Runtime/GameObjects/GameObject3D.cs" id="1_4pmg3"]
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[ext_resource type="PackedScene" uid="uid://bmu5ui25f8bqu" path="res://assets/kenney_holiday-kit/Models/GLB format/lantern.glb" id="1_ygw2r"]
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[ext_resource type="Texture2D" uid="uid://c31r03k3ulqjc" path="res://assets/kenney_holiday-kit/Models/GLB format/Textures/colormap.png" id="2_6mbug"]
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||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oeaw5"]
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resource_name = "colormap"
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cull_mode = 2
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albedo_texture = ExtResource("2_6mbug")
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rings = 2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6mbug"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_g5ygy"]
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[sub_resource type="QuadMesh" id="QuadMesh_ruj5i"]
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[sub_resource type="Gradient" id="Gradient_6mbug"]
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colors = PackedColorArray(1.1852031, 0.92332155, 0.20314768, 1, 1, 0.66999996, 0.100000024, 0.28235295, 0.83, 0.15216666, 0, 0.21960784, 0.26947108, 0, 0.62219584, 0)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_oeaw5"]
|
||||
gradient = SubResource("Gradient_6mbug")
|
||||
fill = 1
|
||||
fill_from = Vector2(0.5, 0.5)
|
||||
fill_to = Vector2(1, 0.5)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wptij"]
|
||||
render_priority = 2
|
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transparency = 1
|
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blend_mode = 1
|
||||
cull_mode = 2
|
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shading_mode = 0
|
||||
albedo_texture = SubResource("GradientTexture2D_oeaw5")
|
||||
billboard_mode = 1
|
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billboard_keep_scale = true
|
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stencil_mode = 3
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stencil_compare = 5
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[sub_resource type="Gradient" id="Gradient_4pmg3"]
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offsets = PackedFloat32Array(0, 0.410596, 0.77102804, 1)
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colors = PackedColorArray(1.1852031, 0.92188036, 0.19774282, 0.23529412, 1, 0.66999996, 0.100000024, 0.078431375, 0.83, 0.15216666, 0, 0.039215688, 0.26947108, 0, 0.62219584, 0)
|
||||
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_4pmg3"]
|
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gradient = SubResource("Gradient_4pmg3")
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(1, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ti2fm"]
|
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render_priority = 1
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transparency = 1
|
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blend_mode = 1
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cull_mode = 2
|
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shading_mode = 0
|
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albedo_texture = SubResource("GradientTexture2D_4pmg3")
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billboard_keep_scale = true
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stencil_flags = 1
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stencil_compare = 5
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[node name="Latern" type="Node3D"]
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script = ExtResource("1_4pmg3")
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metadata/_custom_type_script = "uid://bq56bfytlbxq7"
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metadata/_edit_group_ = true
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||||
|
||||
[node name="Static Physics Body" type="StaticBody3D" parent="."]
|
||||
metadata/_edit_lock_ = true
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||||
|
||||
[node name="Graphics" parent="Static Physics Body" instance=ExtResource("1_ygw2r")]
|
||||
transform = Transform3D(2.1058302, 0, 0, 0, 2.1058302, 0, 0, 0, 2.1058302, 0, 0, 0)
|
||||
|
||||
[node name="lantern" parent="Static Physics Body/Graphics" index="0"]
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_oeaw5")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Static Physics Body/Graphics"]
|
||||
transform = Transform3D(0.9999999, 0, 0, 0, 0.9999999, 0, 0, 0, 0.9999999, 0, 1.430777, 0)
|
||||
mesh = SubResource("CapsuleMesh_4pmg3")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_6mbug")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Static Physics Body"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6663113, 0)
|
||||
shape = SubResource("CapsuleShape3D_g5ygy")
|
||||
|
||||
[node name="OmniLight3D" type="OmniLight3D" parent="Static Physics Body"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4163227, 0)
|
||||
light_color = Color(0.86658764, 0.45582926, 0.21102788, 1)
|
||||
light_energy = 16.0
|
||||
omni_range = 6.0
|
||||
omni_attenuation = 2.0
|
||||
|
||||
[node name="Light Glow" type="MeshInstance3D" parent="Static Physics Body"]
|
||||
transform = Transform3D(3.7583687, 0, 0, 0, 3.7583687, 0, 0, 0, 3.7583687, 0, 3.0242057, 0)
|
||||
mesh = SubResource("QuadMesh_ruj5i")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_wptij")
|
||||
|
||||
[node name="Light Floor" type="MeshInstance3D" parent="Static Physics Body"]
|
||||
transform = Transform3D(6.665709, 0, 0, 0, -2.9136737e-07, 6.665709, 0, -6.665709, -2.9136737e-07, 0, 0.008287787, 0)
|
||||
mesh = SubResource("QuadMesh_ruj5i")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_ti2fm")
|
||||
|
||||
[editable path="Static Physics Body/Graphics"]
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
// NOTE: Shader automatically converted from Godot Engine 4.5.stable.mono's StandardMaterial3D.
|
||||
|
||||
shader_type spatial;
|
||||
render_mode blend_add, depth_draw_never, cull_disabled, unshaded;
|
||||
|
||||
#include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc"
|
||||
|
||||
uniform vec4 albedo : source_color;
|
||||
uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable;
|
||||
uniform ivec2 albedo_texture_size;
|
||||
uniform float point_size : hint_range(0.1, 128.0, 0.1);
|
||||
uniform float cameraZOffset;
|
||||
|
||||
uniform float roughness : hint_range(0.0, 1.0);
|
||||
uniform sampler2D texture_metallic : hint_default_white, filter_linear_mipmap, repeat_enable;
|
||||
uniform vec4 metallic_texture_channel;
|
||||
uniform sampler2D texture_roughness : hint_roughness_r, filter_linear_mipmap, repeat_enable;
|
||||
|
||||
uniform float specular : hint_range(0.0, 1.0, 0.01);
|
||||
uniform float metallic : hint_range(0.0, 1.0, 0.01);
|
||||
|
||||
uniform vec3 uv1_scale;
|
||||
uniform vec3 uv1_offset;
|
||||
uniform vec3 uv2_scale;
|
||||
uniform vec3 uv2_offset;
|
||||
|
||||
void vertex()
|
||||
{
|
||||
UV = UV * uv1_scale.xy + uv1_offset.xy;
|
||||
|
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// Billboard Mode: Enabled
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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editor/convert_colors_with_editor_theme=false
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[gd_resource type="Curve" format=3 uid="uid://dhaky16xvyxnm"]
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[resource]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
|
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|
|
@ -0,0 +1,29 @@
|
|||
using Godot;
|
||||
using Rokojori;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
[Tool, GlobalClass]
|
||||
public partial class PostProcessingHack : Action
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||||
{
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[Export]
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public CompositorEffect[] compositorEffects;
|
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|
||||
[Export]
|
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public WorldEnvironment environment;
|
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|
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|
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protected override void _OnTrigger()
|
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{
|
||||
|
||||
var godotArray = new Godot.Collections.Array<CompositorEffect>();
|
||||
|
||||
for ( int i = 0; i < compositorEffects.Length; i++ )
|
||||
{
|
||||
godotArray.Add( (CompositorEffect) compositorEffects[ i ].Duplicate() );
|
||||
}
|
||||
|
||||
environment.Compositor.CompositorEffects = godotArray;
|
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}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://cln7p47awviht
|
||||
|
|
@ -1 +1 @@
|
|||
Subproject commit c9dd163624068b397beffa7d7448349bdae7007a
|
||||
Subproject commit 04b8266c085e57d3c7356af6d13d42f3e4836848
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
[{000214A0-0000-0000-C000-000000000046}]
|
||||
Prop3=19,11
|
||||
[InternetShortcut]
|
||||
IDList=
|
||||
URL=https://kaylousberg.itch.io/kaykit-character-animations
|
||||
HotKey=0
|
||||
|
|
@ -0,0 +1,44 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bpnyxvepl78sq"
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[deps]
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source_file="res://assets/KayKit_Adventurers_2.0_FREE/Animations/fbx/Rig_Medium/Rig_Medium_General.fbx"
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dest_files=["res://.godot/imported/Rig_Medium_General.fbx-d268bc339deadb38c0e1cd3109fcde44.scn"]
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|
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
|
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meshes/create_shadow_meshes=true
|
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
|
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animation/fps=30
|
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animation/trimming=true
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animation/remove_immutable_tracks=true
|
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animation/import_rest_as_RESET=false
|
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import_script/path=""
|
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materials/extract=0
|
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materials/extract_format=0
|
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materials/extract_path=""
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_subresources={}
|
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
|
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fbx/embedded_image_handling=1
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||||
fbx/naming_version=2
|
||||
|
|
@ -0,0 +1,44 @@
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[remap]
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importer="scene"
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animation/import=true
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animation/trimming=true
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animation/remove_immutable_tracks=true
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